Not a bad point. I suppose I was being really really inpatient. Once I passed the opening where you do some sexy ass flips up tree stumps (which is where it slowed down and stuttered), it ended up evening out and becoming stable. I suppose I jumped the gun, and it was just that part. Strange! Thanks guys.
Having a new issue after installing the most recent nightly. Paper Mario for N64 is running pretty close to full speed in Mupen64plus Next, but I'm getting a pretty bad screen flicker that wasn't happening with the nightly from a few days ago. Went through all the video settings, and couldn't find anything that seemed like it'd be causing that, but it's possible I just missed something. Any fix for this one?
Ah, RetroArch. What a tumultuous relationship we've had thus far. First I installed it and after working through the initial confusion loved it's potential. Then I was frustrated because virtually every game I played (pretty much SNES games only) was a little janky no matter what settings I used.
Now that I've corrected the display ratio and changed the audio driver to threaded (thank you, this GBATemp thread), the games work perfectly with overhead to spare.
In my moments of frustration, I tried out pSNES and though I love the GUI, performance, and tiny file size, the sound isn't quite up to par and it's missing some super handy features that RetroArch has (state load undo turned out to be a big one for me). Literally the only thing I haven't been able to do better in RetroArch is the beautiful 'scanlines' filter in pSNES. I've tried every filter that I could think of in RetroArch and nothing is as perfect as it. Any suggestions?