Homebrew Official Retroarch WiiU (wip.)

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I'm new to the Wii U - I installed the Aroma version of Retroarch today with a partitioned SSD. I have roms on an NTFS partition and the application is on the SD card. When trying to connect, i noticed the only directory available from within Retroarch app is the SD card. Am is missing something? How do you access a NTFS partition? Previously I've used Retroarch on the PS3 with no issues around using multiple partitions on an external drive.
Anyone able to offer an insight? Thanks!
 
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I don't think you can use partitioned drives on the Wii U - it only sees the Wii U formatted partition.
Thanks, I could be wrong but fairly recently with the creation of Partitioning option has changed all of that.
https://gbatemp.net/threads/usb-partition-use-partitioned-usb-hdds-with-the-wii-u.656209/

I've got ISFSHax installed and the partition plugin and I have already tested partitioning and it works. Just follow the guidance in that thread. It allows multiple partitions and the proprietary Wii U format will be recognised as long as its the last of the partitions.

Similarly SD cards can now be partitioned too with guidance in another thread.

It sounds like the issue isn't partition specific but more to do with RA only recognising FAT32 or the proprietary format and not NTFS. Actually I've just checked my PS3 external drive and while NTFS and FAT 32 partitions are both recognised, I actually stored my retro games on the FAT32 partition and kept the NTFS partition for PS3 and PSX ISO's.
Post automatically merged:

I've only ever used a Fat32 external drive for my roms, which works fine. I'm not sure NTFS is supported on WiiU RA.
Thanks Ploggy! I've actually gone back and checked my PS 3 external drive and while I have NTFS and FAT32 partitions, the Retroarch files are stored on the FAT32 partition and the PS3 and PSX games are stored on the NTFS. I will create a FAT32 partition to store the Retroarch games. Is there any possibility of NTFS drive partition being enabled for files storage when the new Aroma RA version goes live?
Post automatically merged:

I think i now realise that both SD and SSD partitioning will work but I need a FAT32 partition for RA. Thanks everyone!
 
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ploggy

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Thanks, I could be wrong but fairly recently with the creation of Partitioning option has changed all of that.
https://gbatemp.net/threads/usb-partition-use-partitioned-usb-hdds-with-the-wii-u.656209/

I've got ISFSHax installed and the partition plugin and I have already tested partitioning and it works. Just follow the guidance in that thread. It allows multiple partitions and the proprietary Wii U format will be recognised as long as its the last of the partitions.

Similarly SD cards can now be partitioned too with guidance in another thread.

It sounds like the issue isn't partition specific but more to do with RA only recognising FAT32 or the proprietary format and not NTFS. Actually I've just checked my PS3 external drive and while NTFS and FAT 32 partitions are both recognised, I actually stored my retro games on the FAT32 partition and kept the NTFS partition for PS3 and PSX ISO's.
Post automatically merged:


Thanks Ploggy! I've actually gone back and checked my PS 3 external drive and while I have NTFS and FAT32 partitions, the Retroarch files are stored on the FAT32 partition and the PS3 and PSX games are stored on the NTFS. I will create a FAT32 partition to store the Retroarch games. Is there any possibility of NTFS drive partition being enabled for files storage when the new Aroma RA version goes live?
Post automatically merged:


I think i now realise that both SD and SSD partitioning will work but I need a FAT32 partition for RA. Thanks everyone!
There were no plans that I know of to add NTFS.
 

ploggy

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Thanks Ploggy. Using RA, I read in a post somewhere that the Cores have not to be updated from within RA . What about the numerous other update options in the same menu? Avoid all updates or just cores via RA?
The Aroma port haven't been merged back into Libretro so any attempt to update the Cores from within the app it will download the Tiramisu Cores (which doesn't play nice with Aroma) so best to leave the Core Updater alone.
The other Updater options should be fine. (maybe not the assets update tho.)

The latest Aroma test build is in my sig, if/when theres a new test build update, it will be there.
 

