ROM Hack Resident Evil Revelations 1 & 2 Research

D

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Is the PSV save compatible with Switch?

how is this related to the switch version?

Here is my progress on the game Resident Evil Revelations 2 on PS Vita: all the characters are at level 100, the skills of Claire, Moira and Barry are at the maximum, for the other characters I am not interested I let you get rid of them , except maybe Alex Wesker, it's a gift. I still have levels 5 to 10 and I'm going to share my backup; it will certainly go very quickly; I will probably be back very soon as I am working long hours on the game right now.

Not compatible with Nintendo Switch than PS Vita

I'm already done with the Switch version, that's why I'm switching to the PS Vita.
 

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Last edited by ,
D

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I came back to tell you that I'm done with Résident Evil Révélations 2 on PS Vita 100%.

Story mode finished 100% all in row S including all medallions, insect larvae and kafka drawings included.

Regarding the raid mode all characters are at level 100.

The skills of Claire, Moira and Barry have been improved to the maximum except for the other characters.

All stages are unlocked and finished even those of code red with most of them having 3 medals.

-Alex Wesker defeated even in Code Red.

Adding the stopwatch and invisible mode 100% complete at rank S
Addition of the
-Fusarbalète
-Infinite Rocket Launcher
-Meat grinder
-Infinite Munitions
-Bubble gun
-Katana
-Glaive



-US , JAP , ET EUR support

-Enjoy!
 

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Last edited by ,

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I came back to tell you that I'm done with Résident Evil Révélations 2 on PS Vita 100%.

Story mode finished 100% all in row S including all medallions, insect larvae and kafka drawings included.

Regarding the raid mode all characters are at level 100.

The skills of Claire, Moira and Barry have been improved to the maximum except for the other characters.

All stages are unlocked and finished even those of code red with most of them having 3 medals.

-Alex Wesker defeated even in Code Red.

-US , JAP , ET EUR support

-Enjoy!
This is Nintendo Switch topic, not Vita.
 
D

Deleted User

Guest
For the next backup of Switch Resident Evil Revelations 2, I only take care of the story mode, I will add all the weapons with an unlimited number of ammunition and will finish in chrono then invisible mode and I will publish my new backup
 
Last edited by ,
D

Deleted User

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Is the PSV save compatible with Switch?

Here is my second backup of Resident Evil Révélations 2 on Switch that took me 2 days:

Invisible mode and 100% complete chrono mode at Rang S

Addition of the Crossbow
- Infinite Rocket Launcher
-Meat grinder
- Infinite Ammunition
-Sword
-Katana De Moira
And Natalia's bubble gun
 

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bloodfalco

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I am sorry to revive this dead thread.

Is there any workaround or patches in order to make this game load faster?

The load times in these games is horrible.
 

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If something like TCPGecko is released for the switch i'll help, i already played around the Wii U version


do you have any fun Wii U codes for Residen Evil Revelations?
I've only found one so far, I've been struggling for weeks. Totally new to JGecko U. I'd be really grateful if you shared your codes.
 

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Range: 0000BEE0-


Prefix to "starting" the weapon.
| Weapon ID (Within Class)
| | Weapon Class
| | |
| | |
| | |
[80 90] [00] [10] 05 80 00 00 00 80 01 00 00 00 00 00
[00] [07] 00 [00 00 00] [00] 00 [00] 80 [00 00 00] 80 00 00
| | | | | First Slot Value (based on part values above.)
| | | | Seems to be the GSC toggle. 00 for off, 09 for on.
| | | Weapon Tag
| | From left to right, upgrades: Firing Speed, Capacity, Firepower (Max 255 (FF) Ea.)
| Weapon Slot Count.
What appears to be weapon damage. 3D is what GSC 50s have, so just use that. If you need a lower level weapon it goes from 01 to 3D. Have fun.

So with the explanation of the first two rows out of the way, I'll give the full template for a weapon:
00 80 11 11 05 80 00 00 00 80 01 00 00 00 00 00
00 06 00 0A 0A 0A 0B 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 [01 00 00] 80 00 00
Blocked Slot

The above is a random legendary gun with 6 slots, 10 points in fp, cap, and fs. I used 06 for slots so I can show how to block off a slot should you so choose.

