You have to use that in order to use texture hacksSo I was poking around on Twitter, and saw that one of the former smash leakers posted a link to this...
does anyone know if it's reliable or not at this point in development?
is there a compiled version somewhere then? I need this in my lifeYou have to use that in order to use texture hacks
Someone should make a css hack where you can select giga mac, mega lucario, giga bowser, and warioman
I'm too big of a noob to do it lol
PLEASE GIVE IT TO ME!!!!!Already been done. My brother did it yesterday/today in fact.
EDIT: Never mind, it does need to be recompiled into the "dt" and "ls" files... could somebody create a recompiler from the dtls.py file? I'm not good with Python...
Just putting this up as a new post as to make it show up in the alerts...
Could someone make a python script for this? I want to be able to inject a modified version of bayonetta permanently into the game files, but can't until the data folder gets re-injected into the dt/ls files...
*cough*So I was poking around on Twitter, and saw that one of the former smash leakers posted a link to this...
does anyone know if it's reliable or not at this point in development?
Did you achieve the rim lighting effect by changing/replacing the "littlemacg_ref" texture?I believe Sammi Husky made a repacker. Not sure what it is called.
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DK needs a few edits obviously.
Brawl Blood Falcon
The 3 Giga Macs pics are tests for rimlighting. Basically light that shines around a character. The same kind you see on the Galaxy stage for the Wii U version. Normally thw 3DS version lacks rimlighting, however, it is shown to be highly possible.
The last Little Mac is to show how characters normally look on that stage.
Yep. Pretty much is a p.o.c for Giga and his face is a separate texture. Falcon should provide interesting results. Rimlighting is beautiful in Brawl, but it's hard managing to keep it and avoid lag. Not sure what was the difference between that and reflection materials. A simple texture change and they resemble eachother.Did you achieve the rim lighting effect by changing/replacing the "littlemacg_ref" texture?
How would one go about importing Brawls textures into Smash 4? Trying to import Mr. L textures, but the size and placements seem pretty different. Just was wondering since I've seen a few people able to import some Brawl textures into Smash 4.
Do you know about the"prt sc" button on keyboards?My good man...Time and effort...time...PATIENCE...and effort XD. This took 3 hours to do and keep the quality.
Left side Smash 4 and right side Brawl textures. About 85% of the textures are from brawl, rescaled and sharpened. The rest was recolored.
Well, then you have characters like Metaknight where it's as easy as pie to do. His mapping is just like Brawl's except they are put into one or two textures. So just copy, scale and paste pretty much.
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Which reminds me. If anyone wants the raw HQ Brawl Falcon textures from my mod, let me know by pm'ing me. As we know, Ohana destroys quality.
Do you know about the"prt sc" button on keyboards?
P.S. Don't read that in a sarcastic way, that's not how I mean it!