Hi, i know this question has been asked but i can't find much info on the subject so take the blow and ask anyway!
As topic states i am wondering how to rip GBA music correctly,
as far as my knowledge goes GBA seems to use midi (which i understand is just some multiple channels and sounds being generated realtime to produce sound),
and it uses it's sound engine Sappy for it.
And then there's other sounds which i don't know much about, and i guess luckily is less of a priority in my case.
So ripping is something i can somewhat achieve, i have done it on my Golden Sun 1 & 2.
Thing is, some music sounds odd, while others seems to be right on track.
I thought it was something todo with sf2 (SoundFont) which i understand is a way to tell what instruments it has, essentially the sound of music.
So i thought the sf2 file that was produced with GBAMusRipper would solve the sound when i was able to use it in Foobar2000.
But sadly that wasn't the case, i can't really notice any difference when i change the midi settings at all:S
So here i am hoping to be illuminated with the answer to the question of the decade
PS:
I can provide 2 samples of how the ingame version sounds compared to the ripped version.
Not sure about the legalities though but i guess 15 sec would be fine and within fair use, but i leave that up to the moderators to decide.
As topic states i am wondering how to rip GBA music correctly,
as far as my knowledge goes GBA seems to use midi (which i understand is just some multiple channels and sounds being generated realtime to produce sound),
and it uses it's sound engine Sappy for it.
And then there's other sounds which i don't know much about, and i guess luckily is less of a priority in my case.
So ripping is something i can somewhat achieve, i have done it on my Golden Sun 1 & 2.
Thing is, some music sounds odd, while others seems to be right on track.
I thought it was something todo with sf2 (SoundFont) which i understand is a way to tell what instruments it has, essentially the sound of music.
So i thought the sf2 file that was produced with GBAMusRipper would solve the sound when i was able to use it in Foobar2000.
But sadly that wasn't the case, i can't really notice any difference when i change the midi settings at all:S
So here i am hoping to be illuminated with the answer to the question of the decade
PS:
I can provide 2 samples of how the ingame version sounds compared to the ripped version.
Not sure about the legalities though but i guess 15 sec would be fine and within fair use, but i leave that up to the moderators to decide.