Empty Template
00 80 00 00 05 80 00 00 00 80 01 00 00 00 00 00
00 07 00 00 00 00 00 00 00 08 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00

Example of a Grim Reaper +765 (Legendary Pale Rider) with 7 slots, and those slots being filled for @Aroc ,
You use the last three hex values of the weapon part above to attach it to a weapon.
This gun will have Damage 6 (00 01 07), Rare Finder 1/2/3, BSAA 2, FBC 2, and STARS 2.
08 80 20 11 05 80 00 00 00 80 01 00 00 00 00 00
00 07 00 FF FF FF 0B 00 00 80 00 01 07 80 00 00
00 80 01 31 07 80 00 00 00 80 02 31 07 80 00 00
08 80 00 32 07 80 00 00 00 80 00 31 07 80 00 00
08 80 20 30 07 80 00 00 00 80 10 30 07 80 00 00

So if a part value is 63 00 (which is just the count and a spacer) 01 31 07, the 01 31 07 is what you would use in adding it to a weapon. Thanks for your work on the editor. :D


For Easier Reading/Searching:
Weapon Class:
10 = Handgun
11 = Magnum
12 = Machine Gun/SMG
13 = Shotgun
14 = Sniper
16 = Rocket Launcher

Weapon Tags:
00 = Short Range
01 = Long Range
02 = Easy Grip
03 = Speed Shot
04 = Steady Hand
05 = Speed Load
06 = Sonic Assist
07 = Light Weight
08 = Sonic Assist+
09 = Short Range+
0A = Long Range+
0B = Legendary
(Not sure what "no" tag is. Weapons that are bought from the store untagged have 00, but when changed, have Short Range without touching that Byte.
Probably 0C or higher where it can't find a value would work? Dunno, not into trying tonight, er this morning.)

Weapon IDs:
Handguns:
00 - M92F
10 - Government
40 - G18
60 - PC356
70 - Jill's Samurai Edge
80 - Jessica's G18
A0 - Parker's Government

Magnum:
00 - Python
10 - Lightning Hawk
20 - Pale Rider

Machine Guns:
00 - MP5
10 - P90
20 - AUG
30 - G36
50 - High Roller

Shotguns:
00 - Windham
10 - M3
20 - Hydra
30 - Drake

Sniper Rifles:
00 - M40A1
10 - PSG1
20 - Muramasa


That should be just about everything you need to make your own weapons. Just give them FF in all 3 upgrade categories and you'll be rocking monsters.

Trust Me:
View attachment 135574
Can I use these for the Wii U PAL ?
 

nery_xd

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The sets are always lead up to with 80 00 00 00 80 01 00 00 00 and afterwards. So the full code for Damage 1 would be: 80 00 00 00 80 01 00 00 00 63 00 01 00 07 80 00 00 00 80 01 00 00 00

The way parts are laid out are as follows:


01 02 03 04 05
| | | | |
| | | | - Mandatory Space, used in weapon building (see below)
| | | ----- ID
| | ---------- ID
| --------------- Blank
-------------------- Count


Range for adding Parts: Seems to be 0000EC1D-0000F8D8ish. Plenty of room to add what
you're missing.

