Rock Band 3 Customs - Why is the game still hanging?!?

Discussion in 'Wii - Hacking' started by HarvHouHacker, Jul 11, 2019.

  1. HarvHouHacker
    OP

    HarvHouHacker GBAtemp's "Official" Wii Rock Band Hacker

    Member
    4
    Mar 24, 2019
    United States
    Right here on good ol' planet Earth!
    I'm trying to figure out, based on my own wiki, what I'm possibly doing wrong. I've checked all the data in the songs.dta files, and they seem to check out okay. Yet, something is still wrong.

    So, I'm doing this on vWii, putting the songs on the SD, and running the game through USB Loader GX. I have the physical disc of RB3. I add a song, say "Roxanne" (thus, the "songname" values in the DTA and all referenced files would include "roxanne"), and check to make sure it has the full path, everything's correct, including the original song ID for it. I put it in RB3, and the Wii U hangs! I mess around until I rename every file and value as "rocksand" (but not the title of the song; it still is "Roxanne"), and now it works! Why? What was wrong with the "roxanne" value?

    I'm having this same irritating problem with all the tracks in the AC/DC Live Track Pack, although it seems that no matter what I name each individual song, it still hangs! I'm using MahoppianGoon's DTA Editor from his Rock Band DLC Tools, as well as his OGG2MOGG to convert the fixed OGGs back to MOGGs, using the same song header for all of them. This would not make it hang, would it?

    I'm at my wits end! I want to add AC/DC, but I can't seem to! Is it permanently broken? :(
     
  2. HarvHouHacker
    OP

    HarvHouHacker GBAtemp's "Official" Wii Rock Band Hacker

    Member
    4
    Mar 24, 2019
    United States
    Right here on good ol' planet Earth!
    I forgot to mention, I'm using slot IOS 249 set with base IOS 56, using d2x-v10-beta52-vWii. I also have 250 base 57 and 251 base 58, both with the same d2x version.
     
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