ScummVM DS 0.10.0 beta1

Discussion in 'GBAtemp & Scene News' started by shaunj66, Jul 4, 2007.

  1. shaunj66
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    shaunj66 Administrator

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    ScummVM DS 0.10.0 beta1

    New beta version








    [​IMG]
    Agentq has released ScummVM DS 0.10.0 beta1. This is a beta version so don't expect 100% functionality and use at your own risk.
    [​IMG] Download
    [​IMG] Home page


     
  2. acrocosm

    acrocosm GBAtemp Regular

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    ^__________^ I have no mouth and I must scream!! now where have i buried that....? hmmmmm
     
  3. FAST6191

    FAST6191 Techromancer

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    Am I wrong in thinking this is the first DS code AGI emu/interpreter (there is a GBA one).

    If so I am going to get some kings quest going on.
     
  4. acrocosm

    acrocosm GBAtemp Regular

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    apparently yes. if you don't have a gba flashcard that's your only option
     
  5. Tokas

    Tokas GBAtemp Regular

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    What exactly does this update do?

    Does it support more games?
     
  6. sylver78

    sylver78 Advanced Member

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    From main ScummM homepage :
    * Several new engines and thus new games supported:
    o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
    o Cinematique evo 1 engine: Future Wars,
    o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
    o AGOS engine: Simon the Sorcerer's Puzzle Pack,
    o Parallaction engine: Nippon Safes Inc.,
    o Touche: The Adventures of the Fifth Musketeer engine.
    * DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
    * Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
    * Many nice improvements to our ports.
    * And as usual a gazillion small fixes, tweaks and improvements.
     
  7. acrocosm

    acrocosm GBAtemp Regular

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    yet the ds version now only supports AGI, CINE, and SAGA as extra engines. isn't it so?
     
  8. Rayder

    Rayder Mostly lurking lately....

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    ScummVM noob alert!

    You have to have the original games for this to run them, right?

    Do I just dump the game on my flashcart, run this and select the game, or do you have to do some fiddling around with the originals to get the games to work?


    I'm sure I could just read the homepage and get the info, but I'm just wondering how much investigation and info gathering and fiddling would be involved in getting a few of these to run.


    I'm lazy, sue me. [​IMG]
     
  9. FAST6191

    FAST6191 Techromancer

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    There is a file browser attached unless you are using the "zip" method.

    As for tweaking it should run straight away but you can redo the audio to a smaller form (CD audio becomes wave which can make games fairly big), this being said I am not sure of the settings to use (lowish: 128kbps joint stereo MP3 rings a bell but do not quote me on that one), DS wise performance can become an issue then.