Parts:
Damage 1 - 63 00 01 00 07
Damage 2 - 63 00 02 00 07
Damage 3 - 63 00 03 00 07
Damage 4 - 63 00 04 00 07
Damage 5 - 63 00 05 00 07
Damage 6 - 63 00 00 01 07
Fire Rate 1 - 63 00 01 01 07
Fire Rate 2 - 63 00 02 01 07
Fire Rate 3 - 63 00 03 01 07
Fire Rate 4 - 63 00 00 02 07
Long Magazine 1 - 63 00 01 02 07
Long Magazine 2 - 63 00 02 02 07
Long Magazine 3 - 63 00 03 02 07
Long Magazine 4 - 63 00 04 02 07
Long Magazine 5 - 63 00 05 02 07
Long Magazine 6 - 63 00 06 02 07
Long Magazine 7 - 63 00 07 02 07
Long Magazine 8 - 63 00 08 02 07
Long Magazine 9 - 63 00 09 02 07
Long Magazine 10 - 63 00 00 04 07
Bind 1 - 63 00 01 04 07
Bind 2 - 63 00 02 04 07
Bind 3 - 63 00 03 04 07
Bind 4 - 63 00 04 04 07
Bind 5 - 63 00 00 05 07
Daze 1 - 63 00 01 05 07
Daze 2 - 63 00 02 05 07
Daze 3 - 63 00 03 05 07
Daze 4 - 63 00 04 05 07
Daze 5 - 63 00 01 06 07
Missing Enrage 1
Enrage 2 - 63 00 00 07 07
Cloak 1 - 63 00 01 07 07
Cloak 2 - 63 00 00 08 07
Piercing 1 - 63 00 01 08 07
Piercing 2 - 63 00 00 09 07
Critical 1 - 63 00 01 09 07
Critical 2 - 63 00 02 09 07
Critical 3 - 63 00 03 09 07
Critical 4 - 63 00 04 09 07
Critical 5 - 63 00 01 0A 07
Burst 2 - 63 00 02 0A 07
Burst 3 - 63 00 09 0A 07
Full Burst - 63 00 00 0B 07
Easy Hit 1 - 63 00 01 0B 07
Easy Hit 2 - 63 00 02 0B 07
Easy Hit 3 - 63 00 00 0E 07
Grenade Launcher - 63 00 00 0F 07
Cornucopia 1 - 63 00 01 0F 07
Cornucopia 2 - 63 00 02 0F 07
Cornucopia 3 - 63 00 03 0F 07
Cornucopia 4 - 63 00 04 0F 07
Cornucopia 5 - 63 00 00 10 07
Auto Loader 1 - 63 00 01 10 07
Auto Loader 2 - 63 00 02 10 07
Auto Loader 3 - 63 00 03 10 07
Auto Loader 4 - 63 00 04 10 07
Auto Loader 5 - 63 00 00 11 07
Edge Runner 1 - 63 00 01 11 07
Edge Runner 2 - 63 00 02 11 07
Edge Runner 3 - 63 00 00 12 07
Infighter 1 - 63 00 01 12 07
Infighter 2 - 63 00 02 12 07
Infighter 3 - 63 00 00 13 07
Outrange 1 - 63 00 01 13 07
Outrange 2 - 63 00 02 13 07
Outrange 3 - 63 00 01 14 07
Missing Gluttony 1
Gluttony 2 - 63 00 04 14 07
Misssing Gluttony 3
Missing Gluttony 4
Gluttony 5 - 63 00 00 17 07
Narrow 1 - 63 00 01 17 07
Narrow 2 - 63 00 00 18 07
Wide 1 - 63 00 01 18 07
Wide 2 - 63 00 00 19 07
Charge Shot 1 - 63 00 02 19 07
Missing Charge Shot 2
Charge Shot 3 - 63 00 03 19 07
Charge Shot 4 - 63 00 00 20 07
Reloader 1 - 63 00 01 20 07
Reloader 2 - 63 00 02 20 07
Reloader 3 - 63 00 03 20 07
Reloader 4 - 63 00 04 20 07
Reloader 5 - 63 00 05 20 07
Reloader 6 - 63 00 06 20 07
Reloader 7 - 63 00 07 20 07
Reloader 8 - 63 00 08 20 07
Reloader 9 - 63 00 09 20 07
Reloader 10 - 63 00 00 21 07
Brass Knuckles 1 - 63 00 01 21 07
Brass Knucles 2 - 63 00 00 22 07
Bottomless Pouch 1 - 63 00 01 22 07
Bottomless Pouch 2 - 63 00 02 22 07
Bottomless Pouch 3 - 63 00 03 22 07
Bottomless Pouch 4 - 63 00 04 22 07
Bottomless Pouch 5 - 63 00 05 22 07
Bottomless Pouch 6 - 63 00 06 22 07
Bottomless Pouch 7 - 63 00 07 22 07
Bottomless Pouch 8 - 63 00 00 23 07
Aura of Strength 1 - 63 00 01 23 07
Aura of Strength 2 - 63 00 02 23 07
Aura of Strength 3 - 63 00 00 24 07
Medical Kit 1 - 63 00 01 24 07
Medical Kit 2 - 63 00 02 24 07
Medical Kit 3 - 63 00 00 25 07
Fertilizer 1 - 63 00 01 25 07
Fertilizer 2 - 63 00 02 25 07
Fertilizer 3 - 63 00 00 26 07
Ammo Magnet 1 - 63 00 01 26 07
Ammo Magnet 2 - 63 00 02 26 07
Ammo Magnet 3 - 63 00 03 26 07
Ammo Magnet 4 - 63 00 04 26 07
Ammo Magnet 5 - 63 00 05 26 07
Ammo Magnet 6 - 63 00 06 26 07
Ammo Magnet 7 - 63 00 07 26 07
Ammo Magnet 8 - 63 00 08 26 07
Ammo Magnet 9 - 63 00 00 27 07
Metal Detector 1 - 63 00 01 27 07
Metal Detector 2 - 63 00 02 27 07
Metal Detector 3 - 63 00 00 28 07
Medal of Courage - 63 00 00 29 07
Fangs 1 - 63 00 01 29 07
Fangs 2 - 63 00 02 29 07
Fangs 3 - 63 00 00 2A 07
Dehumanizer 1 - 63 00 01 2A 07
Dehumanizer 2 - 63 00 02 2A 07
Dehumanizer 3 - 63 00 00 2B 07
Poisonous Lure 1 - 63 00 01 2B 07
Poisonous Lure 2 - 63 00 02 2B 07
Poisonous Lure 3 - 63 00 00 2C 07
Hunting Gear 1 - 63 00 01 2C 07
Hunting Gear 2 - 63 00 02 2C 07
Hunting Gear 3 - 63 00 00 2D 07
Giant Rabbit's Foot 1 - 63 00 01 2D 07
Giant Rabbit's Foot 2 - 63 00 02 2D 07
Giant Rabbit's Foot 3 - 63 00 00 2E 07
Green Belt 1 - 63 00 01 2E 07
Green Belt 2 - 63 00 02 2E 07
Green Belt 3 - 63 00 00 2F 07
Auto-shot - 63 00 00 30 07
STARS - 63 00 01 30 07
STARS2 - 63 00 10 30 07
FBC - 63 00 11 30 07
FBC2 - 63 00 20 30 07
BSAA - 63 00 21 30 07
BSAA2 - 63 00 00 31 07
Rare Finder 1 - 63 00 01 31 07
Rare Finder 2 - 63 00 02 31 07
Rare Finder 3 - 63 00 00 32 07
EXP Boost - 63 00 00 33 07
BP Boost - 63 00 00 34 07
Enemy Radar - 63 00 00 35 07
Level Adjuster - 63 00 00 00 00

