that would be easy and could technically run through a port directly, Clickteam can export in html 5, someone would just need to reconfigure the binds export write a devKitPro programm to emulate keypresses and read html 5 or i could just export it to ps vita since that is in unity by default aswell.PS Vita port when?
That is most likely Impossible for 3DS but for Vita once again a direct port is possible just at like 10 fps in combat.Will you be doing FNAF World?
What about the redacted version? You can turn off the SFX like the flashing lights in that version.That is most likely Impossible for 3DS but for Vita once again a direct port is possible just at like 10 fps in combat.
In The "Redacted Version" (if it is made in CTF) it is again possible and would than run smoother, but if its in unity its 3ds possible and vita aswell (which i doubt it is in unity)What about the redacted version? You can turn off the SFX like the flashing lights in that version.
CTF?In The "Redacted Version" (if it is made in CTF) it is again possible and would than run smoother, but if its in unity its 3ds possible and vita aswell (which i doubt it is in unity)
then CTF the direct port is the only choice or how i demake ctf games to unity
Hello guys, i have finished (90%) the FNaF 4 Demake, i have now worked on FNaF 5 for 2 Days. This is its current content:
Yes I love fnaf and have 1 through 4 on my 3ds now just waiting for this oneThis is insane, you love to see what people can do on older hardware.
Hello guys, i have finished (90%) the FNaF 4 Demake, i have now worked on FNaF 5 for 2 Days. This is its current content: