Safehax 11.0 O3DS Freeze on Patching ARM11?

Discussion in '3DS - Flashcards & Custom Firmwares' started by InTheBeef, Jan 3, 2017.

  1. InTheBeef
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    InTheBeef Member

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    Seems like a decent amount of people are freezing on "Patching ARM11...", after following the guide, after waithax does it's thing. Anyone have any leads? Is it a matter of time? I've been told safehax should take seconds after waithax.
     
  2. _Pro_Man_

    _Pro_Man_ GBAtemp Regular

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  3. InTheBeef
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    InTheBeef Member

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  4. _Pro_Man_

    _Pro_Man_ GBAtemp Regular

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  5. stamosm

    stamosm Newbie

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    i have the same freeze when patching arm11. Is it safe to reboot ?
     
  6. InTheBeef
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    InTheBeef Member

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    Yup, and no luck with this. Waithax did it's thing, then the screen remains black when using the new safehax ver.
     
  7. belisleian

    belisleian GBAtemp Regular

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    Did you try with a cartridge (game) in your console
     
  8. InTheBeef
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    InTheBeef Member

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    No, but the most recent version of the guide & safehax (since a day ago anyways) fixed it for me.
     
  9. nero99

    nero99 GBAtemp Advanced Maniac

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    you dont need to run waithax before safehax... safehax is its own kernel exploit that allows the 2.1.0 ctr transfer with DC9. your issue comes from using two of the same exploit, K11, which is already patched after running wait or safe hax. also make sure a game card is inserted before running safehax or it will freeze.
     
  10. InTheBeef
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    InTheBeef Member

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    The newer version removed waithax, a card was not inserted to make it work, waithax was run, then safehax (which took a few moments).

    EDIT: I also checked safehax on it's own beforehand, and it gave an error, allowing me to return, run waithax, run safehax and be successful.
     
  11. Hyoretsu

    Hyoretsu Itosugi Masahiro's Loyal Reader

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    Try to update to 11.2 and use the safehax version that has fastahax built-in. It's included in my zip in case Plailect updated his safehax version.
     
  12. InTheBeef
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    InTheBeef Member

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    Like I said, problem has been solved in one of the recent updates.
     
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