That's it for Parts for me for now. I'll fill in some others as I find them (gluttonies just dancing through GSC/GS. Heh. )
I Started save editing Rev recently thanks to your posts it was very easy. I just want to add some corrections.
A lot of parts code are wrong. Here are the right ones:

00 35 07 - Level Adjuster
00 34 07 - Enemy Radar
00 33 07 - EXP Boost
00 32 07 - BP Boost
02 31 07 - Rare Finder 3
01 31 07 - Rare Finder 2
00 31 07 - Rare Finder 1
21 30 07 - BSAA 2
20 30 07 - BSAA
11 30 07 - FBC2
10 30 07 - FBC
01 30 07 - STARS2
00 30 07 - STARS
02 2F 07 - Auto Shot
02 2E 07 - Green Belt 3
01 2E 07 - Green Belt 2
00 2E 07 - Green Belt 1
02 2D 07 - Giant Rabbit's Foot 3
01 2D 07 - Giant Rabbit's Foot 2
00 2D 07 - Giant Rabbit's Foot 1
02 2C 07 - Hunting Gear 3
01 2C 07 - Hunting Gear 2
00 2C 07 - Hunting Gear 1
02 2B 07 - Poisonous Lure 3
01 2B 07 - Poisonous Lure 2
00 2B 07 - Poisonous Lure 1
02 2A 07 - Dehumanizer 3
01 2A 07 - Dehumanizer 2
00 2A 07 - Dehumanizer 1
02 29 07 - Fangs 3
01 29 07 - Fangs 2
00 29 07 - Fangs 1
00 28 07 - Medal of Courage
02 27 07 -Metal Detector 3
01 27 07 - Metal Detector 2
00 27 07 - Metal Detector 1
08 26 07 - Ammo Magnet 9
07 26 07 - Ammo Magnet 8
06 26 07 - Ammo Magnet 7
05 26 07 - Ammo Magnet 6
04 26 07 - Ammo Magnet 5
03 26 07 - Ammo Magnet 4
02 26 07 - Ammo Magnet 3
01 26 07 - Ammo Magnet 2
00 26 07 - Ammo Magnet 1
02 25 07 - Fertilizer 3
01 25 07 - Fertilizer 2
00 25 07 - Fertilizer 1
02 24 07 - Medical Kit 3
01 24 07 - Medical Kit 2
00 24 07 - Medical Kit 1
02 23 07 - Aura of Strength 3
01 23 07 - Aura of Strength 2
00 23 07 - Aura of Strength 1
07 22 07 - Bottomless Pouch 8
06 22 07 - Bottomless Pouch 7
05 22 07 - Bottomless Pouch 6
04 22 07 - Bottomless Pouch 5
03 22 07 - Bottomless Pouch 4
02 22 07 - Bottomless Pouch 3
00 22 07 - Bottomless Pouch 1
01 21 07 - Brass Knuckles 2
00 21 07 - Brass Knuckles 1
09 20 07 - Reloader 10
08 20 07 - Reloader 9
07 20 07 - Reloader 8
06 20 07 - Reloader 7
05 20 07 - Reloader 6
04 20 07 - Reloader 5
03 20 07 - Reloader 4
02 20 07 - Reloader 3
01 20 07 - Reloader 2
00 20 07 - Reloader 1
03 19 07 - Charge Shot 4
02 19 07 - Charge Shot 3
01 19 07 - Charge Shot 2
00 19 07 - Charge Shot 1
01 18 07 - Wide 2
00 18 07 - Wide 1
01 17 07 - Narrow 2
00 17 07 - Narrow 1
04 14 07 - Gluttony 5
03 14 07 - Gluttony 4
02 14 07 - Gluttony 3
01 14 07 - Gluttony 2
00 14 07 - Gluttony 1
02 13 07 - Outrange 3
01 13 07 - Outrange 2
00 13 07 - Outrange 1
02 12 07 - Infighter 3
01 12 07 - Infighter 2
00 12 07 - Infighter 1
02 11 07- Edge Runner 3
01 11 07- Edge Runner 2
00 11 07- Edge Runner 1
04 10 07 - Auto Loader 5
03 10 07 - Auto Loader 4
02 10 07 - Auto Loader 3
01 10 07 - Auto Loader 2
00 10 07 - Auto Loader 1
04 0F 07 - Cornucopia 5
03 0F 07 - Cornucopia 4
02 0F 07 - Cornucopia 3
01 0F 07 - Cornucopia 2
00 0F 07 - Cornucopia 1
00 0E 07 - Grenade Launcher
02 0B 07 - Easy Hit 3
01 0B 07 - Easy Hit 2
00 0B 07 - Easy Hit 1
09 0A 07 - Full Burst
02 0A 07 - Burst 2
01 0A 07 - Burst 3
04 09 07 - Critical 5
03 09 07 - Critical 4
02 09 07 - Critical 3
01 09 07 - Critical 2
00 09 07 - Critical 1
01 08 07 - Piercing 2
00 08 07 - Piercing 1
01 07 07 - Cloak 2
00 07 07 - Cloak 1
01 06 07 - Enrage 1
00 06 07 - Enrage 2
04 05 07 - Daze 5
03 05 07 - Daze 4
02 05 07 - Daze 3
01 05 07 - Daze 2
00 05 07 - Daze 1
04 04 07 - Bind 5
03 04 07 - Bind 4
02 04 07 - Bind 3
01 04 07 - Bind 2
00 04 07 - Bind 1
09 02 07 - Long Magazine 10
08 02 07 - Long Magazine 9
07 02 07 - Long Magazine 8
06 02 07 - Long Magazine 7
05 02 07 - Long Magazine 6
04 02 07 - Long Magazine 5
03 02 07 - Long Magazine 4
02 02 07 - Long Magazine 3
01 02 07 - Long Magazine 2
00 02 07 - Long Magazine 1
03 01 07 - Fire Rate 4
02 01 07 - Fire Rate 3
01 01 07 - Fire Rate 2
00 01 07 - Fire Rate 1
06 00 07 - Damage 6
05 00 07 - Damage 5
04 00 07 - Damage 4
03 00 07 - Damage 3
02 00 07 - Damage 2
01 00 07 - Damage 1

