Hacking Running into crashes only on Xenoblade Chronicles 2

Oracleofire

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A bit of a strange issue that seemingly no one else has (I've done some searching). I have a 1.0.0 switch choidujour'ed to 5.1.0 that runs atmosphere w/ sigpatches via hekate + tumGER's latest sdfiles. all of my software is installed onto the sd card through tinfoil as nsps acquired through cdnsp. of the 20 or so titles I have tested out, every single one of them performs flawlessly, every single one except XBC 2, the only title that gives me a strange and reproducible error and crashes.

the game is locked into either docked or handheld mode. starting the game in one mode, then switching to the other (whether returning to the home menu, then dock/undocking and resuming, or going to sleep mode, dock/undocking, then resuming the game, or docking/undocking directly during gameplay, or any combination of those), throws up an error and crashes the system, 100% of the time. I can start the game in one mode, return to home menu, dock/undock and wake up the system without resuming, then dock/undock (reverting back to the first mode) and resume and the system won't crash. It seems to be XBC 2 itself, and specifically resuming it in a mode other than the mode the game was booted in, that crashes the system. I can put the system into sleep in one mode and safely resume in the same mode without a crash.

The error is 2011-0301. Bizarrely, Google searches tell me this is an error that involves the wifi. I don't understand how this specific error would be triggered in the situations that cause the crash for me. Additionally, I have never added any wifi networks on my system, and the dock/undocking error behavior is consistent even if I have airplane mode on/off.

Earlier, I discovered another trigger for the crashes. The system will crash if XBC 2 is running and I return to home menu and click the controllers tab. It will crash before the controllers screen opens, whether in docked or undocked mode, again, 100% of the time. It is the same error: 2011-0301.

No other software I have installed behaves like this. They can all transition seamlessly between docked/undocked mode, open the controllers tab, etc. Needless to say, i'm quite confused about this issue. There are a lot of smart people on GBAtemp with much greater understanding of the system than myself. Does anyone have any idea what is going on? Am I the only one with this issue?
 

Oracleofire

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thanks for the replies guys. yeah i'll try reinstalling, it's something i know i should've tried but have been avoiding just because the file size is so big lol. i'll report back after it's done.

Disable LayeredFS, it can cause crashes

thanks for this. could you tell me more about LayeredFS? The only thing I know about it is that it's something that can be used for mods and a very old method of backup loading. Is it enabled by default? How do i disable it?
 

Fgamer

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thanks for the replies guys. yeah i'll try reinstalling, it's something i know i should've tried but have been avoiding just because the file size is so big lol. i'll report back after it's done.



thanks for this. could you tell me more about LayeredFS? The only thing I know about it is that it's something that can be used for mods and a very old method of backup loading. Is it enabled by default? How do i disable it?

The simple answer is to remove any fs_mitm.kip modules from your microSD card and LayeredFS will be disabled. Whether it's enabled by default or not depends on which cfw you are using and your config.
 
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ZachyCatGames

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thanks for this. could you tell me more about LayeredFS? The only thing I know about it is that it's something that can be used for mods and a very old method of backup loading. Is it enabled by default? How do i disable it?
LayeredFS is for modding, but it’s kinda buggy and causes some games to crash (even when your not using mods). You can disable it by removing fs_mitm.kip from whatever launch option your using
 
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Oracleofire

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The simple answer is to remove any fs_mitm.kip modules from your microSD card and LayeredFS will be disabled. Where it's enabled by default or not depends on which cfw you are using and your config.

LayeredFS is for modding, but it’s kinda buggy and causes some games to crash (even when your not using mods). You can disable it by removing fs_mitm.kip from whatever launch option your using

You guys are awesome, i disabled LayeredFS and it seems to have solved the problem. thanks! i didn't know it could cause these kinds of issues even when not running mods. i have another question: is LayeredFS used for anything other than mods? Are there any downsides to leaving it disabled if i don't plan to run any mods in the near future?
 

Fgamer

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You guys are awesome, i disabled LayeredFS and it seems to have solved the problem. thanks! i didn't know it could cause these kinds of issues even when not running mods. i have another question: is LayeredFS used for anything other than mods? Are there any downsides to leaving it disabled if i don't plan to run any mods in the near future?

LayeredFS is designed to run modified versions of any files in the romfs of a title (where title data is located). For unknown reasons the current LayeredFS modules (fs_mitm.kip) are causing crashing in some games even if they aren't using LayeredFS. So if you aren't making use of any LayeredFS mods/translations/injections etc then it won't affect you to disable it.
 
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ZachyCatGames

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You guys are awesome, i disabled LayeredFS and it seems to have solved the problem. thanks! i didn't know it could cause these kinds of issues even when not running mods. i have another question: is LayeredFS used for anything other than mods? Are there any downsides to leaving it disabled if i don't plan to run any mods in the near future?
It's only intended purpose is for mods, so if you don't intend on using mods there's no reason to have it enabled

For unknown reasons the current LayeredFS modules (fs_mitm.kip) are causing crashing in some games even if they aren't using LayeredFS.
Actually it is known exactly what makes some games crash :P https://github.com/Atmosphere-NX/Atmosphere/issues/202
 
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