Rockstar Games apologise for GTA Trilogy issues, relist original versions

229008-gta-rem-orig-1-article_li.png

Rockstar Games have a today published a newswire article in which they apologise for the launch of the Grand Theft Auto: The Trilogy – The Definitive Edition.

The trilogy has been met with resounding criticism, mostly in regards to the visual changes made and unstable performance across most platforms as well as various bugs and glitches.

Rockstar Games go on to say that the new collection "did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect" and to reassure people that updates to the titles are in the works.

In a surprise move they are also planning to reinstate the original PC versions of the 3 titles to the Rockstar Games Store. No word on whether they will also become available again on other digital storefronts or not.

Hi everyone,

We want to provide an update regarding the unexpected technical issues that came to light as part of the launch of Grand Theft Auto: The Trilogy – The Definitive Edition.

Firstly, we want to sincerely apologize to everyone who has encountered issues playing these games.

The Grand Theft Auto series — and the games that make up this iconic trilogy — are as special to us as we know they are to fans around the world. The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect.

We have ongoing plans to address the technical issues and to improve each game going forward. With each planned update, the games will reach the level of quality that they deserve to be.

A new Title Update is on the way in the coming days for all versions of Grand Theft Auto: The Trilogy – The Definitive Edition that will address a number of issues. We will update everyone as soon as it is live.

In the meantime, it pains us to mention that we are hearing reports of members of the development teams being harassed on social media. We would kindly ask our community to please maintain a respectful and civil discourse around this release as we work through these issues.

While one of the goals of the Definitive Editions was to allow players to enjoy these games on modern platforms for many years to come, we also understand that some of you would still like to have the previous classic versions available for purchase.

We will be adding the classic PC versions of Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas back to the Rockstar Store shortly as a bundle. Additionally, everyone who has purchased Grand Theft Auto: The Trilogy – The Definitive Edition for PC from the Rockstar Store through June 30, 2022, will receive these classic versions in their Rockstar Games Launcher library at no additional cost. We will update everyone as soon as these are back in the Rockstar Store.

Once again, we'd like to thank everyone for their patience and understanding while we work through these updates to ensure these games meet everyone's justifiably high standards.

Sincerely,
Rockstar Games

:arrow: Source
 

Cris1997XX

Well-Known Member
Newcomer
Joined
Oct 31, 2021
Messages
91
Trophies
0
Age
20
XP
181
Country
Italy
Heck, I downloaded the cracked PC version and even I feel robbed. Truly a steaming pile of shit. Rockstar is digging their own grave...
 
  • Like
Reactions: tsam2

Tsukiru

Well-Known Member
Newcomer
Joined
May 25, 2021
Messages
53
Trophies
0
XP
154
Country
United States
God this had to have been seen a mile away the instant they took the originals down. What an embarrassment.
 

tsam2

Well-Known Member
Newcomer
Joined
Apr 17, 2017
Messages
53
Trophies
0
Age
34
XP
143
Country
Greece
Removed gta mods using DMCA strikes, filed a lawsuit for reverse-engineered ports and removed the gta titles from digital retailers just to release a cheap ass mobile port? Who is the marketing director, he deserves an Oscar.
 
General chit-chat
Help Users
  • Veho @ Veho:
    As part of some course or other.
    Gift
  • Veho @ Veho:
    I forgot to list Assembler, Pascal and Matlab scripting.
    Gift
  • phalk @ phalk:
    I know some pascal, c, php
    Gift
  • phalk @ phalk:
    and I'm a History teacher
    Gift
  • Veho @ Veho:
    Went over the basics in all of them, never took it anywhere.
    Gift
  • Veho @ Veho:
    I do use bash for my job though. It's useful.
    Gift
  • phalk @ phalk:
    Assembler is something I always wanted to learn
    Gift
  • phalk @ phalk:
    but.... nah
    Gift
  • Veho @ Veho:
    No point really.
    Gift
  • Veho @ Veho:
    Even the simplest device these days runs some sort of high level language.
    Gift
  • The Real Jdbye @ The Real Jdbye:
    @Veho all the IT stuff i've learned in school has been extremely basic... i knew most of it already
    Gift
  • The Real Jdbye @ The Real Jdbye:
    it's better to learn on your own, it goes much faster than the snail pace they teach you at in school
    Gift
  • Coto @ Coto:
    assembly is actually great, gets you to run everything about 80% faster than C massaged code
    Gift
  • Coto @ Coto:
    assembler syntax is dead easy, but "how to put pieces together" logic requires to have in mind the original idea, and the CPU layout, and that's like double the work of C stuff. It's best to write C first, add some unit tests, then go assembly, then run the unit tests
    Gift
  • The Real Jdbye @ The Real Jdbye:
    it can run faster than compiled code, but modern compilers are really good at optimization and you need to be even better at assembly to do a better job
    Gift
  • Coto @ Coto:
    with that all your assembler base will actually work
    Gift
  • Coto @ Coto:
    even on embedded systems, without a damned debugger
    Gift
  • The Real Jdbye @ The Real Jdbye:
    syntax is easy but the code is hard to read, you can't look at a piece of code and expect to understand it without looking at all the code around it to see how it all works together so it takes much longer to read the code, it takes longer to write it too because what might be 1 line of code in C might be 20 lines of assembly
    Gift
  • The Real Jdbye @ The Real Jdbye:
    the language is very simple to understand (because it's barely a language at all) understanding how all the instructions work together to form a whole is another matter, in general it's such a pain to work with that i would never recommend it unless you have a need for it. don't listen to this guy and learn assembly just because you want to make your code run faster, you are wasting your time, but if you run into a situation where your code isn't fast enough even after you enabled -Ofast and you NEED it to be faster, then you can consider assembly
    Gift
  • The Real Jdbye @ The Real Jdbye:
    @Coto have you tried -Ofast btw? ;)
    Gift
  • Gift
  • Psionic Roshambo @ Psionic Roshambo:
    I have o fast before but I suspect we are talking different Os lol
    Gift
  • Gift
  • Coto @ Coto:
    @The Real Jdbye quite idiotic and frankly, bu
    llshit points as usual you make. Not only because you have no idea what you're talking about, but also because there is proof (both i've seen and maintained) in regards to C and hand-written assembler code, and the speed gain is simply over half the framerate.
    Gift
  • Coto @ Coto:
    gbaemu4ds's C ARM and THUMB CPU emulator and GBARunner2's ARM and THUMB handcoded assembly. Just run Yoshi's Island GBA and compare it by yourself.
    Gift
    Coto @ Coto: gbaemu4ds's C ARM and THUMB CPU emulator and GBARunner2's ARM and THUMB handcoded assembly. Just...