I want to add that i was not able to modify the values of Level Adjuster and Gluttony1 - My editing was right so maybe there is some glitchs/erros with every save. I resolved it inserting tons of these parts on my weapons and them unnequiping them. Inserting parts you dont have through this method is alot easier too - The downside is that you will have to save edit at least twice.
Post automatically merged:

Range: 0000BEE0-


Prefix to "starting" the weapon.
| Weapon ID (Within Class)
| | Weapon Class
| | |
| | |
| | |
[80 90] [00] [10] 05 80 00 00 00 80 01 00 00 00 00 00
[00] [07] 00 [00 00 00] [00] 00 [00] 80 [00 00 00] 80 00 00
| | | | | First Slot Value (based on part values above.)
| | | | Seems to be the GSC toggle. 00 for off, 09 for on.
| | | Weapon Tag
| | From left to right, upgrades: Firing Speed, Capacity, Firepower (Max 255 (FF) Ea.)
| Weapon Slot Count.
What appears to be weapon damage. 3D is what GSC 50s have, so just use that. If you need a lower level weapon it goes from 01 to 3D. Have fun.

So with the explanation of the first two rows out of the way, I'll give the full template for a weapon:
00 80 11 11 05 80 00 00 00 80 01 00 00 00 00 00
00 06 00 0A 0A 0A 0B 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 [01 00 00] 80 00 00
Blocked Slot

The above is a random legendary gun with 6 slots, 10 points in fp, cap, and fs. I used 06 for slots so I can show how to block off a slot should you so choose.

