Shin Megami Tensei V 60 FPS & Graphics Mods

cucholix

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Under system config search for r.DefaultFeature.AntiAliasing and set it to 0, I’m not sure if it’s hardcoded in the main.
 

PolyverseCube

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Hello, I am looking for a mod that has the following features all-in-one, since i have no experience with extracting pak files.
I play on AMD so i need ambient occlusion OFF
1080 res
Motion Blur ON
2k shadows
60fps
It would be greatly appreciated
 

sxp

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Does the 60fps mod conflicts with the 60fps cheats txt file if you have since they are both on the same contents folder?
 

Cooler3D

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SMT V / 60fps / Switch Lite / Portable Mode (~5 watt power draw from battery = ~3 hours for Lite) / 4IFIR ST5

Technically, there is nothing stopping you from achieving 60 fps at native resolution. 10 watts of power consumption copes with this quite well, and they work from the battery without any complaints.








 
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Smcruz92

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Disabled dynamic resolution for ver 1.0.2
(USA) TID: 010063B012DC6000
Hey, thanks for making this. I have an ROG Ally Extreme and am using this patch on Ryujinx with Masagatr’s 60 FPS mod. It runs well mostly but there is a lot of stuttering after about 10 minutes unless I wait a few minutes and then continue. My device isn’t overheating at all so I’m guessing my emulator is struggling maintaining 1080? I’m not sure, but I figured maybe 1600x900p would be a better resolution while disabling the dynamic resolution. Any way to cap the resolution to 900p so it’s not constantly trying 1080? Ryujinx’s built in resolution scaler makes it really blurry regardless of the scale I put. I currently average 40-45 fps in Ginza and 34-39 during battle. Otherwise without dynamic res I average 43-48 fps in Ginza and 37-43 fps during battle.
 

tet666

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Just got Shin Megami Tensei V: Vengeance and dumped the pak files with an emulator and them unpacked them with unreal pak i did the graphic and fps ini edits but i can't get them packed again correctly so it loads in an emulator or on a switch (using newest unreal pak version ofc) dunno what i'm doing wrong but it always worked fine for the vanilla version.
 

Stellar

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Just got Shin Megami Tensei V: Vengeance and dumped the pak files with an emulator and them unpacked them with unreal pak i did the graphic and fps ini edits but i can't get them packed again correctly so it loads in an emulator or on a switch (using newest unreal pak version ofc) dunno what i'm doing wrong but it always worked fine for the vanilla version.
Seconded, I would love to get this working for Vengeance. All I ever used was the 30 FPS config that targeted 33ms instead of 40ms frame times, but I consider it pretty essential.
 
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tet666

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Last edited by tet666,
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Tsathoggua

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Hello, I'm very stupid and I didn't see that 60fps is for update 1.0.1.
I also wanted to ask if it is possible to use the 60fps mod with the dynamic resolution mod or just one or the other.
and also if you don't have the 60 fps mod for update 1.0.2.
If you don't have it, ok.

I'm going to test graphics mode 2.0.

thanks 😄
Post automatically merged:

Hello, I'm very stupid and I didn't see that 60fps is for update 1.0.1.
I also wanted to ask if it is possible to use the 60fps mod with the dynamic resolution mod or just one or the other.
and also if you don't have the 60 fps mod for update 1.0.2.
If you don't have it, ok.

I'm going to test graphics mode 2.0.

thanks 😄
Post automatically merged:

So, okay. I managed to find out what's going on.
apparently the 60fps mod only works if the NS is plugged in and charging. but the dynamic resolution mod works anyway.
Is this really correct or is something wrong?
 
Last edited by Tsathoggua,

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