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QUOTE said:- There are black bars on the left and right side of the top screen during battles. Said to be distracting at time.
- War Rock is a Navi Chip; slash attack his 3x2 panels
- Yai, Dex, Mayl have new mugshots
- OSS will include the SubChip system, a staple of the series since EXE 2.
- HP no longer automatically restores after battles (thank goodness for SubChips!)
- You can hold up to two chip folders (as opposed to the original three
- Minor tweaks to chip folder rules; can only hold up to five of the same chip (ten in the original game)
- Mr. Famous will make an appearance in some form
-The opening animation sequence to OSS is similar to BN5DS, combining still images.
-Recovery causes the screen to darken, pausing the battle (as it did originally)
-Long Sword does 100 damage (it only did 80 in the original BN)
-When playing as Star Force MegaMan, you press X to lock on, and hold B for rapid fire. The buster likely will auto-charge.
-Star Force MegaMan’s shield cannot be used repeatedly.
-Aside from the title music, none of the game’s music is arranged so far (but there’s no reason to suspect it won’t be)
-When operating Star Force MegaMan, the music changes to his theme song
-For attacks that pause the game (such as Navi chips), damage is calculated as the attacks progress, as opposed to being calculated after the screen undarkens
-The degree of difficulty for minigames during scenarios has been adjusted
-Details on the MegaMan Star Colosseum: Players are divided into two teams and compete for stars. You select your player and desired rock-paper-scissors attribute. For opponents whose rock-paper-scissors icon is weak to yours, you can attack them with A to steal their stars. You can also touch your allies to give them stars. There are items on the field to change your rock-paper-scissors attribute, as well as other items such as bombs, pitfalls, and speed-up ability. These are activated with B. You can lose items by being attacked. The map also has gimmicks such as vanishing platforms. At the end of the game, it announces which team is victorious by catching the most stars, and then shows individual stats.
- Remixed version of theme song
- Game will feature voice acting snippets. Voice work can be heard during the "Jack-in" sequence and in-battle.
- Footage of "Rockman Coliseum", a six player mini-game, at 1:52.
- SSRockman and Rockman EXE can be seen attacking Clock Man simultaneously. Probably a Program Advance...
QUOTEProducer, Takeshi Horinouchi took the stage to discuss a couple of the new elements added to the DS "remake" such as the inclusion of a bottom screen map (added to make navigating the internet easier), minor battle system tweaks and the addition of voice acting snippets courtesy of the Rockman EXE anime VAs. Horinouchi was particularly devoted to getting the actors from the show to reprise their roles for OSS.
Players have the option to play as either Rockman EXE or Shooting Star Rockman after a certain point in the game. SSRockman can lock onto foes from a far and will have his own unique set of "Shooting Star" battle cards. Still unclear how cards/battle chips differ from each other. There's also details about a new program advance by the name of "Double Rockman", which summons both Rockmen onto the battle field to unleash a massive simultaneous attack.
Moving on, details for "Rockman Star Colosseum" were presented. If you've played around with the Sky High Coliseum in Star Force 2, you know what to expect here. Six players attempt to grab as many stars as they can in the allotted time. Players are able to use items and utilize a sort of "rock-paper-scissors" system to steal opponents' stars. Rockman EXE, Shooting Star Rockman and Blues are playable characters. Only a single cartridge is required to play.
News Source: Protodude's Rockman Corner (1) (2)