Empty Template
00 80 00 00 05 80 00 00 00 80 01 00 00 00 00 00
00 07 00 00 00 00 00 00 00 08 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00
00 80 00 00 00 80 00 00 00 80 00 00 00 80 00 00

Example of a Grim Reaper +765 (Legendary Pale Rider) with 7 slots, and those slots being filled for @Aroc ,
You use the last three hex values of the weapon part above to attach it to a weapon.
This gun will have Damage 6 (00 01 07), Rare Finder 1/2/3, BSAA 2, FBC 2, and STARS 2.
08 80 20 11 05 80 00 00 00 80 01 00 00 00 00 00
00 07 00 FF FF FF 0B 00 00 80 00 01 07 80 00 00
00 80 01 31 07 80 00 00 00 80 02 31 07 80 00 00
08 80 00 32 07 80 00 00 00 80 00 31 07 80 00 00
08 80 20 30 07 80 00 00 00 80 10 30 07 80 00 00

So if a part value is 63 00 (which is just the count and a spacer) 01 31 07, the 01 31 07 is what you would use in adding it to a weapon. Thanks for your work on the editor. :D


For Easier Reading/Searching:
Weapon Class:
10 = Handgun
11 = Magnum
12 = Machine Gun/SMG
13 = Shotgun
14 = Sniper
16 = Rocket Launcher

Weapon Tags:
00 = Short Range
01 = Long Range
02 = Easy Grip
03 = Speed Shot
04 = Steady Hand
05 = Speed Load
06 = Sonic Assist
07 = Light Weight
08 = Sonic Assist+
09 = Short Range+
0A = Long Range+
0B = Legendary
(Not sure what "no" tag is. Weapons that are bought from the store untagged have 00, but when changed, have Short Range without touching that Byte.
Probably 0C or higher where it can't find a value would work? Dunno, not into trying tonight, er this morning.)

Weapon IDs:
Handguns:
00 - M92F
10 - Government
40 - G18
60 - PC356
70 - Jill's Samurai Edge
80 - Jessica's G18
A0 - Parker's Government

Magnum:
00 - Python
10 - Lightning Hawk
20 - Pale Rider

Machine Guns:
00 - MP5
10 - P90
20 - AUG
30 - G36
50 - High Roller

Shotguns:
00 - Windham
10 - M3
20 - Hydra
30 - Drake

Sniper Rifles:
00 - M40A1
10 - PSG1
20 - Muramasa


That should be just about everything you need to make your own weapons. Just give them FF in all 3 upgrade categories and you'll be rocking monsters.

Trust Me:
View attachment 135574
Almost all the info is right i just want to add a little correction - No tag/Tagless value is 00(The same as short range) and the 09 Toggle is for the Tag toggle - So 00 is tagless and 09 is tagged - If you do a tagged weapon with 00 vallue it will be display as "Now Loading" Tag and a tagless weapon with 09 value will be Short Range


Example 00 80 12 05 80 00 00 00 80 01 00 80 12 05 80 00 00 00 80 01
3D 06 00 00 00 00 00 09 80 00 = Short Range 3D 06 00 00 00 00 00 00 80 00 = Tagless
 
Last edited by nery_xd,
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nery_xd

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The sets are always lead up to with 80 00 00 00 80 01 00 00 00 and afterwards. So the full code for Damage 1 would be: 80 00 00 00 80 01 00 00 00 63 00 01 00 07 80 00 00 00 80 01 00 00 00

The way parts are laid out are as follows:


01 02 03 04 05
| | | | |
| | | | - Mandatory Space, used in weapon building (see below)
| | | ----- ID
| | ---------- ID
| --------------- Blank
-------------------- Count


Range for adding Parts: Seems to be 0000EC1D-0000F8D8ish. Plenty of room to add what
you're missing.

