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Sales were barely "OK." Reggie came out and said how disappointed he was, considering that he championed the game's localization and almost single-handedly made it happen.Gian said:Really? I thought it sold pretty well.
Seeing as how it's on the top of alot of "Best DS games" lists.
Maybe not as much as say, a Mario game, but for an intro to the whole series, it was gooood.
The game always either follows the beat or picks a beat that complements it. So long as you have some rhythm it's easy.nando said:a sequel would be great. this time if the game followed actual beats in the song it would be even better.
Don't forget the Japanese versions, which are practically different games, with different songs and note patterns.Norman3000 said:Wow! that would be great! anyways, are there any available now? i'm just itching to play its sequel, i did get most ranks a and S!!! hahaha, but i'm sure all of you could easily get an S rank on Jumpin' jack flash sweatin' and hardrock
Most people prefer to play rhythm games to song they are familiar with. I'm one of those people. That doesn't mean I don't make exceptions, but when it comes down to it I'd prefer a song I've heard before over one I've never heard before in my life. Some basic reasons for this are knowing how the song goes before playing it once to have some sort of idea how the beat goes.HyoImowano said:They would sell better if they just released the two Japanese ones with only the text translated. I know a bunch of my friends who don't have flash carts got really hyped about it since I had shown them Ouendan, but when the track listing was totally changed, they just decided not to buy it, or to import Ouendan instead.
DBB said:Plus the characters were uninspired, forgettable and really stupid!