Ripping Sounds

Discussion in 'NDS - ROM Hacking and Translations' started by Norman3000, May 28, 2008.

  1. Norman3000

    Norman3000 GBAtemp Regular

    Mar 14, 2008
    Santa Rosa Laguna
    MAy i ask everyone here uhm How do you rip sounds from ds games? i would like many sounds from my ds games especially from Apollo Justcie the sound when Kristoph Gavin pounds the wall giving off the "BLAG" sound [​IMG]

    Anybody knows how? can you teach me please? [​IMG]

    Thanks! [​IMG][​IMG]
  2. strata8

    strata8 Look! A pointless distraction!

    Jun 18, 2007
    over there
    It's pretty hard with most games, as they use a codec of some kind, but you can extract the rom using DSBuff ( and then explore the files from there. Pokemon Diamond uses .mp3's, which makes it easy. [​IMG]
  3. Norman3000

    Norman3000 GBAtemp Regular

    Mar 14, 2008
    Santa Rosa Laguna
    Ok sa i downloaded the dsbuff and unpacked apollo justice, but This is just so confusing any tutorial links on how to by using language average people i looked into the dsbuff topic but i did not find any help on what i needed
  4. FAST6191

    FAST6191 Techromancer

    pip Reporter
    Nov 21, 2005
    United States
    It is covered in a few other threads but DS roms have a file system and I have yet to encounter one that does not use it (granted some have stuff on top of it). Here you use ndstool (or frontends DSLazy and DSBuff, see the rom ripping link in my signature for this), ndsts, nitroexplorer or rip them from the rom with a hex editor.

    In there there will be sound files.
    The most common format (about 10 do not use it) is the nitroSDK sound format more commonly known as the SDAT format.
    Details here:

    Once you have the SDAT file then:
    Preferred tool for ripping: ndsdnsext
    Second link down on the left or ??????

    You can edit the files and there is a rudimentary repacker available at the tahaxan fourms but by hand is best.

    In stuff like electroplankton there are wave files which hundreds of things support.

    Others use less common formats like AHX/ADX and things seen in other consoles.
    A recent effort with the world ends with you (I had a link to a Japanese site that was really good for this format but I am on someone elses machine right now so I am afraid you will have to search for a little while):

    Also see:
    and crystaltile2 has rudimentary sound support.