Zeox-gamer

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dynarecs are emulator exclusive... you cant just use the dynarec from one emulator and slap it on another it wont work.
you still don't understand what i meant "when i said to take the way the dynarec works and put it in another emulator" i meant to decompile the virtual console and study how that dynarec works and thus replicate it in another emulator the way it works based on the other dynarec so i would know how and using it to make it work in WII U in short here is not to take the dynarec and put it in another emulator but to see how it works to be able to make it for another emulator you know using its form as a base.
Post automatically merged:

I've only ever used a Fat32 external drive for my roms, which works fine. I'm not sure NTFS is supported on WiiU RA.
The retroarch of the tiramisu version works: add the games, for example, via ftpwiiuserver to put on the external hard disk and create the lists in the retroarch or load the games manually directly from the external hard disk.
Now, the aroma version doesn't work with the wiiu format, only if it's fat32
tiramisu version work put roms in same your external hard driver to wiiu
Aroma doesn't work putting roms on the same external hd to wiiu
 
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pedro702

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you still don't understand what i meant "when i said to take the way the dynarec works and put it in another emulator" i meant to decompile the virtual console and study how that dynarec works and thus replicate it in another emulator the way it works based on the other dynarec so i would know how and using it to make it work in WII U in short here is not to take the dynarec and put it in another emulator but to see how it works to be able to make it for another emulator you know using its form as a base.
Post automatically merged:


The retroarch of the tiramisu version works: add the games, for example, via ftpwiiuserver to put on the external hard disk and create the lists in the retroarch or load the games manually directly from the external hard disk.
Now, the aroma version doesn't work with the wiiu format, only if it's fat32
tiramisu version work put roms in same your external hard driver to wiiu
Aroma doesn't work putting roms on the same external hd to wiiu
you cant do that, you cant take a dynarec from one emulator and place it on another, it doesnt work dynarecs are preety advanced codding they are function and emulator exclusive, a same function is calculated very different from emulator to emulator so you cant take the dynarec from one and place it on another even for the same functions because they are calculated differently with diferent formulas so even if they did give the same result at the end the dynarec would fail.
 

Zeox-gamer

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you cant do that, you cant take a dynarec from one emulator and place it on another, it doesnt work dynarecs are preety advanced codding they are function and emulator exclusive, a same function is calculated very different from emulator to emulator so you cant take the dynarec from one and place it on another even for the same functions because they are calculated differently with diferent formulas so even if they did give the same result at the end the dynarec would fail.
but I'm not talking about taking a dynarec from one and putting it in the other
I'm saying that this dynarec could be used to study and understand the way it works so that I could create a replica adapted for that other emulator because those who understand this could create something new based on the other one after having studied and discovered how it could be adapted to the console.
get it? study the dynarec and find out how it works with the wii u's architecture
 

ducdreamer

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Hello Everbody,
I still have long loading times running MSX games on this version of retroarch for Arome
I inststalled this build on my aroma WIIU
The NES , supernes and PC engine load and start normal
But Fmsx just gives a black screen.
BlueMSX takes minutes to load
So i need some help/tips getting MSX running as this was my home computer in the 80's
Or is the MSX part not compatible yet
It runs normal on tiramisu
Greetings Herman
 

Check120

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Hi,
I've been working on the Aroma Retroarch version of @ploggy to try to get the CrazyMac package to work.
Now that I'm done, I propose the result (without the roms and the CrazyMac package is required) because I know that it interests a lot of people.

I took the opportunity to add Shaders & filters (from Archades Games@youtube) and Pico-8 / PS1 / 32X wallpapers. I added Pico-8 because it is the easiest way to play your own games on your Wii U :) but there is no multiplayers support.

For those who doesn't know what is the CrazyMac package, there are more over specific overlays for all arcade games and lots of games :


Here is the package (10 Go because of all overlays/thumbnails)

The main problem I encountered is the "home button" does not work on some cores (picodrive, mgba, mame, fb alpha and fake-08). So I implemented on Retroarch L + R + Start + Select combo to exit a game when this happens. If someone can solve this issue, I will update the package.
All the information are in the readme file of this package (installation, cores, controls, shaders/filters uses).

