Shin'en - Wii U has enough power for years to come

D

Dork

Guest
Wii U threads start with people making jokes about it, then it ends with people getting seriously asspained over them.

This always happens.
 
  • Like
Reactions: Gahars

Ray Lewis

Banned!
Banned
Joined
Dec 30, 2012
Messages
1,518
Trophies
0
XP
419
Country
United States
Wii U thread. I guarantee if start with people making jokes about it, then it ends with people getting seriously asspained over them.

This always happens.
The key is if enough Wii U sales occur. Profit potential;-) I guarantee that like the 3ds, if Wii U goes on a role in sales, you will see a reason to explore dev for this system. Also, over time, those that will dev may show more tools for other devs. Systems never start at peak potential. The longgggg write up made a lot of sense. Cool one dev sees ways to grow within Wii U hardware. Big companies look at earning potential--not potential for a system to become profitable if they dev for a system;-).
 

Gahars

Bakayaro Banzai
Member
Joined
Aug 5, 2011
Messages
10,255
Trophies
0
XP
14,723
Country
United States
I love how people are saying that it's weaker than last gen :rofl2:


...But nobody's saying that, at least nobody in this discussion. It may be weaker/more difficult to work with in certain respects, hence stuff like the apparent troubles with porting over the Frostbite engine, but that's something else entirely.

You're laughing at a strawman of your own invention here.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
...But nobody's saying that, at least nobody in this discussion. It may be weaker/more difficult to work with in certain respects, hence stuff like the apparent troubles with porting over the Frostbite engine, but that's something else entirely.

You're laughing at a strawman of your own invention here.


Perhaps I am without realizing it, but I was just referring to the mentality of people on other forums. I guess you could say that the people I'm referring to are ignorant ;)

People in other discussions on other forums are focusing on the hardware as the sole determining factor in a console's success.
 

ShadowSoldier

Well-Known Member
Member
Joined
Oct 8, 2009
Messages
9,382
Trophies
0
XP
3,843
Country
Canada
...But nobody's saying that, at least nobody in this discussion. It may be weaker/more difficult to work with in certain respects, hence stuff like the apparent troubles with porting over the Frostbite engine, but that's something else entirely.

You're laughing at a strawman of your own invention here.

But at the same time, that's just laziness of people not wanting to figure it out. I mean, for the first couple years in the PS3's life cycle, every developer was talking about how much of a bitch it was to develop with the Cell processor. Hell, even Hideki Kamiya openly criticized it. But people got used to it, and some of the best games was made for it.

The WiiU is no different. Just take the time to understand it and its weaknesses and put that GPU to work.
 

DiscostewSM

Well-Known Member
OP
Member
Joined
Feb 10, 2009
Messages
5,484
Trophies
2
Location
Sacramento, California
Website
lazerlight.x10.mx
XP
5,482
Country
United States
But at the same time, that's just laziness of people not wanting to figure it out. I mean, for the first couple years in the PS3's life cycle, every developer was talking about how much of a bitch it was to develop with the Cell processor. Hell, even Hideki Kamiya openly criticized it. But people got used to it, and some of the best games was made for it.

The WiiU is no different. Just take the time to understand it and it's weaknesses and put that GPU to work.

Unfortunately, that scenario is a bit different than this one, on the account that at the time, it was relatively the most powerful console on the market with it staying that way for years to come. They traded time, which they had for that generation, for learning the hardware. With the Wii U, it is the most powerful console on the market right now, but by the end of this year, it won't be. Devs would rather push it to the side, arguing that it is weak without really giving it a test run, in favor of more powerful hardware that, technically speaking, would allow them to be a bit lazy, but still put out some power-driven games.
 

Sterling

GBAtemp's Silver Hero
Member
Joined
Jan 22, 2009
Messages
4,023
Trophies
1
Age
32
Location
Texas
XP
1,100
Country
United States
Unfortunately, that scenario is a bit different than this one, on the account that at the time, it was relatively the most powerful console on the market with it staying that way for years to come. They traded time, which they had for that generation, for learning the hardware. With the Wii U, it is the most powerful console on the market right now, but by the end of this year, it won't be. Devs would rather push it to the side, arguing that it is weak without really giving it a test run, in favor of more powerful hardware that, technically speaking, would allow them to be a bit lazy, but still put out some power-driven games.

Yeah, I can see Nintendo relying on first party support to drive sales. That's the reason I buy Nintendo consoles in the first place. However, with all this talk about the Wii U being hard to code for, but with only marginal gains, I think third party support is going to be incredibly sparse this generation. It makes me kind of sad to be honest.
 

Hielkenator

Well-Known Member
Member
Joined
Feb 7, 2010
Messages
4,210
Trophies
0
XP
679
Country
Netherlands
Looking at what shi'nen did on the Wii, I have high hopes.
The games they did on Wii ( Wiiware ) are also very very impressive on a graphical standpoint.
 

DiscostewSM

Well-Known Member
OP
Member
Joined
Feb 10, 2009
Messages
5,484
Trophies
2
Location
Sacramento, California
Website
lazerlight.x10.mx
XP
5,482
Country
United States
Yeah, I can see Nintendo relying on first party support to drive sales. That's the reason I buy Nintendo consoles in the first place. However, with all this talk about the Wii U being hard to code for, but with only marginal gains, I think third party support is going to be incredibly sparse this generation. It makes me kind of sad to be honest.

Unless I'm mistaken, the ones that seem to say the Wii U is difficult to program for are the ones that really didn't attempt to work with the Wii. The Wii U, while having many new things, does extend much of what the Wii started with, so it only seems natural that those that attempted and continued to work with the Wii are not having such a hard time with the Wii U, including Shin'en.
 
