Homebrew Saturn emulation using Cotton/Guardian Force testing and debug

ZER-O

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oh wow, that's great you were able to get them all to work in game. I'll take the Saturn logo tex file for now. Thanks!
press any Button to skip the logo screen (this was the Player Guide showing you the controls
if you use the Script to inject, you will skip all intros and go straight to saturn logo
 

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helvetinperkeles

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Hmm.. i'm using the ultimate switch hack script and i'm using the cotton guardian saturn tribute as source like guide says. But when i'm done with settings and starting to extract nsp source i get error that says The source NSP chosen is no compatible with this script. Is there a way to get around it or do i just need to find another NSP file?
 

xYuunax

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Hmm.. i'm using the ultimate switch hack script and i'm using the cotton guardian saturn tribute as source like guide says. But when i'm done with settings and starting to extract nsp source i get error that says The source NSP chosen is no compatible with this script. Is there a way to get around it or do i just need to find another NSP file?
dump the nsp with another app, i think I used goldleaf iirc
 

Hleb

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save states and native saves are both savefiles, so ¯\_(ツ)_/¯
maybe you should ask before making snark comments like "let me guess you didn't try your theory", even more when you don't know the difference between save state and native save.
Hey cucholix. It may be an offtopic but am I out of luck with switch lite? I can't repack games cause my lockpick isn't doing me a favor (duh, it can't even get me title keys). I'd love to change at least an icon for guardian, but your method with sys-con isn't really working on the latest atmo. Which means I couldn't do anything to solve this, right?
 

fagnerkof

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It is possible for anyone that sucessfully created the NSPs to share their prod.keys (in private if must) or the nsps itself? My own extratced prod.keys aren't working, neither about 3 ou 4 prod.keys found out there (in files used for yuzu for example)
 

matt!

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save states and native saves are both savefiles, so ¯\_(ツ)_/¯
maybe you should ask before making snark comments like "let me guess you didn't try your theory", even more when you don't know the difference between save state and native save.
Of course I know the difference. I'm not 10 years old. Next time test your theory before proposing nonsense.
 

cucholix

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BB6CF862-F3A8-45BC-AA1B-B3798C74B4E2.jpeg3A3C674D-A968-448B-98B2-876CE3F9340D.jpeg
I’m getting blinking yellow bars at top and at the bottom of the screen in some areas when playing Castlevania X japanese version, someone knows any way to fix it through the ini? I’m using default.
 

stranno

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View attachment 280267View attachment 280268
I’m getting blinking yellow bars at top and at the bottom of the screen in some areas when playing Castlevania X japanese version, someone knows any way to fix it through the ini? I’m using default.
Use the Quality Hack (romhacking), it should remove those "black bars", among many other improvements.
 
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EddieRiggs

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A great big thanks to all contributers in this thread!
I'm injecting games via USHS in Guardian Force nsp and it works like a charm. But, for some reason, replacing Textures.tex file with hidden options makes the menu looks like a complete mess. I've tried the that attached to Levine91 post. I've also tried the one by cucholix, but it makes game crashes on launch. Is it something different in Guadian Force tex file? I've love to manually edit it via hex and graphic editors, but it appears to be crypted.
Disregard this - found the right tex file, thanks!
Sorry for my english.
 

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Last edited by EddieRiggs,

ZER-O

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View attachment 280267View attachment 280268
I’m getting blinking yellow bars at top and at the bottom of the screen in some areas when playing Castlevania X japanese version, someone knows any way to fix it through the ini? I’m using default.
this isnt a fix but ill explain something: castlevania wasnt developed as a tru 4:3 game, it has black bars on top and bottom, and you have enabled a forced widescreen that is showing something that isnt supposed to be drawn, you can double check what i said and compare all game versions from psp, xbox live or ps4 or the original psx version
 
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shadow256

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Hmm.. i'm using the ultimate switch hack script and i'm using the cotton guardian saturn tribute as source like guide says. But when i'm done with settings and starting to extract nsp source i get error that says The source NSP chosen is no compatible with this script. Is there a way to get around it or do i just need to find another NSP file?
For now my script doesn't work with the three games compilation, use the NSPs that contain only one game.
 

Thorhax

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Doing a tutorial with my script for now isn't a good thing cause it may change with futur discoverings on the process. So everything is explained during the script, the most "difficult" part is the dump of the title.keys and prod.keys.
I thought lockpick.rcm generated keys at the moment CFW was created, shouldn't they still be valid?
 

shadow256

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I thought lockpick.rcm generated keys at the moment CFW was created, shouldn't they still be valid?
To have good keys files you must install your game source on Switch and then dump the keys via Lockpick-RCM (dump on emunand if you have installed the game source on it), like this you will have the keys needed.
 

Thorhax

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Anyone else having trouble with the ultimate script language settings, even if I select English it still gives me French.
Google translate is my best friend atm, but straight English would be appreciated.
Merci
 

shadow256

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Anyone else having trouble with the ultimate script language settings, even if I select English it still gives me French.
Google translate is my best friend atm, but straight English would be appreciated.
Merci
Check your antivirus alerts and don't extract the script on a too long path (desktop or user libraries are not recommanded). I've just tested and no language problem.
 
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ZER-O

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do what i do, if the original cover was already a shit Design, find a better picture from wallpaper or from Japanese promo or concept art and use that as the new cover, dont try to remake the same boring cover unless it was already a great design

if its a game you really love, then find the art book or the Official website and create an original cover image with it
 
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