Gaming Serious Sam HD UPDATE!!!

WildWon

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Via Kotaku:

QUOTE said:
Serious Sam HD just landed a deathmatch update on the Steam PC gaming service.

The Serious Sam HD:The First Encounter Deathmatch update includes deathmatch multiplayer added for up to 16 players, seven new maps and 22 new achievements. There's also an updated spectator mode.

There's also a bunch more little dodads and tweaks that you can read about over on developer Croteam's website.

And from CroTeam:
QUOTEThe major changes include:

* ADDED DEATHMATCH MODE!
* ADDED 7 DEATHMATCH LEVELS!
* ADDED 22 STEAM ACHIEVEMENTS!
* Added support for spectators! Can spectate from preset per-level cameras, or from other players.
* New "game overlay" menu is now used instead of the old player list. It ofers:
- Stats and sorting for different game modes (coop/dm),
- Shows player status as loading, spectating or playing,
- Shows "Host" in the ping column for the host player,
- Display overlay while playing in the background, or lock into full UI,
- Customizable single or double tap toggle,
- Game details display with game rules and customized settings,
- Mouse access,
- Vote kick/ban players directly from the list.
* Server details display with customized settings in server list.
* Added support for custom map rotation lists.
* Voting of customized difficulty in cooperative.
* Customize view smoothing in spectator mode and demo playback using plr_fSpectatorLerpingFactor.
* chatSay() cfunc (alias "Say") allows scriptable chatting. (Spam prevention system is included.)
* Dedicated server operator (logged in through rcon) can chat with players.
* Added ser_ulMaxClientBPS cvar, which imposes an upper limit on bandwidth used per client (in bytes per second) on a server.
* +exec Lua code can now set values of cvars that are not yet declared. To be able to do that, all accesses to Lua global vars are forbiden. To create/access Lua globals, use a predefined "globals" table.
* Player's weapon is not bobing any more when player "walks" in the air.
* Separate setting for autochange weapon in multiplayer games.
* Added binding for toggling last selected weapon.
* Added support for achievement progress display.
* Fixed crashes when invoking samVoteIsEnabled, samVoteDisable and samVoteEnable from the console.
* Removed F4 keyboard shortcut for invoking options menu (it collided with voting).
* Fixed random crashes and lockups on exit that would happen if user exited the server list menu, while it was still searching for more servers.
* Player join/leave/kill messages, as well as all chat messages, are now writen to the log file in a parser-friendly format.

Update is either available now on Steam, or will be soon.

Sweet, UI improvements... and DEATHMATCH!!! Make your e-peen bigger whilst castrating others.
Do i smell a GBAtemp Event possibly happening with this? I'll have to see about getting something together
wink.gif


MY CHEST HAIR IS GROOOOWWWWINGGG!!!
 

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