[SAVE HACK] Nekketsu Kouha kunio-kun sp - Rantou Kyousoukyoku

Discussion in '3DS - Homebrew Development and Emulators' started by Lord M, Feb 4, 2015.

  1. Lord M
    OP

    Lord M GBAtemp Advanced Fan

    Member
    912
    201
    Oct 31, 2014
    Italy
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    熱血硬派くにおくんSP 乱闘協奏曲 勝ち抜き格闘 (Nekketsu Kouha kunio-kun sp - Rantou Kyousoukyoku)

    Savedatafiler
    00000dc7\ Arc3dsSp2.dat


    ==> FILE 01 <==

    ■ Story Mode Money Hack

    Offset(h)
    --------
    00000178 xx xx xx

    note: for max gold, put 3F 42 0F (0F423F is for 999999, but in hex editor on 3ds save you need to put the value inverse)


    -----------------------------------------------
    ■ Story Kunio experience mod

    Offset(h)
    --------
    000000A4 xx xx xx
    for max= 3F 42 0F


    -----------------------------------------------
    ■ Story Kunio status mod

    Offset(h)
    --------
    00000068 xx <-- Punch
    0000006A xx <-- Kick
    0000006C xx <-- Weapons
    0000006E xx <-- Power
    00000070 xx <-- Quickness
    00000074 xx <-- Utare Dzuyo (???)
    00000076 xx xx <-- Current HP (max= E7 03)
    00000078 xx xx <-- Max HP (max= E7 03)
    0000007A xx <-- Energy


    -----------------------------------------------
    ■ Story Riki experience mod

    Offset(h)
    --------
    000000E8 xx xx xx
    for max= 3F 42 0F


    -----------------------------------------------
    ■ Story Riki status mod

    Offset(h)
    --------
    000000AC xx <-- Punch
    000000AE xx <-- Kick
    000000B0 xx <-- Weapons
    000000B2 xx <-- Power
    000000B4 xx <-- Quickness
    000000B8 xx <-- Utare Dzuyo (???)
    000000BA xx xx <-- Current HP (max= E7 03)
    000000BC xx xx <-- Max HP (max= E7 03)
    000000BE xx <-- Energy


    -----------------------------------------------
    ■ Story Shinji experience mod

    Offset(h)
    --------
    0000012C xx xx xx
    for max= 3F 42 0F


    -----------------------------------------------
    ■ Story Shinji status mod

    Offset(h)
    --------
    000000F0 xx <-- Punch
    000000F2 xx <-- Kick
    000000F4 xx <-- Weapons
    000000F6 xx <-- Power
    000000F8 xx <-- Quickness
    000000FC xx <-- Utare Dzuyo (???)
    000000FE xx xx <-- Current HP (max= E7 03)
    00000100 xx xx <-- Max HP (max= E7 03)
    00000102 xx <-- Energy


    -----------------------------------------------
    ■ Story Misuzu experience mod

    Offset(h)
    --------
    00000170 xx xx xx
    for max= 3F 42 0F


    -----------------------------------------------
    ■ Story Misuzu status mod

    Offset(h)
    --------
    00000134 xx <-- Punch
    00000136 xx <-- Kick
    00000138 xx <-- Weapons
    0000013A xx <-- Power
    0000013C xx <-- Quickness
    00000140 xx <-- Utare Dzuyo (???)
    00000142 xx xx <-- Current HP (max= E7 03)
    00000144 xx xx <-- Max HP (max= E7 03)
    00000146 xx <-- Energy


    -----------------------------------------------
    ■ VERSUS MODE Unlock All Characters

    Offset(h)
    --------
    000002C8 xx <-- start offset
    000002D3 xx <-- end offset
    put FF between this range in all bytes for unlock all characters


    -----------------------------------------------
    ■ Item/Inventory Mod (x99)

    Offset(h)
    --------
    0000017C 63 <-- Start at/ first
    00000229 63 <-- Finish to/ Last

    For individual item/scroll/equipment check here; translate by yourself:
    THIS is CyberGadget format, cancel all 00 in front of value (00000063 -> 63 to put on hex edit)
    Warning: Spoilers inside!
     
  2. Kaptain Kek

    Kaptain Kek Member

    Newcomer
    25
    9
    Jul 21, 2014
    Netherlands
    Cool, where did you find this? You did a good job, how hard would it be to make one for Animal Crossing?

    btw Isabelle is so tsundere