Parts:
Damage 1 - 63 00 01 00 07
Damage 2 - 63 00 02 00 07
Damage 3 - 63 00 03 00 07
Damage 4 - 63 00 04 00 07
Damage 5 - 63 00 05 00 07
Damage 6 - 63 00 00 01 07
Fire Rate 1 - 63 00 01 01 07
Fire Rate 2 - 63 00 02 01 07
Fire Rate 3 - 63 00 03 01 07
Fire Rate 4 - 63 00 00 02 07
Long Magazine 1 - 63 00 01 02 07
Long Magazine 2 - 63 00 02 02 07
Long Magazine 3 - 63 00 03 02 07
Long Magazine 4 - 63 00 04 02 07
Long Magazine 5 - 63 00 05 02 07
Long Magazine 6 - 63 00 06 02 07
Long Magazine 7 - 63 00 07 02 07
Long Magazine 8 - 63 00 08 02 07
Long Magazine 9 - 63 00 09 02 07
Long Magazine 10 - 63 00 00 04 07
Bind 1 - 63 00 01 04 07
Bind 2 - 63 00 02 04 07
Bind 3 - 63 00 03 04 07
Bind 4 - 63 00 04 04 07
Bind 5 - 63 00 00 05 07
Daze 1 - 63 00 01 05 07
Daze 2 - 63 00 02 05 07
Daze 3 - 63 00 03 05 07
Daze 4 - 63 00 04 05 07
Daze 5 - 63 00 01 06 07
Missing Enrage 1
Enrage 2 - 63 00 00 07 07
Cloak 1 - 63 00 01 07 07
Cloak 2 - 63 00 00 08 07
Piercing 1 - 63 00 01 08 07
Piercing 2 - 63 00 00 09 07
Critical 1 - 63 00 01 09 07
Critical 2 - 63 00 02 09 07
Critical 3 - 63 00 03 09 07
Critical 4 - 63 00 04 09 07
Critical 5 - 63 00 01 0A 07
Burst 2 - 63 00 02 0A 07
Burst 3 - 63 00 09 0A 07
Full Burst - 63 00 00 0B 07
Easy Hit 1 - 63 00 01 0B 07
Easy Hit 2 - 63 00 02 0B 07
Easy Hit 3 - 63 00 00 0E 07
Grenade Launcher - 63 00 00 0F 07
Cornucopia 1 - 63 00 01 0F 07
Cornucopia 2 - 63 00 02 0F 07
Cornucopia 3 - 63 00 03 0F 07
Cornucopia 4 - 63 00 04 0F 07
Cornucopia 5 - 63 00 00 10 07
Auto Loader 1 - 63 00 01 10 07
Auto Loader 2 - 63 00 02 10 07
Auto Loader 3 - 63 00 03 10 07
Auto Loader 4 - 63 00 04 10 07
Auto Loader 5 - 63 00 00 11 07
Edge Runner 1 - 63 00 01 11 07
Edge Runner 2 - 63 00 02 11 07
Edge Runner 3 - 63 00 00 12 07
Infighter 1 - 63 00 01 12 07
Infighter 2 - 63 00 02 12 07
Infighter 3 - 63 00 00 13 07
Outrange 1 - 63 00 01 13 07
Outrange 2 - 63 00 02 13 07
Outrange 3 - 63 00 01 14 07
Missing Gluttony 1
Gluttony 2 - 63 00 04 14 07
Misssing Gluttony 3
Missing Gluttony 4
Gluttony 5 - 63 00 00 17 07
Narrow 1 - 63 00 01 17 07
Narrow 2 - 63 00 00 18 07
Wide 1 - 63 00 01 18 07
Wide 2 - 63 00 00 19 07
Charge Shot 1 - 63 00 02 19 07
Missing Charge Shot 2
Charge Shot 3 - 63 00 03 19 07
Charge Shot 4 - 63 00 00 20 07
Reloader 1 - 63 00 01 20 07
Reloader 2 - 63 00 02 20 07
Reloader 3 - 63 00 03 20 07
Reloader 4 - 63 00 04 20 07
Reloader 5 - 63 00 05 20 07
Reloader 6 - 63 00 06 20 07
Reloader 7 - 63 00 07 20 07
Reloader 8 - 63 00 08 20 07
Reloader 9 - 63 00 09 20 07
Reloader 10 - 63 00 00 21 07
Brass Knuckles 1 - 63 00 01 21 07
Brass Knucles 2 - 63 00 00 22 07
Bottomless Pouch 1 - 63 00 01 22 07
Bottomless Pouch 2 - 63 00 02 22 07
Bottomless Pouch 3 - 63 00 03 22 07
Bottomless Pouch 4 - 63 00 04 22 07
Bottomless Pouch 5 - 63 00 05 22 07
Bottomless Pouch 6 - 63 00 06 22 07
Bottomless Pouch 7 - 63 00 07 22 07
Bottomless Pouch 8 - 63 00 00 23 07
Aura of Strength 1 - 63 00 01 23 07
Aura of Strength 2 - 63 00 02 23 07
Aura of Strength 3 - 63 00 00 24 07
Medical Kit 1 - 63 00 01 24 07
Medical Kit 2 - 63 00 02 24 07
Medical Kit 3 - 63 00 00 25 07
Fertilizer 1 - 63 00 01 25 07
Fertilizer 2 - 63 00 02 25 07
Fertilizer 3 - 63 00 00 26 07
Ammo Magnet 1 - 63 00 01 26 07
Ammo Magnet 2 - 63 00 02 26 07
Ammo Magnet 3 - 63 00 03 26 07
Ammo Magnet 4 - 63 00 04 26 07
Ammo Magnet 5 - 63 00 05 26 07
Ammo Magnet 6 - 63 00 06 26 07
Ammo Magnet 7 - 63 00 07 26 07
Ammo Magnet 8 - 63 00 08 26 07
Ammo Magnet 9 - 63 00 00 27 07
Metal Detector 1 - 63 00 01 27 07
Metal Detector 2 - 63 00 02 27 07
Metal Detector 3 - 63 00 00 28 07
Medal of Courage - 63 00 00 29 07
Fangs 1 - 63 00 01 29 07
Fangs 2 - 63 00 02 29 07
Fangs 3 - 63 00 00 2A 07
Dehumanizer 1 - 63 00 01 2A 07
Dehumanizer 2 - 63 00 02 2A 07
Dehumanizer 3 - 63 00 00 2B 07
Poisonous Lure 1 - 63 00 01 2B 07
Poisonous Lure 2 - 63 00 02 2B 07
Poisonous Lure 3 - 63 00 00 2C 07
Hunting Gear 1 - 63 00 01 2C 07
Hunting Gear 2 - 63 00 02 2C 07
Hunting Gear 3 - 63 00 00 2D 07
Giant Rabbit's Foot 1 - 63 00 01 2D 07
Giant Rabbit's Foot 2 - 63 00 02 2D 07
Giant Rabbit's Foot 3 - 63 00 00 2E 07
Green Belt 1 - 63 00 01 2E 07
Green Belt 2 - 63 00 02 2E 07
Green Belt 3 - 63 00 00 2F 07
Auto-shot - 63 00 00 30 07
STARS - 63 00 01 30 07
STARS2 - 63 00 10 30 07
FBC - 63 00 11 30 07
FBC2 - 63 00 20 30 07
BSAA - 63 00 21 30 07
BSAA2 - 63 00 00 31 07
Rare Finder 1 - 63 00 01 31 07
Rare Finder 2 - 63 00 02 31 07
Rare Finder 3 - 63 00 00 32 07
EXP Boost - 63 00 00 33 07
BP Boost - 63 00 00 34 07
Enemy Radar - 63 00 00 35 07
Level Adjuster - 63 00 00 00 00

