Homebrew Saturn emulation using Cotton/Guardian Force testing and debug

Zomorph

Well-Known Member
Member
Joined
Mar 28, 2021
Messages
102
Trophies
0
Age
42
XP
106
Country
United Kingdom
I had same error message when there were 2 bin files. This post helped me https://gbatemp.net/threads/saturn-...n-force-testing-and-debug.600756/post-9638317

It's probably safer option getting the original cue and bin file rather than reconverting it.

Thanks buddy. I think my problem is slightly different. I only have one bin file. But inside the cue there are lots of tracks. I initially thought these referred to bin files but I don't think so now. Not sure what the problem is here.
 

Zomorph

Well-Known Member
Member
Joined
Mar 28, 2021
Messages
102
Trophies
0
Age
42
XP
106
Country
United Kingdom
:rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl::rofl:

It was the damn folder I had the game in - I named it BIN & CUE files....I do like to make life difficult for myself :wacko:
 

SuperS

Member
Newcomer
Joined
Oct 23, 2021
Messages
17
Trophies
0
Age
39
XP
72
Country
Germany
whenever i use the ini file of @andre_int #589 to build my nights into dreams game (using the script) i get broken save states. when i dont use an ini file, or i use the unaltered decrypted ini file everything is fine with the save states. can anyone of you more experienced people help me to narrow down what exactly is causing this problem?
i tried altering stuff in andres ini and it only made other parts in the options menu freeze. it seems like i am on the right path, but i really dont know what i am doing..
i would really like to use this amazing ini as it makes the game much more fluid than with stock settings. any ideas?
 

SuperS

Member
Newcomer
Joined
Oct 23, 2021
Messages
17
Trophies
0
Age
39
XP
72
Country
Germany
thank you! didn't know about this github page. will try this ini tomorrow and see if it makes my situation better or worse. will report back
 
  • Like
Reactions: Zomorph

Sm0k3r83

Well-Known Member
Member
Joined
May 16, 2018
Messages
182
Trophies
0
Age
38
XP
1,550
Country
Canada
would anyone be willing to share their custom Credits, Wallpaper, and Playersguide tex files, ive tried my own numerous time but no luck
 

shadow256

Well-Known Member
Member
Joined
Sep 30, 2017
Messages
153
Trophies
0
Age
35
XP
561
Country
France
whenever i use the ini file of @andre_int #589 to build my nights into dreams game (using the script) i get broken save states. when i dont use an ini file, or i use the unaltered decrypted ini file everything is fine with the save states. can anyone of you more experienced people help me to narrow down what exactly is causing this problem?
i tried altering stuff in andres ini and it only made other parts in the options menu freeze. it seems like i am on the right path, but i really dont know what i am doing..
i would really like to use this amazing ini as it makes the game much more fluid than with stock settings. any ideas?
Probably 4 mb ram cartridge enabled.
 
  • Like
Reactions: cl4ssik

ZER-O

Well-Known Member
Member
Joined
Sep 25, 2021
Messages
357
Trophies
0
XP
875
Country
United Kingdom
would anyone be willing to share their custom Credits, Wallpaper, and Playersguide tex files, ive tried my own numerous time but no luck
join here, i will add everything later
https://gbatemp.net/group/sega-saturn-tribute.92/info

make a list of games you want a custom boot title for (i wont be making many as i like the saturn boot logo i made)
i am remaking the Japanese Color manuals into English with some assets from art books, i wont be making more then 5 pages for each digital manual

replacements for intro, credits, wallpapers already shared in my group
feel free to use them
 
Last edited by ZER-O,
  • Like
Reactions: Zomorph and ganons

Sm0k3r83

Well-Known Member
Member
Joined
May 16, 2018
Messages
182
Trophies
0
Age
38
XP
1,550
Country
Canada
join here, i will add everything later
https://gbatemp.net/forums/sega-saturn-tribute.416/

make a list of games you want a custom boot title for (i wont be making many as i like the saturn boot logo i made)
i am remaking the Japanese Color manuals into English with some assets from art books, i wont be making more then 5 pages for each digital manual

replacements for intro, credits, wallpapers already shared in my group
feel free to use them
thanks but i need permission please, and i really only play Castlevania SOTN and Virtual Hydlide
 
  • Like
Reactions: Sidnei

Levine91

Well-Known Member
Member
Joined
Oct 8, 2011
Messages
157
Trophies
0
XP
368
Country
United States
Sega Saturn Tribute Compatibility Spreadsheet (WIP)
https://docs.google.com/spreadsheets/d/1X4iLL8J5sPMlxr_XbfZ-3f21IF9ni-otn2wwl-4hzsk/edit?usp=sharing


- Includes links to required/recommended configs. If nothing is listed, use Guardian Force's default config.
- "CPU MHz" column is the overclock you will need in handheld mode. If nothing is listed, then no overclocking is required.
- If you would like to contribute, click the "Public Sheet" tab at the bottom and add your finds there.
- If any games are flat out missing from the compatibility sheet, please make note of it within the "Public Sheet"
- The sheet is still a work-in-progress, so keep an eye out for changes on already tested games (Better config, less overclock, etc)

If there are any questions, recommendations, etc regarding the spreadsheet, feel free to reach out.
 

