I started to put together some basic 256x256 JPEGs in Photoshop after recently learning to make custom Retroarch redirection NSPs from a tutorial on here.
I've only done a few of my personal favorites but thought somebody might like to use them. I'll update with more as I make them.
Figured I'd add a few of my own: Ocarina of Time 3D, Majora's Mask 3D, Quake, and Sonic 3 A.I.R! The 3DS Zelda games run quite well using the experimental Citra core, and you can even crank up the resolution to 3x (720p) with max overclock.
i never said there weren't cases assembly is needed I said unless it's actually needed you are wasting your time by trying to learn it and emulator development is a very specific use case that doesn't apply to most people
@The Real Jdbye you look like an actress, stop being falsely sensitive. You asserted I gave wrong examples, I replied with proof. Ask any programmer who codes in assembly, and try to come up with such idiotic point again.