Homebrew Official Retroarch WiiU (wip.)

ploggy

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hey all, just confirming if the latest nightly contains all the cores, or if i need to get them from a post here or elsewhere? thanks.
Depends what version of Retroarch you want.. If you want to use Tiramisu Retroarch then you can grab that version from the buildbot nightly (which does contain all the Cores) but if you want Aroma Retroarch you can grab the build from my sig :)
 

grandosegood

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Depends what version of Retroarch you want.. If you want to use Tiramisu Retroarch then you can grab that version from the buildbot nightly (which does contain all the Cores) but if you want Aroma Retroarch you can grab the build from my sig :)

hey thanks for your reply - indeed, i did get the release from buildbot, not knowing it was tiramisu only. I'll download from your linked post to test on aroma.
 

Yu_ri

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Depends what version of Retroarch you want.. If you want to use Tiramisu Retroarch then you can grab that version from the buildbot nightly (which does contain all the Cores) but if you want Aroma Retroarch you can grab the build from my sig :)
What would be the "best" retroarch? Tiramisu or Aroma?
 

lordelan

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What would be the "best" retroarch? Tiramisu or Aroma?
Right now the Tiramisu one is the "official" streamlined release and thus more stable since the currently available Aroma builds are test builds.
So basically the better experience is to use the Tiramisu version but then again you could argue that Aroma is a better experience than Tiramisu and that RetroArch is basically the only left reason to even have Tiramisu on your SD card (except for some other niche scenarios).

So I'd go with the Aroma builds from Ploggy's signature and have fun with it and then switch over to the official nightlies as soon as the Aroma version is on the Libretro buildbot.
But it's totally up to you what you prefer.
 

grandosegood

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hi all, i just loaded the aroma retorach + cores from ploggy's post, made sure to copy ps1 bios to cores/system, and then tried to test a game.

i build the playlist to search for .cue only, but got "failed to load content" and crashed back to retroarch when trying to start a game. attempting to load the .bin directly just hangs at the wii u launch screen.

in settings, the cores do show as available, optional, but have an exclamation mark in parenthesis at the beginning
(!)

any tips? Thanks.
 

ploggy

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hi all, i just loaded the aroma retorach + cores from ploggy's post, made sure to copy ps1 bios to cores/system, and then tried to test a game.

i build the playlist to search for .cue only, but got "failed to load content" and crashed back to retroarch when trying to start a game. attempting to load the .bin directly just hangs at the wii u launch screen.

in settings, the cores do show as available, optional, but have an exclamation mark in parenthesis at the beginning
(!)

any tips? Thanks.
Does the game load if you go through load content, then navigate to the cue/bin?
Also you may want to convert your cue/bin to chd, save on space and its only a single file rather than having 2 to worry about
you can use: https://wiki.recalbox.com/en/tutorials/utilities/rom-conversion/chdman to convert your cue/bin to chd :)

When it comes to making playlists try the manual scan method in RA if you didn't before, I had better luck making my playlists that way.
 

Zeox-gamer

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hi all, i just loaded the aroma retorach + cores from ploggy's post, made sure to copy ps1 bios to cores/system, and then tried to test a game.

i build the playlist to search for .cue only, but got "failed to load content" and crashed back to retroarch when trying to start a game. attempting to load the .bin directly just hangs at the wii u launch screen.

in settings, the cores do show as available, optional, but have an exclamation mark in parenthesis at the beginning
(!)

any tips? Thanks.
Hello friend, I have a retroarch guide that I made, it's on my blog, visit there to find out how to change your guide, as I'm Brazilian, I wrote it in Portuguese but you just have to translate the page into your language
There it teaches you how to create everything using retroarch, from putting covers and creating lists, learn how to set up your retroarch and customize it here:
https://zeoxgamerforever.wordpress.com/guia-completo-do-retroarch-por-zeox-gamer/
Post automatically merged:

What would be the "best" retroarch? Tiramisu or Aroma?
for now the tiramisu retroarch has 3 different things which are:
1 - more emulators.

2 - Stability.

3 - You can insert your roms into the same Wiiu formatted external hard drive that contains your games through ftp and create a roms folder in the root of the external hard drive and by your systems there in organized subfolders and create your list there with all the roms on the external hard drive without having to have everything on the SD card.

The aroma version does not have the same number of emulators as the tiramisu version, but it has strong points that will improve even more over time:

1 - faster loading.