Gabriel2Silva

Member
Newcomer
Joined
Dec 13, 2020
Messages
17
Trophies
0
Age
23
XP
165
Country
Brazil
Sega Saturn Tribute Compatibility Spreadsheet (WIP)
https://docs.google.com/spreadsheets/d/1X4iLL8J5sPMlxr_XbfZ-3f21IF9ni-otn2wwl-4hzsk/edit?usp=sharing


- Includes links to required/recommended configs. If nothing is listed, use Guardian Force's default config.
- "CPU MHz" column is the overclock you will need in handheld mode. If nothing is listed, then no overclocking is required.
- If you would like to contribute, click the "Public Sheet" tab at the bottom and add your finds there.
- If any games are flat out missing from the compatibility sheet, please make note of it within the "Public Sheet"
- The sheet is still a work-in-progress, so keep an eye out for changes on already tested games (Better config, less overclock, etc)

If there are any questions, recommendations, etc regarding the spreadsheet, feel free to reach out.
Very nice spreadsheet! Super intuitive.

EDIT: Also, I don't know if that's relevant enough for you to write it on the spreadsheet, but Policenauts has some sound issues on voice clips. Everytime someone speaks, there's a chance there'll be some sound cracking typical of emulator slowdown (although there's no visible slowdown going on). Not game-breaking and honestly not really a big problem.
 
Last edited by Gabriel2Silva,
  • Like
Reactions: Rikua

Rikua

Well-Known Member
Member
Joined
Dec 2, 2014
Messages
191
Trophies
0
Age
34
XP
1,314
Country
United States
Very nice spreadsheet! Super intuitive.

EDIT: Also, I don't know if that's relevant enough for you to write it on the spreadsheet, but Policenauts has some sound issues on voice clips. Everytime someone speaks, there's a chance there'll be some sound cracking typical of emulator slowdown (although there's no visible slowdown going on). Not game-breaking and honestly not really a big problem.
Had this problem with Astal in handheld, docking or overclocking to 400 in handheld fixes it for me in Astal.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • phalk @ phalk:
    Assembler is something I always wanted to learn
    Gift
  • phalk @ phalk:
    but.... nah
    Gift
  • Veho @ Veho:
    No point really.
    Gift
  • Veho @ Veho:
    Even the simplest device these days runs some sort of high level language.
    Gift
  • The Real Jdbye @ The Real Jdbye:
    @Veho all the IT stuff i've learned in school has been extremely basic... i knew most of it already
    Gift
  • The Real Jdbye @ The Real Jdbye:
    it's better to learn on your own, it goes much faster than the snail pace they teach you at in school
    Gift
  • Coto @ Coto:
    assembly is actually great, gets you to run everything about 80% faster than C massaged code
    Gift
  • Coto @ Coto:
    assembler syntax is dead easy, but "how to put pieces together" logic requires to have in mind the original idea, and the CPU layout, and that's like double the work of C stuff. It's best to write C first, add some unit tests, then go assembly, then run the unit tests
    Gift
  • The Real Jdbye @ The Real Jdbye:
    it can run faster than compiled code, but modern compilers are really good at optimization and you need to be even better at assembly to do a better job
    Gift
  • Coto @ Coto:
    with that all your assembler base will actually work
    Gift
  • Coto @ Coto:
    even on embedded systems, without a damned debugger
    Gift
  • The Real Jdbye @ The Real Jdbye:
    syntax is easy but the code is hard to read, you can't look at a piece of code and expect to understand it without looking at all the code around it to see how it all works together so it takes much longer to read the code, it takes longer to write it too because what might be 1 line of code in C might be 20 lines of assembly
    Gift
  • The Real Jdbye @ The Real Jdbye:
    the language is very simple to understand (because it's barely a language at all) understanding how all the instructions work together to form a whole is another matter, in general it's such a pain to work with that i would never recommend it unless you have a need for it. don't listen to this guy and learn assembly just because you want to make your code run faster, you are wasting your time, but if you run into a situation where your code isn't fast enough even after you enabled -Ofast and you NEED it to be faster, then you can consider assembly
    Gift
  • The Real Jdbye @ The Real Jdbye:
    @Coto have you tried -Ofast btw? ;)
    Gift
  • Gift
  • Psionic Roshambo @ Psionic Roshambo:
    I have o fast before but I suspect we are talking different Os lol
    Gift
  • Gift
  • Coto @ Coto:
    @The Real Jdbye quite idiotic and frankly, bu
    llshit points as usual you make. Not only because you have no idea what you're talking about, but also because there is proof (both i've seen and maintained) in regards to C and hand-written assembler code, and the speed gain is simply over half the framerate.
    Gift
  • Coto @ Coto:
    gbaemu4ds's C ARM and THUMB CPU emulator and GBARunner2's ARM and THUMB handcoded assembly. Just run Yoshi's Island GBA and compare it by yourself.
    Gift
  • Coto @ Coto:
    or SnemulDS's C CPU Core vs SnemulDS SnezziDS ARM core. The first running at about 45% (half the speed) vs ~105% (full speed)
    Gift
  • Coto @ Coto:
    yeah, keep believing -Ofast will make everything faster.
    Gift
  • mthrnite @ mthrnite:
    Must ambulate quickly! ~Sonic (a hedgehog)
    Gift
  • Gift
  • Psionic Roshambo @ Psionic Roshambo:
    Gotta Go Fast diarrhea makes a horrible sound, blue skin and super sick... Probably food poisoning from bad chili dogs.
    Gift
  • KennieDaMeanie @ KennieDaMeanie:
    Huh Betty white was born on mlk day
    Gift
    KennieDaMeanie @ KennieDaMeanie: Huh Betty white was born on mlk day