Smash Bros header? Works online but not with my header...

Discussion in '3DS - Flashcards & Custom Firmwares' started by cearp, Sep 13, 2014.

  1. cearp
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    cearp the ticket master

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    GRRRRRRRRRRR - I FINALLY GOT it working for me
    i thought i understood how headers work??

    i opened up the rom with injected header that worked online. it said the chip id was sandisk.
    so that mean when i applied my pokemon header (that was 'macronix', not sandisk) - i changed it to sandisk...

    i thought the game required the correct chip manfuacturer... not the cart id...
    you get what i mean?

    when i changed the manufacturer to macronix now it works fine online...
    so the cart id IS related to the manufacturer? i thought it was 1 chip maunfacturer for 1 game, but in this case it seems not.

    whatever... at least nintendo haven't locked us out like i was worried initially... thanks guys for the help



    ok, to be clear - the game works fine for me.
    i have the update installed, the rom extension is .3dz... etc etc :)

    the rom i guess all of us downloaded contains header data. it is not wiped clean like the ones we get from the scene releases.
    i can go online using this header data. it works fine.
    but when i try to apply my own header, i get that generic 3ds connection error that appears on the bottom screen when i go to play online.

    i don't want to 'scare' anyone etc, but it seems to me that nintendo only lets cart ids from super smash bros online. = you cannot use your own header data.

    - is there any other reason why, when i only edit the cart id using a hex editor (the long unique id, leaving intact everything else) in a rom that already works online, it stops working online?


    - has anyone gone online with this game, using their own header data?
    (if there really is a problem, i guess we will see when the us/eur release gets dumped, then more people will bother to try )
     


  2. kingsora831

    kingsora831 GBAtemp Regular

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    Your not going to get online with Smash unless you have a Jap 3ds (At this time).
    You need to game update, to connect to online and that is the only way.

    So unless you have the game update their will be no online.
     
  3. Arras

    Arras GBAtemp Guru

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    He has a jap 3DS.
     
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  4. cearp
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    cearp the ticket master

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    please read my post next time :(
    -edit, and even the title! jeez... thanks for the help but... yeah
     
  5. kingsora831

    kingsora831 GBAtemp Regular

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    sorry bout that, just assume you were one of the smashdudes who didnt read the other threads.

    On topic, if you can only connect with the Smash header, i say just use that to play.
    Or try out different headers, specifically some jap headers, maybe theres something conflicting with your personal header.
    Honestly, you may be one of the few, if not the only person with the rom and Jap 3ds on here atm.

    Also perhaps your doing something wrong in the hex editor.
    Try using one of the programs that applies the header for you, maybe that would help.
     
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  6. cearp
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    cearp the ticket master

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    yeah, first of all i did what i usually do, apply the header with gateway rom patcher 0.6, a header i have dumped from my own pokemon cart.
    the program reads the rom and tries to fix the chip id (the bit which differs depening on if the game is card 1 or 2, and what size the game is) .
    the chip id needs to be fixed since most probably, it is different to the header.bin that i am importing in.

    anyway, i let the program fix the header stuff for me but the chip id generated was slightly different to the chip id that was present in the downloaded rom (the one with the header that works online) it is different by 1 value.


    the cart id (the long unique value), is completely separate from the chip manufacturer and the chip id??
    you are right, i may be doing something wrong, but i'm pretty sure i'm not...


    - yeah, i understand that if i just want to play online i can use the header that came with it, but, up until now, we have been able to use any header for a game. it is technically possible that nintendo could implement a white list, that the game will only go online using certain cart ids (only ones from smash bros games) - i'm not saying that is how it is, just how it might be... since i can't get this to work
     
  7. shamzie

    shamzie Oh David de Gea <3

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    Sorry to hijack this, didn't want to start a new thread and I'm assuming hopefully someone has experienced the "fragmentation error" anybody got any idea how to fix this? Im currently on 2.3 and 8.1 emunand and have close to 20,000 blocks free on my big SD card. Changed the extention to .3dz aswell. any ideas? Thanks.
     
  8. cearp
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    cearp the ticket master

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    some people fix this by re-formating their micro sd card, or by moving some off, moving them back on... good luck. but i think this shoudl have been in the noob questions thread or something, but that's ok, i hope you get it fixed
     
  9. _Tim_

    _Tim_ Advanced Member

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    You can get rid of the fragmentation error with this tool.
     
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  10. 4gionz

    4gionz GBAtemp Advanced Fan

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    Are you using a Japanese header to patch?
     
  11. hippy dave

    hippy dave Butts Butts Megabutts

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    Yeah I think cross-region headers don't always work (tho they often do), maybe this rom needs a japanese header.
     
  12. cearp
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    cearp the ticket master

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    i have read nothing about cross region headers being a problem - but still good idea, but for the record yes, i am using a japanese header (cart id)... :)
     
  13. hippy dave

    hippy dave Butts Butts Megabutts

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    Ok, then I'm all out of ideas :) Maybe they are actually checking the game id for smash bros.
     
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  14. Criznittle

    Criznittle GBAtemp Regular

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    You're implying that when the US and other regions are released, we may have a very difficult time going online using our current method.
    Perhaps Nintendo successfully blocked a game from going online using a header other than its own
     
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  15. cearp
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    cearp the ticket master

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    that is what i am thinking... but until more people can test on a jp console like me, we'll have to wait for other regions to test when it gets dumped there :)
    i'm not saying it's certain, since i'm the only person to test it so far it seems...
     
  16. gigio2000

    gigio2000 Advanced Member

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    Hey, i've played online yesterday with some jap dudes. the lag is terrible. I used the MGS3D header
     
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  17. 4gionz

    4gionz GBAtemp Advanced Fan

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    So you got it working with your own header? You patched the rom with your header, downloaded the update on a Japanese console and played online with your patched rom?
     
  18. gigio2000

    gigio2000 Advanced Member

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    No, with the public MGS3D header that's here on that "How to use online with scene dumps". Also yeah, my console is japanese
     
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  19. 4gionz

    4gionz GBAtemp Advanced Fan

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    Ok so then it looks like the problem is directly related to the OP and isn't a generic problem with smash or an anti piracy measure, I'm surprised nintendo basically didn't even try and put anything in place lol
     
  20. Huntereb

    Huntereb GBAtemp Addict

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    Is this game a ram-based game like Pokemans?