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Hi there all GBAtemp 
I've seen that now FCE Ultra GX (from Tantric, later also added to Tanooki16's FCEUXTX) and Snes9x TX/RX (also on GX since i've added it to main GX) have the option for enable or disable the sprite limit.
I've seen that if you remove the sprite limit, some games gets benefitied of it (no more sprite flickering, no more slowdown on some games, etc.)
But by now only NES and SNES emulators have this.
But... anyone will try to add an option for enable/disable the sprite limit to GB/GBC/GBA emulators? (Specifically Visual Boy Advance GX).
GB/GBC/GBA games also gets affected by the sprite limit.
The most common examples are the Zelda games for GB/GBC (sprite flickering) and Super Mario Land 2: 6 Golden Coins (the game runs slow when too many sprites are shown).
Any chance to see VBA-GX with a Sprite Limit toggle option?
Thanks, and lots of regards, @SaulFabre
I've seen that now FCE Ultra GX (from Tantric, later also added to Tanooki16's FCEUXTX) and Snes9x TX/RX (also on GX since i've added it to main GX) have the option for enable or disable the sprite limit.
I've seen that if you remove the sprite limit, some games gets benefitied of it (no more sprite flickering, no more slowdown on some games, etc.)
But by now only NES and SNES emulators have this.
But... anyone will try to add an option for enable/disable the sprite limit to GB/GBC/GBA emulators? (Specifically Visual Boy Advance GX).
GB/GBC/GBA games also gets affected by the sprite limit.
The most common examples are the Zelda games for GB/GBC (sprite flickering) and Super Mario Land 2: 6 Golden Coins (the game runs slow when too many sprites are shown).
Any chance to see VBA-GX with a Sprite Limit toggle option?
Thanks, and lots of regards, @SaulFabre