2 - Class 4 SD card works, that is, even slow SD cards work normally

3 - it is more robust in emulation, seems to be much better optimized and contains better performance that you will only notice in heavier emulators like PS1.

In short, the official version is still better for now because the aroma version will still have everything that the other one doesn't. (same number of emulators and being able to create the list on Wiiu external hard drive without using fat32 like the standard retroarch).
This is my review comparing one with the other.
 
Last edited by Zeox-gamer,

grandosegood

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hi all,

my particular issue turned out to be that my wii u clock battery needed to be replaced and time needed to be re-set. this in turned allowed me to update aroma, which let me run aroma retroarch from ploggy's post (with bios files for ps1)

i tried tekken 3, brave fencer musashi and final fantasy vii. there appears to be some fps slowdowns and the audio was a bit choppy in each. i tested these same games in a beta version of wiistation 4.0, and all 3 games worked without issue using the overclocked wiistation forwarder (in addition to having more filter modes). the progress made on the wii u aroma retroarch is amazing, but it seems that wiistation overclocked on the wii u runs better (unless i am missing something)
 

Zeox-gamer

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hi all,

my particular issue turned out to be that my wii u clock battery needed to be replaced and time needed to be re-set. this in turned allowed me to update aroma, which let me run aroma retroarch from ploggy's post (with bios files for ps1)

i tried tekken 3, brave fencer musashi and final fantasy vii. there appears to be some fps slowdowns and the audio was a bit choppy in each. i tested these same games in a beta version of wiistation 4.0, and all 3 games worked without issue using the overclocked wiistation forwarder (in addition to having more filter modes). the progress made on the wii u aroma retroarch is amazing, but it seems that wiistation overclocked on the wii u runs better (unless i am missing something)
Configure the game there are certain options that improve performance in core options after that save the configuration you made for the specific game.
I do this and they all work fine.
 

grandosegood

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thanks, can you please share an example of your configuration for a 3d game, like final fantasy vii or tekken 3? i'm guessing all games need some kind of adjustment.
 

Zeox-gamer

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thanks, can you please share an example of your configuration for a 3d game, like final fantasy vii or tekken 3? i'm guessing all games need some kind of adjustment.
Yes some games need certain adjustments.
I'll look here and show you the options I activated for the game to work.
 

ploggy

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thanks, can you please share an example of your configuration for a 3d game, like final fantasy vii or tekken 3? i'm guessing all games need some kind of adjustment.
If your getting bad Audio, remember to switch your Audio driver to AXPro in the audio settings and set your Audio sample rate to 44100 :)

You can tweak the settings to get better performance: in the ingame menu - you can disable dithering (off) and fast lighting (on)
That should give you fullspeed in Tekken 3.
 
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grandosegood

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If your getting bad Audio, remember to switch your Audio driver to AXPro in the audio settings and set your Audio sample rate to 44100 :)

You can tweak the settings to get better performance: in the ingame menu - you can disable dithering (off) and fast lighting (on)
That should give you fullspeed in Tekken 3.
hey there, thank you very much. changing the audio driver and sample rate allowed for it to work at full speed. is there a way i can manually edit the config file to retain that setting? it seems as if i have to change it each time i load retroarch (unless it's a known bug)
 

jul16ares

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hey there, thank you very much. changing the audio driver and sample rate allowed for it to work at full speed. is there a way i can manually edit the config file to retain that setting? it seems as if i have to change it each time i load retroarch (unless it's a known bug)
You have to set core overrides, when content loaded
 

grandosegood

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thanks guys, switching the audio driver, sample rate and dithering off gave full speed in tekken, and pretty much every other game (did not turn on fast light due to it saying compatibility issues can occur)

now, i am trying to play my snes msu-1 hacks, and the audio is distorted or doesn't even play, even after setting sample rate to 44100 and changing audio driver to AXPro. Using Snes9x core (no numbers/years at the end)
 

ploggy

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thanks guys, switching the audio driver, sample rate and dithering off gave full speed in tekken, and pretty much every other game (did not turn on fast light due to it saying compatibility issues can occur)

now, i am trying to play my snes msu-1 hacks, and the audio is distorted or doesn't even play, even after setting sample rate to 44100 and changing audio driver to AXPro. Using Snes9x core (no numbers/years at the end)
Try setting the snes sample rate to 32k.
 
