Secret of Mana 2, a graphically enhanced sequel for WiiWare

Discussion in 'Wii - Console and Game Discussions' started by SomFan1234, Apr 23, 2011.

  1. SomFan1234
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    Newcomer SomFan1234 Newbie

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    I'm slowly beginning to accept that Squeenix will most likely NEVER release Seiken Densetsu 3 on the Virtual Console. It's a game that, for anyone with a computer and the internet, is easily obtainable in multiple languages, and while it certainly is a good game (better than LoM and everything after, in my opinion) it could've been loads better.

    So... here's a thought, what if instead of a simple VC release of SD3, they made a direct sequel to Secret of Mana, via the Wii-Ware service? All they'd have to do to avoid screwing it up is just keep all of the same game play elements that made SoM1 fun and engaging:

    The Ring Menu (it wouldn't be a Mana game without it!), 8 different weapon types and the ability to trade them between partners during gameplay, level ups for spells and weapons after repeated use, using the Whip to get across gaps and pits, riding Flammie around an immersive 3D world screen (NOT just picking numbers from a stationary 2D map screen like Children of Mana) and have the storyline pick up after SoM1, something like....

    It has been 30 years since the legendary Mana Knight Rhandi, Princess Purim, and the Sprite Popoie destroyed the Mana Fortress and slew The Mana Beast, their progeny live on, unaware of their parents' triumphs or their sacrifices.

    They are cared for by the Elder of Potos, an aging Sprite with orange hair who only tells them that their parents "died for a noble cause." One day, the young girl discovers mysterious ruins deep within a cave in the side of a nearby mountain. A spirit inhabiting a strange-looking mask lures her with promises of Magic that could bring her and her brother's parents back from the dead, but she must tell no one where she has been or what she has seen.

    The next day, she returns to the cave and agrees to perform a ritual with the spirit of the mask, but something goes terribly wrong. The cave begins to shake and the girl suddenly feels her body being taken over. "Stupid girl! Grief is such a powerful tool for manipulation. At long last, THANATOS lives again! I'm going to crush this world... and YOU'RE GOING TO HELP ME! Buwahahahaha!!!!"

    At home in Potos Village, her brother runs to his bedroom window, watching the mountain rise and break free from the earth. Suddenly a voice speaks to him from underneath the floor, "Son? Son? Can you hear me?" the boy cannot believe his ears, it is the voice of his father, Rhandi.

    "What?! But... we thought you were dead! We thought you BOTH were dead!" - The confused young boy rushes to a square panel in the floor and pulls it open, revealing the source of the voice, a rusty sword: "We're not dead, son... and there's no time to talk. Your sister and your mother are both in great danger. We have to go... NOW!"


    I honestly think something like this could work... a group of folks who used to work for Technos made River City Ransom 2 for Wii-Ware and from what I've seen that looks pretty awesome. And Square themselves made FFIV: The After Years which looks pretty much like a fan hack with some new story. If you agree with this, please navigate to the official Facebook of Square-Enix (on your own) and leave a comment on the thread in the "discussions" area.
     
  2. machomuu

    Member machomuu Drops by occasionally

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    I don't like the idea overall, but the main thing that bugs me is a "graphically enhanced sequel". If they were to make a sequel, it should look similar to that of Secret of Mana.
     
  3. SomFan1234
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    Newcomer SomFan1234 Newbie

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    By graphically enhanced, I don't mean all 3D first person or whatever. Go google image for River City Ransom 2, it's the same game style and game play the Technos guys just gave it more of a high def touch... SoM was originally supposed to have been a CD game on the SNES CD addon, so it could have looked drastically different.... anyways, please leave your opinions on the discussion on Square Enix's "discussions" page... let them know that people are still interested in this franchise.
     
  4. TheWakkatic

    Newcomer TheWakkatic Member

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    i'm not interested in this franchise







    secret of mana stayed under the radar for a reason

    children of mana was even more mediocre

    if you ask me we don't need it
     
  5. machomuu

    Member machomuu Drops by occasionally

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    While I agree with you on the very last part, you apparently don't know much about Secret of Mana to say what you said about it, and much less because you compared it to Children of Mana.
     
  6. SomFan1234
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    Newcomer SomFan1234 Newbie

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    Of course not, since he's apparently 15... according to an NG prof.
    And even if he is, it isn't like he couldn't have tried them via e*******n.

    http://www.youtube.com/watch?v=KBNSJKJxWI4 - SoM
    http://www.youtube.com/watch?v=OLSQ8K1jSWw - ZLttP
    Atleast they're more fun than that Menu Battle stuff.
     
