The Nintendo Wii version seems to be identical in gameplay and level design to the PS3, 360, and PC counterparts. The only difference here appears to be the Wii's lower resolution (perhaps some lighting or other misc graphical effects). The gameplay is actually somewhat reminiscent of Gauntlet of all things, specifically the Dark Legacy game. It's a linear action game that places enemies in your way which you must destroy using a variety of characters. It contains some minor amounts of platforming, though very much unlike any previous Spyro game before it. Seems to be arcade style and looks geared towards children (especially considering the toy system they're developing with it). It is also said all console versions of the game will include multiplayer co op. The Wii version appears to have some basic motion controls implemented for certain tasks. [/p]
The 3DS version is a different experience from the console versions. It's still a fully 3D game. Though this version has unique level design and appears to contain much more platforming than the console version. There is still combat, but you seem to be jumping around a lot more. It is said that this is to make a more tailor made experience to use with the 3D effect, which enhances depth perception and makes platforming feel more natural. The camera is also zoomed in closer and tilted downward to be more on level with the character's back (more like a traditional platformer and less of an overhead view like the console versions). Overall, the gameplay seems more reminiscent of the Crash Bandicoot series with a set path to follow and a few enemies to dispatch. The visuals are lacking, giving more of a relatively early PSP graphics vibe rather than something you might see from a more seasoned 3DS developer (considering what the handheld can do). Developer Vicarious Visions doesn't seem to be pushing the 3DS hardware very hard, as there is noticeable popup of distant AND close up objects and platforms (plus some minor fog to partially obscure long draw distances) as well as basic character circle shadows and virtually non-existent lighting. Graphically, the game is clearly lacking compared to the console versions. Visuals aren't terrible, but they are very basic. It's certainly not taking any advantage of the 3DS' superior visual effects and hardware whatsoever. Still, this is the first clean and lengthy footage we've seen from this version so far, so there's your first look. To its credit, the game appears to have more diverse gameplay than its console cousins surprisingly. [/p]