Smash Bros. to use separate online friend codes
Gamers hoping for streamlined Smash Bros. Brawl fights won't get it online -- Nintendo says the fighter will in fact use separate friend lists as is the case with most online Wii games.
Players hoping to duke it out with friends online will each need to exchange a unique 12-digit game code. These are not the same as the 16-digit Wii friend codes used to send and receive messages.
Stranger matches, as with other Wii games, will not require the exchange of friend codes.
Due to the lack of voice communication on Wii, players will be able to customize and assign four separate text taunts that will be displayed in game.
With exception to EA titles which use a universal EA Nation I.D., online Wii games require redundant trading of 12-digit codes to play with friends for each individual game, despite the existence of system-wide friend codes.
Smash Bros. developers called the system "simple."
Both Xbox Live and the PlayStation Network use a single, global identifier when playing with friends online for any game.
Nintendo says the cryptic use of friend codes are to ensure privacy, though the company has yet to offer an explanation on why seperate game codes are used.
GamePro
Gamers hoping for streamlined Smash Bros. Brawl fights won't get it online -- Nintendo says the fighter will in fact use separate friend lists as is the case with most online Wii games.
Players hoping to duke it out with friends online will each need to exchange a unique 12-digit game code. These are not the same as the 16-digit Wii friend codes used to send and receive messages.
Stranger matches, as with other Wii games, will not require the exchange of friend codes.
Due to the lack of voice communication on Wii, players will be able to customize and assign four separate text taunts that will be displayed in game.
With exception to EA titles which use a universal EA Nation I.D., online Wii games require redundant trading of 12-digit codes to play with friends for each individual game, despite the existence of system-wide friend codes.
Smash Bros. developers called the system "simple."
Both Xbox Live and the PlayStation Network use a single, global identifier when playing with friends online for any game.
Nintendo says the cryptic use of friend codes are to ensure privacy, though the company has yet to offer an explanation on why seperate game codes are used.
GamePro