Searching for info about 3D game engines or development systems

Discussion in 'Computer Programming, Emulation, and Game Modding' started by test84, Jun 21, 2008.

  1. test84
    OP

    Member test84 GBAtemp's last ninja 2.

    Joined:
    Sep 8, 2006
    Messages:
    3,685
    Location:
    Iran, Tehran.
    Country:
    Iran
    Hi
    I'm searching for info about current 3D game engines or development systems such as 3D Game Studio that are easy to use and are rapid to make games but I'm not familiar with engines and dont have much time to gather info about so please if you are familiar with their capabilities and know the ones that are rapid to use, freeware or commericals, please suggest them.

    Our game is not huge and doesnt even require a great physic engine or pathfinding or things like that, we sorta want to make a 3rd person view adventure game, but we want to be able to make it fast and doesnt need much learning so we prefer development studios such as 3d game studio over actual game-engines since they require knowledge of 3d mathematics are usually take much more to develop.

    Thank you all.

    EDIT:
    I'm mainly after something like FPS Creator but with more features and being able to make 3rd Person games too.
     
  2. test84
    OP

    Member test84 GBAtemp's last ninja 2.

    Joined:
    Sep 8, 2006
    Messages:
    3,685
    Location:
    Iran, Tehran.
    Country:
    Iran
    If you could just introduce beginner engines that I could test them myself out, would be great too.
     
  3. fischju

    Member fischju Rehabilitated Jaywalker

    Joined:
    Jan 11, 2008
    Messages:
    1,940
    Country:
    United States
    I would have suggested the newest FPS Creator.....

    Check out DarkBASIC Professional, and the other tools made by The Game Creators
     
  4. test84
    OP

    Member test84 GBAtemp's last ninja 2.

    Joined:
    Sep 8, 2006
    Messages:
    3,685
    Location:
    Iran, Tehran.
    Country:
    Iran
    thnx but I'm going to make a King of the Road type game, FPS Creator is capable of FPS games
    (but King of the Road IS an FPS game, unless they want to view it from 3rd person view)
     
  5. test84
    OP

    Member test84 GBAtemp's last ninja 2.

    Joined:
    Sep 8, 2006
    Messages:
    3,685
    Location:
    Iran, Tehran.
    Country:
    Iran
    My current candidates are:

    Blitz3D
    3D Game Studio
    Torque
    NeoAxis
    C4

    If you know which one is easier to develop and has faster development speed, plus has good car physics, please suggest one.
     
  6. FAST6191

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,711
    Country:
    United Kingdom
    Personally I would say make a mod, plenty of them utilise all the 3d design tools available or at least use their formats and then some go further.
    3d maths is going to happen whatever you do and quite frankly it is just 2d graphing maths with an extra set of axes (the hardest part for most is wrapping your head around multiple points of origin, sure it exists in 2d but it not overly useful for most things).

    On the other hand there is stuff like VRML/x3d, a java-html esque language with plenty of scope for "adventure" games (I have not messed with it for years but vrml had look, click and position triggers).
    Couple that will various skinning and landscape generating tools (terragen is my favourite) and you have the capability to do some serious work.
     
  7. test84
    OP

    Member test84 GBAtemp's last ninja 2.

    Joined:
    Sep 8, 2006
    Messages:
    3,685
    Location:
    Iran, Tehran.
    Country:
    Iran
    Thanks, you enlightened another topic of mine with your posts, I personally love your posts.

    That being said, but I want to work with an actual engine since its good for my resmue of game dev, if anyone has any experience with any of those engines, I would love to know.

    But it seems that I have to put each one into a 1month or less test to see which one works for me.
     
  8. Linkiboy

    Member Linkiboy GBAtemp Testing Area

    Joined:
    May 14, 2006
    Messages:
    4,888
    Country:
    United States
    You can always use the source engine...
     
  9. test84
    OP

    Member test84 GBAtemp's last ninja 2.

    Joined:
    Sep 8, 2006
    Messages:
    3,685
    Location:
    Iran, Tehran.
    Country:
    Iran
    I think source is hard and expensive for us.
     
  10. eonwe217

    Newcomer eonwe217 Member

    Joined:
    Apr 7, 2007
    Messages:
    38
    Country:
    Colombia
    Well you could always try the nebula device, but the main problem is that theres no level editor, not even a level format.

    Also theres the zombie engine derived from nebula, and it does have editors and all but its still developing
    both are opensource.

    btw neo axis is quite easy to use, and if you want the looks just texture bake in vray.
     
  11. test84
    OP

    Member test84 GBAtemp's last ninja 2.

    Joined:
    Sep 8, 2006
    Messages:
    3,685
    Location:
    Iran, Tehran.
    Country:
    Iran
    I think getting back to my 2D mario clone, 3D stuff is probably too big for me now and require a team more than one person.
     
  12. Jota.Ce

    Newcomer Jota.Ce Member

    Joined:
    Jul 1, 2006
    Messages:
    25
    Location:
    Portugal
    Country:
    Portugal
  13. coolbho3000

    Member coolbho3000 GBATemp Kikkoman Naturally Brewed SoySauce Fanatic

    Joined:
    Apr 29, 2007
    Messages:
    2,095
    Location:
    Kikkoman Factory
    Country:
    Cryengine is look pretty, maybe good for resume!
     
  14. Neko

    Member Neko Been a while.

    Joined:
    Dec 5, 2006
    Messages:
    799
    Location:
    #gbatemp.net
    Country:
    Germany
    You're better of creating a mod for the source engine seeing as it's very easy. Even someone without c++ knowledge can make his own mod! [​IMG]
     

Share This Page