Homebrew Official Retroarch WiiU (wip.)

ploggy

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So I just tried both again. In Tarimasu, when you select D2 it automatically opens the root content of the SD card, and it says sd:/ at the top. On Aroma, it says fs:/vol/external01 at the top, but it has only one selectable folder that says fs:/vo...ernal01. And opening that gives you an error. So on T it automatically opens the root, but on A it doesn't see the root. There might be the problem, but as you said, we just don't know why it is 😅 So I'll just wait for you guys to do your magic and make an official release. Once you guys do that, will the code had been merged so I could open a ticket at that point?
Yea. Once the main Aroma changes have been merge and everything is back on the buildbot if the issue still persists then create a issue on the repo :)
 

ploggy

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Hey all,

If I build a playlist and then add more games to that folder, is there a way I can recreate the playlist with the updated games?
Sure, once you added more games goto Settings>Playlists>Manage Playlists.
Select the Playlist you just added games to, then select Refresh Playlist. This will rescan your Playlist and add the your new games ;)
 
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ploggy

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Afraid that refresh will mess my playlist maid with playlists generator. Does sub directories scaned ? What about multi .bin games for ps1 ?
I create my playlists through the Import content>Manual Scan option, this will allow you to select "Scan Recursively" which will scan subdirectories ;) (plus you can enable "Scan Inside Archives" if you like to keep your roms zipped) :D
 
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grandosegood

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thanks for all your help, once again!

for arcade games, do i need to have the appropriate dat from the respective rom collection(mame2003, fbneo, etc) so the names will appear correctly and some soundtrack samples will playback (moonwalker, nba jam, etc). Thanks.
 

ploggy

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thanks for all your help, once again!

for arcade games, do i need to have the appropriate dat from the respective rom collection(mame2003, fbneo, etc) so the names will appear correctly and some soundtrack samples will playback (moonwalker, nba jam, etc). Thanks.
Dats files on Mame/fba is a weird one on WiiU, iirc when I attempted to create a Mame2003 Playlist with Dat I got some error saying the dat was too big or something like that, it was a while ago and I haven't tried again since the Aroma port, but back then I ended up creating the playlist with dat on PC then edit the paths for WiiU. Not a perfect solution but it did work that way.
 
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Zeox-gamer

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Have you tried it? does it perform any better than Yabause Wii?
It's just not better than Yabause because it still doesn't support Wii controls or the parameters that help with speed, but otherwise it looks very promising, it works with the same visual improvements as the Saturn cores that we tried to compile but without the green screen error.
only work in wii because a gamecube controller
 
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ploggy

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It's just not better than Yabause because it still doesn't support Wii controls or the parameters that help with speed, but otherwise it looks very promising, it works with the same visual improvements as the Saturn cores that we tried to compile but without the green screen error.
only work in wii because a gamecube controller
Hmm, they know the codebase so they could probably fix the green screen issue we have with the Yabause Core, its just are they willing to? :P
 
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Does anyone know if there is any problem when using Retroachievements on the Wii U retroarch? I've always used it on the computer, but I'm thinking about using some Wii U games. I saw this video and in the comments is the answer to the end of the crashes, I'm thinking about doing the same.
 

ploggy

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Does anyone know if there is any problem when using Retroachievements on the Wii U retroarch? I've always used it on the computer, but I'm thinking about using some Wii U games. I saw this video and in the comments is the answer to the end of the crashes, I'm thinking about doing the same.

Looks like from the video you showed they are using a really old version of RA (1.7.4) the version I just tested on (1.19.0) ran fine with Achievements enabled. So if your using the latest RA you should be good to go ;)
 

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