Hello, I was unable to find any news about that here, so either I missed a thread or there is really not a thread about that yet. Anyways, it seems that crediar decided to work on sneek again and has release a couple of new revisions in the last couple of days. The most significant changes are support for the real NAND and DiscEx ripping straight from the Wii. To showcase sneek running on a real NAND he uploaded a youtube video, which you can see below. I have compiled all changelogs since r170 for your convenience
[youtube]http://www.youtube.com/watch?v=kyeAp7oKBdY[/youtube]
Now has anyone tried running sneek on real nand yet? Does ntfs work?
[youtube]http://www.youtube.com/watch?v=kyeAp7oKBdY[/youtube]
r183
ES:
-Fixed a bug which broke the system menu patches
-Renamed syscall_2d to its correct function name SetGID
-Removed more unused syscalls
-Commented unused USBGecko code out
-Commented some debug printfs out
-Added code for Ex dumping that replaces all invalid FAT chars
r182
ES:
-Fixed a bug which broke channel loading
-Removed some unused code
-Optimized some DI code
-Removed the other u64 div hack
-The result of the Ex format ripping is now also printed via USBGecko
-ESP_DIVerify now uses ES_TitleCreatePath
-added strstr
r181
ES:
-Changed some code around
r180
ES:
-Changed the Ex dump code to dump the files in order on the disc instead of
the order in the FST.
This will minimize seeking and depending on the game dump it faster.
SMG2 4.5 minutes faster
Zelda:TP 14s faster
r179
ES:
-highly optimized the u64 div hack, could improve dump speed for Ex format
ripping.
r178
FS-SD:
-Fixed thread prio
FS-USB:
-Fixed bug which caused a freeze
r177
DI:
-Fixed a bug which would break UNEEK (blackscreen)
r176
ES:
-Ex dumping now retries five times on read error
-Key chain entry is now freed after dump
-After Ex dumping completes stats about time, size and speed are displayed,
there is still only output via USBGecko during the dumping!
-NANDWriteFileSafe now automatically detects the filename
-Removed IOSInfoTable stuff
-Removed some useless printfs
r175
added eFIX which is now used to create the di.bin
r174
ES:
-DVDOpen now copies the filename to separate buffer before usage
-added direct to Ex format ripping, during ripping NO status information is
displayed.
-added DVDCreateDir and DVDRead for ripping games to the Ex format
-added Raw and Ex format ripping options to the config menu
-moved dump code to a separate file
-SMenu now also looks on the USB device for a font.bin
-NANDWriteFileSafe now requires the name of the tmp file which must match the
filename you're using
(required for SNEEK to work on real NAND)
r173
DI:
-Added different debug output levels for most printfs
-DVDInit() added support for real NAND
-Added DVDRead and DVDCreateDir Ioctlvs (for ES)
-Changed EHCI error retries to infinite
-Removed IOSInfoTable stuff
-eFIX is now required to build the final di.bin, through this DI can use up much
more space than before.
r172
ES:
-Fixed that ES would never wait for DI to be ready, this might fix SNEEK for
some people who just get blackscreens
r171
-
r170
ES:
-thread_set_priority optimized
FS:
-thread_set_priority optimized
-No More Heroes 2 save fix
ES:
-Fixed a bug which broke the system menu patches
-Renamed syscall_2d to its correct function name SetGID
-Removed more unused syscalls
-Commented unused USBGecko code out
-Commented some debug printfs out
-Added code for Ex dumping that replaces all invalid FAT chars
r182
ES:
-Fixed a bug which broke channel loading
-Removed some unused code
-Optimized some DI code
-Removed the other u64 div hack
-The result of the Ex format ripping is now also printed via USBGecko
-ESP_DIVerify now uses ES_TitleCreatePath
-added strstr
r181
ES:
-Changed some code around
r180
ES:
-Changed the Ex dump code to dump the files in order on the disc instead of
the order in the FST.
This will minimize seeking and depending on the game dump it faster.
SMG2 4.5 minutes faster
Zelda:TP 14s faster
r179
ES:
-highly optimized the u64 div hack, could improve dump speed for Ex format
ripping.
r178
FS-SD:
-Fixed thread prio
FS-USB:
-Fixed bug which caused a freeze
r177
DI:
-Fixed a bug which would break UNEEK (blackscreen)
r176
ES:
-Ex dumping now retries five times on read error
-Key chain entry is now freed after dump
-After Ex dumping completes stats about time, size and speed are displayed,
there is still only output via USBGecko during the dumping!
-NANDWriteFileSafe now automatically detects the filename
-Removed IOSInfoTable stuff
-Removed some useless printfs
r175
added eFIX which is now used to create the di.bin
r174
ES:
-DVDOpen now copies the filename to separate buffer before usage
-added direct to Ex format ripping, during ripping NO status information is
displayed.
-added DVDCreateDir and DVDRead for ripping games to the Ex format
-added Raw and Ex format ripping options to the config menu
-moved dump code to a separate file
-SMenu now also looks on the USB device for a font.bin
-NANDWriteFileSafe now requires the name of the tmp file which must match the
filename you're using
(required for SNEEK to work on real NAND)
r173
DI:
-Added different debug output levels for most printfs
-DVDInit() added support for real NAND
-Added DVDRead and DVDCreateDir Ioctlvs (for ES)
-Changed EHCI error retries to infinite
-Removed IOSInfoTable stuff
-eFIX is now required to build the final di.bin, through this DI can use up much
more space than before.
r172
ES:
-Fixed that ES would never wait for DI to be ready, this might fix SNEEK for
some people who just get blackscreens
r171
-
r170
ES:
-thread_set_priority optimized
FS:
-thread_set_priority optimized
-No More Heroes 2 save fix
Now has anyone tried running sneek on real nand yet? Does ntfs work?