  • Like
Reactions: the_randomizer

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,321
Country
United Kingdom
for the first couple years in the PS3's life cycle, every developer was talking about how much of a bitch it was to develop with the Cell processor.

The WiiU is no different. Just take the time to understand it and its weaknesses and put that GPU to work.

I will have to see about the former. I could envision a scenario where Sony paid some high end programmers to sort out nice to use libraries/code fragments/frameworks and given it was the SDK just as much as the processor that got people bitching and the PS360 ultimately became a thing (nominally the PS3 probably could have done a bit more) I do not see it as all that unlikely.

The Wii U would also be different to that scenario -- suspect PS3 higher precision float capabilities aside (one of the other criticisms) it was as powerful/perhaps slightly more than the competition. For all that I said in my last post the Wii U is in anything but that situation. Similarly multicore/multithreaded coding is hard (and if as noted Nintendo do not have the niceties afforded by more modern multicore architectures it could trouble what ease is afforded by them), GPU coding is harder (I have not even got a worthwhile GPU H264 video encoder and they have had years to do it) and game environments are not all that conducive to either of them (crunch my massive data set already in a database -- fair enough, crunch data where the player can suddenly decide to run looking at the sky back to the start of the level, spin round shooting bullets in time to she's coming round the mountain and then fall off a cliff wearing night vision goggles during the day -- not so easy to predict/account for ahead of time)
 

xist

ΚΑΤΑ ΤΟΝ ΔΑΙΜΟΝΑ ΕΑΥΤΟΥ
Member
Joined
Jul 14, 2008
Messages
5,859
Trophies
0
XP
984
Country
Unless I'm mistaken, the ones that seem to say the Wii U is difficult to program for are the ones that really didn't attempt to work with the Wii. The Wii U, while having many new things, does extend much of what the Wii started with, so it only seems natural that those that attempted and continued to work with the Wii are not having such a hard time with the Wii U, including Shin'en.

But consider where we are in hardware time-lines. With the PS4 and One just around the corner work will be under-way for those platforms, so it's only logical that a company with it's fortunes invested in Nintendo's success is going to be better versed in it's functionality. Everybody else is arms deep in other systems too. Until the Wii U is accessible to all, or popular enough to warrant the time to become familiar with it, the alternatives with much more familiar architecture are likely to attract the most attention.
 
  • Like
Reactions: Gahars

Taleweaver

Storywriter
Member
Joined
Dec 23, 2009
Messages
8,689
Trophies
2
Age
43
Location
Belgium
XP
8,085
Country
Belgium
Am I the only one who thinks that Shin'en isn't the best spokesmen about the hardware, exactly because of what they've pulled off on the wii*?


I've played Jett Rocket and FAST, and it's downright amazing at what they can squeeze from the wii. To me, however, that means they're good at optimizing performance and keeping wasted resources to a minimum. I can but assume that they worked on Nano assault neo with that same ideology. I can believe that when they just tested their prototypes/alpha versions/whatever, they didn't encounter a single issue. Nor after adding all the visual stuff they could throw at the thing. The whole issue, however, is that they are used to using subpar technology. I can perfectly believe that they aren't going to run into technical limitations with the wiiu anytime soon...but their style of game isn't exactly putting it to test. I mean...I don't want to compare shin'en to a tetris-making company, but if one of the latter companies claims that they'll have no shortage for resources whatsoever to develop their game...then it really isn't saying that much.


*perhaps I should say "am I the only one actually discussing the topic instead of hardware bragging?", but let's not go there.
 

Foxi4

Endless Trash
Global Moderator
Joined
Sep 13, 2009
Messages
30,824
Trophies
3
Location
Gaming Grotto
XP
29,821
Country
Poland
I love how people are saying that it's weaker than last gen :rofl2:

Nobody in their right mind says that. What people are saying is that the difference isn't massive in the grand scheme of things - you have to consider other Next Gen systems in such comparisons. ;)

What I'm saying here is that there is a specs jump from the PS3/360, yes... but with the PS4/XBox One in mind, it's not as big of a jump as one might expect from a Next Generation system.
 

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
Nobody in their right mind says that. What people are saying is that the difference isn't massive in the grand scheme of things - you have to consider other Next Gen systems in such comparisons. ;)

What I'm saying here is that there is a specs jump from the PS3/360, yes... but with the PS4/XBox One in mind, it's not as big of a jump as one might expect from a Next Generation system.

Just summing up what people on the internet in general are saying, not necessarily this forum or topic per se, but I definitely should have clarified that better. My bad :( But you are right, the gap won't be as astonishing as it was when the Wii was pitted against the other two.
 

Parasite X

Banned!
Banned
Joined
Jul 6, 2009
Messages
636
Trophies
0
Age
34
Location
Katy Tx
XP
173
Country
United States
Finally some good news about WiiU instead of negativity now if we could get more games similar to DS/3DS games but made for WiiU instead I would truly be happy.

You're not dealing with a normal Super Saiyan, you're dealing with a Super Saiyan God.
 

ShadowSoldier

Well-Known Member
Member
Joined
Oct 8, 2009
Messages
9,382
Trophies
0
XP
3,843
Country
Canada
Finally some good news about WiiU instead of negativity now if we could get more games similar to DS/3DS games but made for WiiU instead I would truly be happy.

Honestly, this is my theory on what Nintendo is going to do.

Give us a whole slew of amazing 3DS games. Then they're going to give us a whole slew of amazing WiiU games, then slowly give us both, albeit more spaced out.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: https://gbatemp.net/profile-posts/163064/