ROM Hack Resident Evil Revelations 1 & 2 Research

D

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Is the PSV save compatible with Switch?

how is this related to the switch version?

Here is my progress on the game Resident Evil Revelations 2 on PS Vita: all the characters are at level 100, the skills of Claire, Moira and Barry are at the maximum, for the other characters I am not interested I let you get rid of them , except maybe Alex Wesker, it's a gift. I still have levels 5 to 10 and I'm going to share my backup; it will certainly go very quickly; I will probably be back very soon as I am working long hours on the game right now.

Not compatible with Nintendo Switch than PS Vita

I'm already done with the Switch version, that's why I'm switching to the PS Vita.
 

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Last edited by ,
D

Deleted User

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I came back to tell you that I'm done with Résident Evil Révélations 2 on PS Vita 100%.

Story mode finished 100% all in row S including all medallions, insect larvae and kafka drawings included.

Regarding the raid mode all characters are at level 100.

The skills of Claire, Moira and Barry have been improved to the maximum except for the other characters.

All stages are unlocked and finished even those of code red with most of them having 3 medals.

-Alex Wesker defeated even in Code Red.

Adding the stopwatch and invisible mode 100% complete at rank S
Addition of the
-Fusarbalète
-Infinite Rocket Launcher
-Meat grinder
-Infinite Munitions
-Bubble gun
-Katana
-Glaive



-US , JAP , ET EUR support

-Enjoy!
 

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Last edited by ,

masagrator

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I came back to tell you that I'm done with Résident Evil Révélations 2 on PS Vita 100%.

Story mode finished 100% all in row S including all medallions, insect larvae and kafka drawings included.

Regarding the raid mode all characters are at level 100.

The skills of Claire, Moira and Barry have been improved to the maximum except for the other characters.

All stages are unlocked and finished even those of code red with most of them having 3 medals.

-Alex Wesker defeated even in Code Red.

-US , JAP , ET EUR support

-Enjoy!
This is Nintendo Switch topic, not Vita.
 
D

Deleted User

Guest
For the next backup of Switch Resident Evil Revelations 2, I only take care of the story mode, I will add all the weapons with an unlimited number of ammunition and will finish in chrono then invisible mode and I will publish my new backup
 
Last edited by ,
D

Deleted User

Guest
Is the PSV save compatible with Switch?

Here is my second backup of Resident Evil Révélations 2 on Switch that took me 2 days:

Invisible mode and 100% complete chrono mode at Rang S

Addition of the Crossbow
- Infinite Rocket Launcher
-Meat grinder
- Infinite Ammunition
-Sword
-Katana De Moira
And Natalia's bubble gun
 

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bloodfalco

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I am sorry to revive this dead thread.

Is there any workaround or patches in order to make this game load faster?

The load times in these games is horrible.
 

Anda

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If something like TCPGecko is released for the switch i'll help, i already played around the Wii U version

do you have any fun Wii U codes for Residen Evil Revelations?
I've only found one so far, I've been struggling for weeks. Totally new to JGecko U. I'd be really grateful if you shared your codes.
 

Anda

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Range: 0000BEE0-


Prefix to "starting" the weapon.
| Weapon ID (Within Class)
| | Weapon Class
| | |
| | |
| | |
[80 90] [00] [10] 05 80 00 00 00 80 01 00 00 00 00 00
[00] [07] 00 [00 00 00] [00] 00 [00] 80 [00 00 00] 80 00 00
| | | | | First Slot Value (based on part values above.)
| | | | Seems to be the GSC toggle. 00 for off, 09 for on.
| | | Weapon Tag
| | From left to right, upgrades: Firing Speed, Capacity, Firepower (Max 255 (FF) Ea.)
| Weapon Slot Count.
What appears to be weapon damage. 3D is what GSC 50s have, so just use that. If you need a lower level weapon it goes from 01 to 3D. Have fun.

So with the explanation of the first two rows out of the way, I'll give the full template for a weapon:
00 80 11 11 05 80 00 00 00 80 01 00 00 00 00 00
00 06 00 0A 0A 0A 0B 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 [01 00 00] 80 00 00
Blocked Slot

The above is a random legendary gun with 6 slots, 10 points in fp, cap, and fs. I used 06 for slots so I can show how to block off a slot should you so choose.

Empty Template
00 80 00 00 05 80 00 00 00 80 01 00 00 00 00 00
00 07 00 00 00 00 00 00 00 08 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00

Example of a Grim Reaper +765 (Legendary Pale Rider) with 7 slots, and those slots being filled for @Aroc ,
You use the last three hex values of the weapon part above to attach it to a weapon.
This gun will have Damage 6 (00 01 07), Rare Finder 1/2/3, BSAA 2, FBC 2, and STARS 2.
08 80 20 11 05 80 00 00 00 80 01 00 00 00 00 00
00 07 00 FF FF FF 0B 00 00 80 00 01 07 80 00 00
00 80 01 31 07 80 00 00 00 80 02 31 07 80 00 00
08 80 00 32 07 80 00 00 00 80 00 31 07 80 00 00
08 80 20 30 07 80 00 00 00 80 10 30 07 80 00 00

So if a part value is 63 00 (which is just the count and a spacer) 01 31 07, the 01 31 07 is what you would use in adding it to a weapon. Thanks for your work on the editor. :D


For Easier Reading/Searching:
Weapon Class:
10 = Handgun
11 = Magnum
12 = Machine Gun/SMG
13 = Shotgun
14 = Sniper
16 = Rocket Launcher

Weapon Tags:
00 = Short Range
01 = Long Range
02 = Easy Grip
03 = Speed Shot
04 = Steady Hand
05 = Speed Load
06 = Sonic Assist
07 = Light Weight
08 = Sonic Assist+
09 = Short Range+
0A = Long Range+
0B = Legendary
(Not sure what "no" tag is. Weapons that are bought from the store untagged have 00, but when changed, have Short Range without touching that Byte.
Probably 0C or higher where it can't find a value would work? Dunno, not into trying tonight, er this morning.)

Weapon IDs:
Handguns:
00 - M92F
10 - Government
40 - G18
60 - PC356
70 - Jill's Samurai Edge
80 - Jessica's G18
A0 - Parker's Government

Magnum:
00 - Python
10 - Lightning Hawk
20 - Pale Rider

Machine Guns:
00 - MP5
10 - P90
20 - AUG
30 - G36
50 - High Roller

Shotguns:
00 - Windham
10 - M3
20 - Hydra
30 - Drake

Sniper Rifles:
00 - M40A1
10 - PSG1
20 - Muramasa


That should be just about everything you need to make your own weapons. Just give them FF in all 3 upgrade categories and you'll be rocking monsters.

Trust Me:
View attachment 135574
Can I use these for the Wii U PAL ?
 

VKnincfw

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That night I had a dream and I would like to tell it to you, I dreamed of Resident Evil Revelations 2 that I used a mod or a hack to go outside the map that the one imposed by Capcom, it seems little to me likely as the characters can't jump or fly lol; this game has really interested me since I had this dream several times ... I will continue my research this weekend if I find something interesting about this game
 
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