I'm fairly... new here, and I've been researching for GBA game development software/tools/etc. for making my own GBA (not SP)games that I can port to my pink (gift from my sister!)GBA.
I know there probably aren't any drag-n-drop game engines so...
The only ways I know of so far, are:
--C/C++ programming, which I really don't feel like doing, especially since the coding seems to have all these extra symbols and stuff not in plain English, or not needed imho.
--VisualHam which is based off C I think, but still looks just as confusing (or still uses C stuff)
--Pascal, which looks a bit simpler, but more outdated and inferior I think. Also, sorta weird commands...
--I heard there might be a GBA development software using a form of the BASIC programming language out there, but I have yet to find one... except DragonBASIC which I can't find ANY info/links on
--And finally the non-existant Drag-n-drop GBA game maker- Wish there was one
I also hear something about Lypson Game Engine? But it was last updated 2007, and never got completed, lol.
I have DarkBASIC, and the BASIC programming language looks easy-ish enough...
Also, I'm stumped on several things: I hear the GBA is 280x160 screen size, or something like that, but some sprites look very detailed as if its bigger. Is only the screen that big, but you can have very detailed sprites too, like ya know the there really tons of pixels of room for things? Secondly, what audio can you import, and how do you import, to use in GBA game development? Can you just use any MP3, WAVE, MIDI, etc you want, or what?
Might need more info on graphics stuff too...
Anyways, if you know of any good GBA game development software that has an easy(-ish at least) programming language (or none at all... Scripting! Scripting would be neat. Easy scripting that is... ;D).
I know I sound like I'm this noob that knows nothing and that you guys know everything, or are hardcore programmers that shun the non-believers... but that's why I'm posting. So that you people can hopefully help me out.
Thanks in advance!
P.S. GBA is getting a li'l outdated I guess you could say... but WHO CARES! I got a GBA, and so I'm going to make some homebrew games for it!
...hopefully...
I know there probably aren't any drag-n-drop game engines so...
The only ways I know of so far, are:
--C/C++ programming, which I really don't feel like doing, especially since the coding seems to have all these extra symbols and stuff not in plain English, or not needed imho.
--VisualHam which is based off C I think, but still looks just as confusing (or still uses C stuff)
--Pascal, which looks a bit simpler, but more outdated and inferior I think. Also, sorta weird commands...
--I heard there might be a GBA development software using a form of the BASIC programming language out there, but I have yet to find one... except DragonBASIC which I can't find ANY info/links on
--And finally the non-existant Drag-n-drop GBA game maker- Wish there was one
I also hear something about Lypson Game Engine? But it was last updated 2007, and never got completed, lol.
I have DarkBASIC, and the BASIC programming language looks easy-ish enough...
Also, I'm stumped on several things: I hear the GBA is 280x160 screen size, or something like that, but some sprites look very detailed as if its bigger. Is only the screen that big, but you can have very detailed sprites too, like ya know the there really tons of pixels of room for things? Secondly, what audio can you import, and how do you import, to use in GBA game development? Can you just use any MP3, WAVE, MIDI, etc you want, or what?
Might need more info on graphics stuff too...
Anyways, if you know of any good GBA game development software that has an easy(-ish at least) programming language (or none at all... Scripting! Scripting would be neat. Easy scripting that is... ;D).
I know I sound like I'm this noob that knows nothing and that you guys know everything, or are hardcore programmers that shun the non-believers... but that's why I'm posting. So that you people can hopefully help me out.
Thanks in advance!
P.S. GBA is getting a li'l outdated I guess you could say... but WHO CARES! I got a GBA, and so I'm going to make some homebrew games for it!
...hopefully...