Its no secret that the original N64 Smash Bros. was going to be an unlockable in the Masterpiece section of Smash Bros. for Wii U and would have been the first Masterpiece game to represent the series, as well as being the only N64 Masterpiece in the game. However, the game was left out likely because N64 emulation had yet to be implemented in the Wii U as this game was released before the release of the N64 Virtual Console. However, there is still a piece of the unused Masterpiece title in the game. According to TCRF.net (The Cutting Room Floor), inside data/ui/replace/soft/soft_50, there is a file labeled soft_50_SuperSmashBros.nut alongside the other Masterpiece titles that are in-game. What is odd is that while this file is in soft_50, it isn't in the soft_51 and soft_52 folders like the other titles are. Since modding Smash 4 is still a new thing, unlike Brawl, nobody has had a chance to see what the other files of interest could do. So, it is unknown what soft_50, soft_51, and soft_52 correspond to in the Masterpiece menu. Question is, would it even be possible to see if the actual demo for Smash 64 is still in-game. Despite the fact that there isn't a soft_51_SuperSmashBros.nut and soft_52_SuperSmashBros.nut file, could it be possible to get the game to appear in Masterpieces. Because funny enough, there is a soft_50, soft_51, and soft_52 file for the original Fire Emblem in all three folders, despite the fact the game is only unlockable in the Japanese version of Smash for Wii U and left out in the international versions, so could it be possible to get the original Fire Emblem to appear in the Masterpieces for the NA/EUR versions of Smash 4? Think about this, and try to delve deep into the files and figure out how the files are functioned to work using a hex editor and see what the differences between the lone SmashBros.nut file and the other Masterpiece files in a hex editor.