Presentation - 10/10 Mario Golf: Advance Tour - the long awaited sequel to Mario Golf GBC and counterpart to Mario Golf: Toadstool Tour. Flashy menus, excellent music, one GBA multiplayer, RPG mode, quick play, doubles, singles, everything one could want is included in this package! Graphics - 7.5/10 The Mode 7 is pretty decent. Scaling and rotating are pretty nice. The 3D view includes height and depth perception for more realism than Mario Golf GBC. Other than that, nothing is too innovative. The graphics are similar to those of Golden Sun and the animations are good. Solid in the department, but could have been better. Sound - 8.5/10 The music is very upbeat but a few things bother me. I'm not a fan of the Dunes Club music, nor the Birdie/Par/Bogey putt music. Other than that, it's all very catchy. Story - 8.5/10 You are the prodigy of a famous golfer named Kid. You control Neil or Ella to raise from the bottom to the number one golfer in the land. There are lots of people to talk to, many different mini-games, and such make this an enjoyable category. Gameplay - 10/10 With so many options (singles, doubles, tourneys, matchplays, star courses, and mini-games to name a few) everyone can find something they enjoy. The RPG in story mode allows players to customize their own character for super power or straight and steady. Whatever one finds to do in the game, he'll enjoy it immensely. Overall - 9/10 Definitely worth a buy. Especially if you have the GCN counterpart or a few friends to link up with to play against or trade custom clubs. Estimated length - Unlimited Just to get through the game, maybe 15 or 20 hours. That'd be the bare minimum of all singles and doubles tourneys and match play games. But, to fully customize a character and finish all mini games, this one will last 100+ hours. With all the extra modes and connectivity, there's unlimited gameplay in this gem.