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grandosegood

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hey all, i wanted to thank you for the amazing work! after adjusting audio driver to AXPro and setting sample rate to 44100 for ps1 and 32000 for snes, then saving core override (sega and gba cores didn't offer that option but worked oob), games across these systems run very well:
ps1 (dithering off)
snes (highest sample quality)
gba, gbc, gb
sega genesis/master drive - sega cd
arcade testing still WIP
no changes to the other cores, but something i did change across all cores is bilinear filtering on. i know most people like to have it off for sharpest pixels, but they are a bit too sharp and kind of mush together. using minish cap as an example, i was able to see the townspeople's faces with bilinear filtering on.

one other question, are there any filters to enhance quality on ps1 3d games? i tried a few but they did cost a bit in performance, making the games unplayable, so my guess would be no?

again, amazing work, because after everyone's help, it runs just as good as the wii standalone counterparts. some other minor bug reports are freezing when opening and closing too many games (even when properly closing content before moving to another game), freezing when closing retroarch and reopening it several times, and sometimes major stuttering after changing a setting, though the game will retain the setting and work fine after restart.
 
Last edited by grandosegood,

ploggy

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hey all, i wanted to thank you for the amazing work! after adjusting audio driver to AXPro and setting sample rate to 44100 for ps1 and 32000 for snes (sega and gba cores didn't offer that option but worked oob), games across these systems run very well:
ps1 (dithering off)
snes (highest sample quality)
gba, gbc, gb
sega genesis/master drive - sega cd
arcade testing still WIP
no changes to the other cores, but something i did change across all cores is bilinear filtering on. i know most people like to have it off for sharpest pixels, but they are a bit too sharp and kind of mush together. using minish cap as an example, i was able to see the townspeople's faces with bilinear filtering on.

one other question, are there any filters to enhance quality on ps1 3d games? i tried a few but they did cost a bit in performance, making the games unplayable, so my guess would be no?

again, amazing work, because after everyone's help, it runs just as good as the wii standalone counterparts. some other minor bug reports are freezing when opening and closing too many games (even when properly closing content before moving to another game), freezing when closing retroarch and reopening it several times, and sometimes major stuttering after changing a setting, though the game will retain the setting and work fine after restart.
Once we get an Official Aroma Retroarch release we shouldn't have to worry about messing with the sample rate, it will all be automatic :)
With this build the PS1 Core should be pretty close to the Wii Standalone, if not a little better.. but there are more optimisations and improvements coming down the line thanks to Vrda :D

There are filters but in my experience they've always been too taxing on the WiiU, I like to use Overlays they seem to be a good alternative (There's a good animated PS1 boarder overlay I like to use) :P

Crashing when closing content is a known issue that's plagued the WiiU RA for ages (forever?) I don't know if there will be a fix for this any time soon. But I hope I'm wrong.
 

jul16ares

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Crashing when closing content is a known issue that's plagued the WiiU RA for ages
For the moment occurs on PS1 core on exit everytime. For other cores, works not so bad overhaul
Post automatically merged:

Nevermind saves/states directories I set on retroarch.cfg, always a core or another, set his saves/states under /ratroarch/cores/savefiles/../savestates/ grrr. I will let do their own, I will not make overrides for all the cores on earth...
 
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Hmm, there must be something else that needs adjusting then in the Cores source to be Aroma compatible :/ I just dont know what it is :P
@Vague Rant, any idea what's going on here? all the sd: paths have been changed to sd:/vol/external01 but it still doesn't seem to be able to enter the new directory?
You can see the files that I changed here - https://github.com/libretro/libretro-atari800/pull/101
Perhaps it will need to be made variable like the Hatari core?
The steps to reproduce the issue is here



Its pointless making an issue on the Atari800 repo, not only hasn't the Aroma Core changes been merged yet, the main Aroma RA PR hasn't been merged.. Best to wait until they have both been merged before making issues about it.

So I just tried both again. In Tarimasu, when you select D2 it automatically opens the root content of the SD card, and it says sd:/ at the top. On Aroma, it says fs:/vol/external01 at the top, but it has only one selectable folder that says fs:/vo...ernal01. And opening that gives you an error. So on T it automatically opens the root, but on A it doesn't see the root. There might be the problem, but as you said, we just don't know why it is 😅 So I'll just wait for you guys to do your magic and make an official release. Once you guys do that, will the code had been merged so I could open a ticket at that point?
 
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