For people aware, here is the some information :

Cores used by default :
Arcade : Mame 2003-Plus
Arcade Midway : Mame 2003 Midway
Arcade / NeoGeo : FB Alpha 2012
VirtualBoy : Beetle VB
GBA : mGBA
Game & Watch : GW
GB / GBC : Gambatte
MS and GG : Gearsystem
Pico-8 : Fake-08 (no multiplayers)
PC Engine/Turbographx 16 : Beetle Pce Fast
MD / Genesis / 32X : Picodrive (thanks @Vague Rant)
NES : Nestopia
SNES : Snes9X 2010
NeoGeo Pocket / Color : Beetle NewPop
PS1 : PCSX-ReARMed (thanks @Vague Rant)

Controls :
Save/Load states setup by default with ZR for hotkeys (Save L / Load R / Prev slot (-) / Next slot (+) )
Rewind : hotkey ZR + ZL (activated by default for GB/GC, GG, NES, MS, MD, PCENGINE. Performance issue for other systems or to be enabled depending on the game)

Shaders & Filters used by default (from Archades Games@youtube):
SNES, MD, 32X, NES, MS, PC ENGINE : Shader "crt-easymode" with scaling x3 + bilinear filtering (CRT best result for Wii U capacities).
Arcade/NeoGeo => bilinear filtering (no shader because of performance on somes game and issues with vertical games, need to be added manually for specific games in you want CRT)
All Handheld system : Filter Grid3x (except GBA and VB, performance issue in some games for GBA)
Pico-8 : Nothing

PXL_20250127_081918197.jpg
PXL_20250127_081949572.jpg
PXL_20250127_082849076.jpg
 
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I'm currently running retro arch in Aroma CFW. I was curious if I could use my Wii remote and Nunchuck as a lightgun with my zapper attachment so i can use it to play classic console and arcade cores for shooter light gun games. I see in the control options that the remote and Nunchuck are listed as options so I assign it as my port 1 controller. When I try and assign the gun trigger or reload, the buttons I press don't respond to assign anything. Is there a setting I need to change or is it even possible? or on a second note is it something i can just a mame emulator into something like wiifllow since i know it supports emulators
 
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zerofalcon

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I'm currently running retro arch in Aroma CFW. I was curious if I could use my Wii remote and Nunchuck as a lightgun with my zapper attachment so i can use it to play classic console and arcade cores for shooter light gun games. I see in the control options that the remote and Nunchuck are listed as options so I assign it as my port 1 controller. When I try and assign the gun trigger or reload, the buttons I press don't respond to assign anything. Is there a setting I need to change or is it even possible? or on a second note is it something i can just a mame emulator into something like wiifllow since i know it supports emulators
Zapper emulation via Wiimote pointer is not implemented on Retroarch Wii U, but on vWii it is.
 

MistaH

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Is there any kind of Dos Emulation like for example DosBox for the Aroma Version of Retroarch? I would love to see that!
It has a DOSBox core.. As far as I'm aware.. But the last time I tried it.. It still seems to have the loooong running issue of only half the damn keyboard working.. Soo.. I guess you could use it.. But you'd need to set the game up to launch via an autoexec file and pray it has gamepad support, as in the gamepad port you'd find on your sound card etc..
 

Binturong-Hitam

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Hi, was wondering if netplay works at all on Aroma? I've read somewhere it works on Tiramisu.

I tried on mslug (final burn neo), and some titles on snesx2010. Both failed resulting in crash, black screen white text (something about memory error)
 

tmnr1992

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EDIT2: If your getting audio issues with the PS1 Core do this:
Go into the RA Settings and change the Audio Driver to Axpro
Change the audio Sample Rate to 44100
Load a PS1 game and save a Core Override (in the In-Game Menu) this will save you having to keep changing the Audio Driver/Sample Rate everytime ;)
Audio issues should be fixed!

I tried this and it works as long as I don't close Retroarch, if I close and reopen it the sample rate gets changed back to 48000, is this the expected behavior with the current Aroma core or am I missing something else?
 

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