Apparently, the folks at SEGA were such greedy, glory-hogging bastards, they chose to use Unity over Retroacrh because they (SEGA) didn't want to give proper credits to libretro and essentially strip them of their code. SEGA had a defense of using Unity so it can be ported. The problem with this is, the hype train became a train wreck. If people don't like your initial offering, how could they want the port? Life lesson™ #8: while learning from past mistakes, don't make a mistake that's worse than your previous mistake that will ruin your ability to improve yourself. In example, "I think the fire is hot, so I'm going to touch it. The fire burned me, but molten lead must be safer to touch, right? Nope, my hand is ruined and now I'm known as T-1000." All-in-all, hopefully SEGA can get this ported and optimized to consoles immediately. Even if they have to take a loss of 40%, it'll be better than a free* twisted, burning catastrophe of my youth. http://www.eurogamer.net/articles/2...sic-games-on-mobile-for-free-but-at-what-cost *A very deserved one-time fee of $1.99 that you'll be kicking yourself in the ass for. ------------ In a great turn of events, for the first time, the cereal of a video game may be better than the game service it was based on. Milk is bad for you, even if it's bestmilk.