RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

Discussion in 'PS Vita - Hacking & Homebrew' started by SeongGino, Aug 5, 2016.

  1. VinceQ

    VinceQ Member

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    Aug 31, 2019
    Spain
    What's the difference between this version and the official one?
     
  2. Smoker1

    Smoker1 GBAtemp Addict

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    Feb 17, 2015
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    Carmichael, California
    Is it me, or did the Performance of the FBA Cores drop somewhat? Ran SFA2, and it was struggling to get at full speed. Before, with the same Core/s, it would run perfectly.
     
  3. FmT

    FmT Member

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    Mar 15, 2009
    Japan
    Difference with official one is :
    - compile with up to date sdk (sometime better, sometime worse)
    - fba core is based on a custom version where cps3 is running better
    - supergrafx core

    I didn't alter the core since you pointed the right one. Are you sure you are using FBAlpha and not FBNeo ? Maybe changes on retroarch UI makes things worse afterall.

    Edit : same build but with retroarch 1.7.7 UI for testing purpose https://1fichier.com/?um74878vp5efl11i67yo
     
    Last edited by FmT, Oct 17, 2019
    setsunafseiei885 and Smoker1 like this.
  4. Smoker1

    Smoker1 GBAtemp Addict

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    Feb 17, 2015
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    Carmichael, California
    Anyone know if the Cheat Search Issue is being looked into? Been going on for a while. Late 1.7.8 (August as far as I know, maybe earlier) to even now (1.7.9). Can't go more than 2-3 Searches in before you are stuck with 9363 Results for Exact (different number for Unknown). Affects the Vita, Switch, and possibly the 3DS Builds. PC and Android Builds work fine.
     
  5. setsunafseiei885

    setsunafseiei885 Member

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    Dec 8, 2016
    Indonesia
    Thank yiu so much for this update! Still wait for new core added to vita RA like snes9x (without years) or Hatari (atari st) :)
     
    cvskid likes this.
  6. gnatydnac

    gnatydnac Member

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    Nov 1, 2015
    China
    Earth
    1.8.0 has released. Any guys have tried this?

    — Posts automatically merged - Please don't double post! —

    1.8.0 has released, any guys have tried this?
     
  7. MUDD_BR

    MUDD_BR GBAtemp Advanced Fan

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    6
    Nov 17, 2008
    Brazil
    I´m using a very old vesion of Retroarch on my Vita (still on 3.60). It´s safe to update RA to 1.8.0 or is better start over again? Any tutorials?
     
  8. RaniaAl

    RaniaAl Member

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    Jan 9, 2019
    Austria
    Is there a possibility to transfer savestates from an older Retroarch Version 0.9 from my RGH Xbox360 to my Vita.Savestates still were in the Romsfolder but to simply copy them in the savestatefolder to the Vita won't work.
     
  9. dsfgfhj

    dsfgfhj Member

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    May 11, 2006
    France
    Hum, this thread seems deserted, but I'll try anyway:

    - Has anyone got the Virtual Boy core (mednafen-vb) to work on the Vita? Every time I load a .vb file, I have a crash: "Data abort Exception" in core file.

    - Has anyone got lightgun NES games to work with Vita's touchscreen? There are options for lightgun input in FCUmm core options, but none of them seem to work with the touchscreen.
     
    Last edited by dsfgfhj, Nov 7, 2019
  10. AkitoUF

    AkitoUF GBAtemp Regular

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    Jan 5, 2016
    Chile
    Don't bother with Virtual Boy on Vita, it's not playable.
     
  11. FmT

    FmT Member

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    Mar 15, 2009
    Japan
    Last edited by FmT, Nov 10, 2019
  12. AkitoUF

    AkitoUF GBAtemp Regular

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    Jan 5, 2016
    Chile
    I'm sorry for asking but I've seen a couple of posts of your custom RA build but I was never sure of what makes it different. I'm interested in trying it but I want to know what's different.
     
  13. Bajdo

    Bajdo Member

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    Dec 24, 2017
    Afghanistan
    GBA fullspeed soon, cannot post reddit link for some reason....
     
  14. niuus

    niuus GBAtemp Advanced Fan

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    Mar 4, 2016
    Venezuela
    Already available using nightlies. It's pretty awesome!
     
  15. IP60

    IP60 GBAtemp Fan

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    Apr 2, 2018
    Canada
    Lineacero likes this.
  16. setsunafseiei885

    setsunafseiei885 Member

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    Dec 8, 2016
    Indonesia
    He already answer those question,

     
  17. cvskid

    cvskid GBAtemp Addict

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    Apr 13, 2014
    United States
  18. lafleche

    lafleche GBAtemp Fan

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    7
    Jan 4, 2007
    Netherlands
    Is it me but gba games don't seem to save with gpsp?
    I am playing donkey Kong County 3 but have to start from scratch every time.
    If not... What to do for the right setup?

    Oh... I am on enso 3.65
     
  19. leonmagnus99

    leonmagnus99 GBAtemp Psycho!

    Member
    10
    Apr 2, 2013
    United States
    Seinegald
    is this the full zip of retroarch or just gpsp vpk?
    i would like to have only single vpk of gpsp if possible (so that i can launch it directly from home menu of vita without launching retroarch and loading core etc.
     
  20. Graxer

    Graxer Member

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    3
    May 23, 2016
    This happens for me too. The only solution I can find is pressing L, R, Start and Select together to open the Retroarch menu and then choosing "close content" to exit the game (instead of using the Vita home button to close the game and Retroarch simultaneously). Closing the game this way copies the current state of the game's SRAM saves to your Vita's storage so it isn't lost when you next start the game. There is an option which should fix this in Retroarch (the one that sets the automatic SRAM save period) but it doesn't seem to work with the gpsp core.
     
    Last edited by Graxer, Nov 16, 2019
    Tarmfot likes this.
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