Rip PS1 games with subchannel to BIN/CUE?

Discussion in 'Sony PlayStation 1 & 2' started by BerserkLeon, Feb 22, 2017.

  1. BerserkLeon
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    BerserkLeon Not-so-new member

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    Hi, sorry if this has been posted before, but I can only find references to different software to try, some of which don't seem to work on win10.

    Some suggest alcohol, I've tried alcohol 120% which only seemed to want to save to mds, and 52% which added ccd but not Bin/Cue.
    There's CloneCD, but it only supports img/ccd too.
    I've heard of CDRWin from Goldenhawk, but it's also shareware and and doesn't even detect drives on win10, something with ASPI or whatever it uses not working.
    I prefer Imgburn, but it doesn't preserve the subchannel data according to their forum admin.

    I know I can just download the games I want but I wish back up my own discs.
     
  2. naddel81

    naddel81 GBAtemp Advanced Maniac

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    what is that subchannel data for? do you need it for emulation?
     
  3. BerserkLeon
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    BerserkLeon Not-so-new member

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    Copy protection on some games. Without it some games will just sit on a black screen. So, yes.

    I recall a PSX2PSP program that had a ripper built-in or came with one bundled, that worked, don't recall if it was img/sub/ccd or bin/cue though.
     
  4. driverdis

    driverdis I am Justice

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    Bin/cue does not save subchannel info, you need to use MDS or CCD. CCD will save subchannel data in a separate file with the extension .sub while MDS has it inside the MDF (the disc image itself).
     
    Last edited by driverdis, Feb 22, 2017
  5. elBenyo

    elBenyo Wad of meat.

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    So not the sub tracks? Like how some games have the music in different sectors so if you rip it wrong it won't have certain audio tracks included, for example this rip of Medievil I included a picture of works like this and copies of Wipeout XL for PS1 found on the internet are also like this.
     

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  6. TeamScriptKiddies

    TeamScriptKiddies Licensed Nintendo (indie) Game Developer

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    Planet Earth :P
    If you're looking to play this on real hardware, you won't need that, as long as you have one of the latest stealth chips (last gen to come out for psx/psone).

    If you have a classic 4-wire chip, you can either patch your Isos before burning them (problem games) or look for a free homebrew program called import player light. Burn it and it will boot up just fine with any chip. Then in the main menu turn Anti-AR killer and Anti-mod killer on, put your protected game in and go :)
     
  7. BerserkLeon
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    BerserkLeon Not-so-new member

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    No, I believe those are just different tracks on the disc. I'm not sure how a bin/cue setup would look with subchannel since they may not exist? but I know with img/ccd it shows up as a .sub file.

    Eh, I mostly just want to have a 1:1 image. Thanks though.

    I saw a post somewhere stating otherwise but they definitely could've been wrong. Do you know of any non-shareware rippers that would preserve it?
     
  8. driverdis

    driverdis I am Justice

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    You could try Imgburn but I am not sure it will rip the subchannel data. I use Alcohol 52% free edition so I can rip to MDS for all my PS1 games.
     
  9. TeamScriptKiddies

    TeamScriptKiddies Licensed Nintendo (indie) Game Developer

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    Planet Earth :P
    The game will actually function exactly the same whether it's 1:1, or using using either of the two methods I described. But if you'd prefer to go the 1:1 route, I honestly don't know of anyway to rip that extra info the way you want to. Not saying there isn't a way to do it, just that if there is, I've never heard of it, personally
     
  10. driverdis

    driverdis I am Justice

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    MDS and CCD are 1:1 of what's on the disc.
     
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