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Discussion in 'Nintendo GameCube' started by jonthedit, Aug 16, 2013.
Title says it all.
Is a Datel SD MEDIA LAUNCHER the same thing as the SD Gecko?
I believe so. However, that comes with a disc that loads the homebrew. If you are planning on launching stuff through a HBC, then get this:
Keep in mind, free shipping is a b*tch with this thing. I believe mine took like 3 weeks to arrive. It came from Hong Kong.
Also, bumping after a half hour? You need to be patient.
Really, for any purpose that you'd use an SD Gecko, just get one of those.
The quality may be cheap, the shipping may take forever, but for that price, I can indeed confirm they do the job damn fine.
One difference is that you can use sd media launcher (disc) as a soft-mod homebrew booter for your Gamecube, which is something you cant do with just a SDGecko.
heh, a while back i inquired at a local used game store about the sd media launcher and was basically called a pirate for asking, lol.
whatev, i plan on ordering one online soon just for my old GC.
DealExtreme? I once ordered something from them that was "in stock". A month later, they hadn't even shipped it. The 3 weeks to arrive doesn't start until they actually ship. And that assumes customs doesn't cause a hold up.
Also they sent me a fake GBA flashcart, though I didn't know it at the time I made my other order.
To clarify this is for a portable GameCube.
I have a WKF with Swiss autoboot r216.
Basically I'm wondering if I need a SD Gecko or not, and if this will do the trick.
You'll need the SD Media Launcher then. I thought this was for a Wii.
Wii Key SD adapter is the same thing as an SD Media Launcher.
They both take SD's and connect to the GC port.
However, you'll need a SD Media Launcher disc to boot homebrew on a GCN.
or you can you a Action Replay ver 1.14
It is impossible to find real ARv1.14's these days.
Yeah, so not much of a solution then... especially considering I'll be soldering the WKF onto the GC mobo.
It's in the GameCube section, but I understand your confusion considering I was talking to you about Wii homebrew development awhile ago.
In that subject, Wiiload still doesn't work for me :\
You still can use the SDGecko if you can boot into Swiss with the WKF.
If you're making a portable Gamecube, you're better off getting rid of the disc drive entirely, buying the whole WiiKey Fusion (or similar) set and replacing the optical drive with it - this way you can cut down the weight, size and battery consumption of the system and make things load quicker, straight from the SD.
Not the best example since this portable's case looks atrocious, but it shows the mechanism.
Yep. My plan was to remove the drive entirely and replace it with the WKF.
Although for some reason my WKF's region switch can't be changed, unless I'm being stupid and there is a sheet of plastic over the switches.
Then you should be able to "obtain" a copy of the SD Media Launcher disc and use it alongside the SD Gecko I linked to.
You don't see GC stuff these days, so I just assumed it was about the Wii.
You never answered my PM.
I must be really lucky then. I happen to have that version of Action Replay. I remember buying it like 2/3 years ago. I also remember the inner edges of the disc were starting to crack from it being removed/inserted into a DVD game case I rigged up for it. (basically an empty case from Mario Kart Double Dash. I hated that AR didn't have it's own case. ). I just checked and the save file for it says it's version 1.14.
But I put in a dash of superglue on the cracks and they stopped growing. The disc still loads, so looks like I managed to save it just in time.
I discovered that I can launch homebrew/backup loader with just my Action Replay and an SD card adapter.
Long story short, I would have to "add" a new "game" in the Action Replay code menu. Then input 29 codes or so (not including the 3 codes for the (m) code entry) then have it start the game. When it asks to open lid and insert game, just open and shut lid. It should then load a loader file off the SD card in slot 1. (so basically I'm using Action Replay codes on Action Replay itself. Sneaky Sneaky!) I found a tutorial about it here:
I won't have to worry about typing all those codes in every time. As long as I have something for Action Replay to save codes to in Slot B, it will save them there and will even remember the last game it launched so I can just hit A when it boots up to quickly get back into the launcher on the SD card.
I happened to already have the Action Replay, so now I just need to get my hands on an SD card adapter and some mini-DVDs. Mwahahaha!
EDIT: I suppose it won't help you though. I just read that you are making a portable Gamecube without the disc drive. Will definitely need a mod chip if you go that route.
You don't say
Of course, I already got two Wiikey Fusions with Swiss autoboot r216 so I'm covered with ARloading and games.