new pull request thoughI guess we should start a collection of meta folders.
new pull request thoughI guess we should start a collection of meta folders.
What communication mechanism is this not-IOS (HAIOS?) using for reading GamePad buttons?
Did anyone try to abuse the same thing under the good old AHBPROT-disabled vWii mode, or even just regular vWii mode?
Use AudacityCan someone make this wav file to:
48000kHz
16 bit
Stereo
yeah, only @ihaveamac's build works with Wii VC titles.Is anyone else having trouble packing the files to NUS I cannot get an output myself, it just runs through quickly for me? Is there an easy way of doing it.
Edit: ok I have sorted it. I didn't know you needed the latest version of NUSPacker
@ploggySoo, I don't have my Wii U with me so I can't test stuff. If there's anybody who can run a DOL (shouldn't require any special priviledges, I hope, so should be runnable from a game exploit) and is willing to try a modified fw.img, PM me.
The problem I had was that I used a different htk.bin to generate the nfs files with nfs2iso2nfs (nfs2iso2nfs ask for htk.bin), now I use the same htk.bin as the base.i have tried to install mkwii over paper mario, it says gamepad compatibility message, it shows boot image, loads Gamepad's Wii screen but hangs on in the black screnn. How can i solve it? i think @cucholix had the same problema, how did you solve it?
Also i think i used a patched fw.img with normal iso, i will try to replace it with original with ftp
wbfs to iso? Did you use patched fw.img or a standart one?
Hi mate, I'll do it what do you need me to do ?Soo, I don't have my Wii U with me so I can't test stuff. If there's anybody who can run a DOL (shouldn't require any special priviledges, I hope, so should be runnable from a game exploit) and is willing to try a modified fw.img, PM me.
yah sure@monkeyman4412 do you still have smash installed? are you willing to test a couple files?
I really hope some of this can be implemented.random thoughts :
1
can't you reload to IOS255 when already in vWii and set the same patches and memory so it enables the gamepad?
or you need to launch vWii in a certain way from WiiU mode to keep hardware communication with WiiU devices?
2
Nintendont doesn't really need IOS58, it needs USB2.0 from it. maybe USB2.0 is present in IOS255 ? (if they planned games using USB2.0 launched as VC Wii, or even if they used their latest IOS as base for 255)
Nintendont does a check to be sure the user is using IOS58 before loading the ehci module.
Nintendont would not work "as is" as it expect IOS58 to be in memory, you'll have to recompile nintendont to expect 255 instead.
there are probably some patches which would require rewriting to work with 255 (if it's even possible and it has all needed modules).
edit : in fact, it doesn't only needs USB2.0, as it also required IOS58 specifically to work (even with games on SD). I guess Crediar used IOS58 for a reason, and a specific version of IOS58 only (old ones had problems). It doesn't mean 255 doesn't have all needed modules.
3
Could this leads to a WiiU homebrew Wii game launcher?
put many nfs files in a folder, then use the same VC host to launch the game and use path redirection to launch desired wii game's NFS, like Loadiine or emuliine (never released)?
emuliine listed ROMs, and was launching a corresponding WiiU VC game (snes VC, DS VC, etc.) using loadiine, with dynamic path rewrited to specified rom stored on SD. Host+ROM redirection.
it was never released because it required a VC as host, which was illegal to share (but users could have found all the needed files themselves, it was only a Proof of concept among devs).
Would it work launching a Wii VC from loadiine? I don't remember if we ever tried that. at least, just to launch the installed channel, to see if we can boot an installed title from homebrew.
that's just random thoughts, probably not possible, or just to give ideas to capable developers