ripping wiiware sprites

Discussion in 'Wii - Hacking' started by sabatino, Jun 17, 2008.

Jun 17, 2008

ripping wiiware sprites by sabatino at 6:27 PM (3,226 Views / 0 Likes) 22 replies

  1. sabatino
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    Member sabatino GBAtemp Regular

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    is there a way to rip wiiware sprites?
    from a game with 2d graphics like toki tori?
    can someone explain here how to do it, if there even is a way?
     


  2. arctic_flame

    Member arctic_flame GBAtemp ATMEGA8 Fan

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    Unpack the ROM, run it in an emulator.
     
  3. sabatino
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    Member sabatino GBAtemp Regular

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    wiiware, not vc [​IMG]
    wiiware isn't a rom, it's a full game [​IMG]
     
  4. noONE

    Member noONE ~~~~~~~~~~~~

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    I think you read it wrong.. he's asking to rip sprites form WiiWare games.. not Virtual console.

    No, as far as i know, you can not rip WiiWare sprites..
     
  5. sabatino
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    Member sabatino GBAtemp Regular

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    when i open toki tori in tile molester, i just get weird shapes [​IMG]
    when i unpack the wad, and try to open the unpacked files, i still get the weird images [​IMG]
    maybe i need to unpack it even more?
     
  6. jeklnoo

    Member jeklnoo GBAtemp Fan

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    you have to know what you're doing. If you lack a clue, then you just have to wait/hope for someone else to write a simple tool for noobs to use.
     
  7. sabatino
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    Member sabatino GBAtemp Regular

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    i can rip sprites from:
    -n64
    -nes
    -gb( c )
    -gba
    -ds
    so i know what i'm doing [​IMG]
    but finding the game sprites in a wiiware game isn't simple i think [​IMG]
     
  8. sabatino
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    Member sabatino GBAtemp Regular

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    my analysis of a random wiiware game (wad):
    (did it on an other game toki tori was too big, my pc couldn't handle it)
    gameX.wad:
    00000000.app->nothing special here
    00000001.app->nothing special here
    00000002.app:
    GAME.DAT-> probably where all the sprites are located (header: 52 53 41 52...)
    INFO.DAT-> nothing useful
    00000003.app->nothing special here
    00000004.app->nothing special here
    00000005.app->nothing special here
    00000006.app->nothing special here
    00000007.app->nothing special here
    0001000157444d50.cert->nothing special here
    0001000157444d50.tik->nothing special here
    0001000157444d50.tmd->nothing special here
    0001000157444d50.trailer->nothing special here
     
  9. WB3000

    Member WB3000 GBAtemp Advanced Fan

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    Because all of those have emulators? [​IMG]
     
  10. sabatino
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    Member sabatino GBAtemp Regular

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    yes [​IMG]
    ps: i suck at hex editting, can someone provide me a good tutorial for learning? [​IMG]
     
  11. WB3000

    Member WB3000 GBAtemp Advanced Fan

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    Well, you not alone on that, I've never done it by hex either. GAME.DAT seems to be the entire game, so that's where the sprites would be.
     
  12. sabatino
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    Member sabatino GBAtemp Regular

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    i know, but how do you rip em [​IMG]
    they must be in game.dat in a special format, and to get them out you need hex editting skilz [​IMG]
     
  13. dsfgd

    Newcomer dsfgd Advanced Member

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  14. jayparadox

    Member jayparadox GBAtemp Fan

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    Most WiiWare data is encrypted in a ASH file, where nothing appears to be understandable.
    A decryptor would be good, and it would allow game translations, image modifications and control over everyting the game has.
     
  15. Jacobeian

    Member Jacobeian GBAtemp Advanced Maniac

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    geez... you can extract sprites from roms because these systems are well documented and we know the sprite storing formats (binary speaking) for each of them...


    but wiiware games are just like any other gc or wii games, there isn't such things as sprites for these systems, everything is probably put in tilemap textures and more probably compressed in a proprietary format that nobody knows... also, you could eventually extract textures files from a game disc but from a dol (which wiiware games are), it's just impossible to guess where texture data are stored
     
  16. sabatino
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    Member sabatino GBAtemp Regular

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    the game i like the sprites from is toki tori [​IMG]
    but the example i made was from dr. mario, because it was only 15 mb my pc could handle it [​IMG]
    with toki tori my pc just hangs [​IMG]
    is it much work to rip em?
     
  17. Xeronage

    Member Xeronage GBAtemp Advanced Fan

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    Because people made tools for those. Real rippers can make their own tools and understand how to find the images in hex.
     
  18. sabatino
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    Member sabatino GBAtemp Regular

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    then i aint no real ripper [​IMG]
    i suck at hex editting like i told before [​IMG]
     
  19. dsfgd

    Newcomer dsfgd Advanced Member

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    just unpack the WAD with WADTool, then unpack *.002.des (00000002.APP) and you get all files, they are png and jpg, so it's no work to rip them ^^

    for Dr. Mario, it's an easy format, not much work to extract files out of this Game.dat

    but what do you mean by "my pc could handle it" ? use a prog like Winhex and don't use common ROM ripping Tools.
     
  20. sabatino
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    Member sabatino GBAtemp Regular

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    when i extract toki tori, i get an overflow error, because my pc is too weak [​IMG]
    can you maybe zip/rar it and upload it? [​IMG]
    edit:
    i think i got it now [​IMG]
    used an other tool [​IMG]
    edit2:
    yup got em all [​IMG]
    they look great [​IMG]
     

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