  7. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    I like the old school RPG and adventure games.
    I'm nostalgic to these graphics and I don't want an upgraded different version of the games. if it's a sequel, just make it the same feeling than the original.
    I liked Secret of Mana graphics, I don't see what's wrong with them.


    They destroyed Star Ocean 1 graphics by doing CG-like town, and 3D map. It lost his appeal in my opinion.
    I fear the FFVI remake for PSP too [​IMG]
     
  8. SomFan1234
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    Newcomer SomFan1234 Newbie

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    The iPhone port of Secret of Mana didn't deviate much from the original graphics.
    Also, if you search any vids on Youtube for it where the player gets Flammie, you
    see that they added the Mini Map with all the flashing red spots for unvisited areas
    and the cursor that shows you where you're at, and the pop-up text that says the
    name of the area you're over... all stuff that was in Seiken Densetsu 3.
     
  9. TheWakkatic

    Newcomer TheWakkatic Member

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    LtTP is the only zelda game i haven't played but

    Considering the series' overall skill in level design, I have no doubt it would be more interresting that Secret of Mana.


    ps. due to the ease in which you can get retro games on downloadable services (i.e. xbox live Arcade and Wiiware) somebody's age is no longer a reflection on whether or not they have played/enjoyed retro games









    alSO why did you need to look at an NG profile you could have just looked at my GBATemp profile, it's right there, really,
     
  10. SomFan1234
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    Newcomer SomFan1234 Newbie

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    I can't help but get the feeling I'm being trolled and you're not going to give a damn... but oh well.

    LTTP: You control one character, Link.

    SOM: You have 3 characters, Rhandi (the boy who pulls out the sword), Purim (the princess of Pandora), and Popoi (a sprite child who lost his memory). There is multiplayer capability, but if you play solo your other characters will be controlled by the AI and you can adjust their behavior to your liking in the menu, making them as aggressive or as passive as you want. Hitting the Select button will change the character you're currently controlling.


    LTTP: Link gets 4 things he can use for weapons: Sword (which he can only charge up to one level to do the Spin Attack, and later on the more long distance projectile shot like the first game on NES), Bombs, Hookshot and Bow.

    SOM: There are 8 available weapons to choose from: Sword, Spear, Javelin, Whip (used to get across pits), Bow, Boomarang, Spike Gloves and Axe. Each of these can be swapped between your characters any time and they each can be upgraded to a new form by "Forging" them with their respective Orbs, they also level up with use, giving their wielder 8 levels of charge attacks, each one doing a different thing.


    LTTP: Link gets 3 pendant things that only do one spell each, Bombos, Ether, and Quake.

    SOM: There are 8 Elementals, Dryad (Life / Mana), Shade (Dark), Lumina (Light), Luna (Moon), Gnome (Earth), Undine (Water), Salamando (Fire) and Sylph (Wind / Lightning). Each of these has an average of 3 spells each and they are different for Purim (the girl) or Popoi (the sprite). The girl's magic is focused on Healing / Protection and Embuing weapons with the properties of an Elemental. The Sprite's magic is offensive and is focused on damaging monsters, stealing their HP or MP, or transforming them. Spells level up and "grow" in size and effectiveness from continued use.


    LTTP: You get the Ocarina that lets you summon a bird and you get to choose numbered areas to go to from a stationary map. Hyrule really isn't very big (but I guess the Mirror World bit helps stretch it out).

    SOM: You get the Wind Drum that calls Flammie, taking you to a quasi-3D map screen where you actually get to fly around the world and see everything below you. SOM's world is pretty big spanning multiple continents with lots to explore.


    LTTP: Has a couple memorable music tracks

    SOM: Has one of the best soundtracks of any video game, evar.
     
  11. machomuu

    Member machomuu Drops by occasionally

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    Actually it is. Just because it's available doesn't mean they'll buy it, and 9 times out of 10 they don't. More than likely the majority of kids born in the 90's or later haven't tried games such as Castlevania, Chrono Trigger, Secret of Mana, etc. Because they have no real reason they'd need to care about them. This is part of the reason I am a retro gamer, because other people of my age group completely ignore the games of old, from experience I know this happens alot.
     

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