That's it for Parts for me for now. I'll fill in some others as I find them (gluttonies just dancing through GSC/GS. Heh. )
The 63 should be put at the end not at the start: It will be something like this for a 99X RF3 = 00 02 31 07 80 00 00 00 80 01 00 00 00 63
 

nery_xd

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Some more details: If you want the orange name(248 bonusses) you should go to 0x00014110 and put a bunch of FF there(like the image i anexed). This will not unlock the levels, but will give all the bonuses on them. On your first game(after editing) you will be awarded with orange color. The code part with some "44 00 04" is the S rank
. My save has all S Ranks and is orange and i will post it here as soon as i finish getting the last character i am missing.

hex.png

Post automatically merged:

I just wanted to share this. I put the rare tag(0b) and level 51(3d) on them.
Jess G18.png
Jill SE.png
Parker GOV.png
 
Last edited by nery_xd,

nery_xd

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This the code list for campaign parts:

00 80 07 - Damage 1
01 80 07 - Damage 2
02 80 07 - Damage 3
03 80 07 - Damage 4
04 80 07 - Damage 5
06 80 07 -Damage 7
00 81 07 - Fire Rate 1
01 81 07 - Fire Rate 2
02 81 07 - Fire Rate 3
03 81 07 - Fire Rate 4
04 81 07 - Fire Rate 5
00 82 07 - Long Magazine 1
01 82 07 - Long Magazine 2
02 82 07 - Long Magazine 3
03 82 07 - Long Magazine 4
04 82 07 - Long Magazine 5
05 82 07 - Long Magazine 6
00 84 07 - Bind 1
01 84 07 - Bind 2
00 85 07 - Daze 1
01 85 07 - Daze 2
02 85 07 - Daze 3
00 89 07 - Critical 1
01 89 07 - Critical 2
00 8A 07 - Burst 1
01 8A 07 - Burst 2
02 8A 07 - Burst 3
03 8A 07 - Burst 4
04 8A 07 - Burst 5
05 8A 07 - Burst 6
00 90 07 - Auto Loader 1
00 91 07 - Edge Runner 1
01 91 07 - Edge Runner 2
00 92 07 - Infighter 1
01 92 07 - Infighter 2
02 92 07 - Infighter 3
00 97 07 - Narrow 1
01 97 07 - Narrow 2
00 99 07 - Charge Shot 1
01 99 07 - Charge Shot 2
02 99 07 - Charge Shot 3
03 99 07 - Charge Shot 4
00 0A 07 - Reloader 1
01 0A 07 - Reloader 2
00 A1 07 - Brass Knuckles

Like on the raid mode just put a 63 for 99X of any of them. If you are missing any custom part just put any part you have on a weapon search for it on the editor and switch it for the part you are missing. Now unequip it and save,go to the editor to maximize your inventory.
Post automatically merged:

The 63 should be put at the end not at the start: It will be something like this for a 99X RF3 = 00 02 31 07 80 00 00 00 80 01 00 00 00 63
I said the 63 should be at the end but it seems this is that some parts grab the value from before they identification and some from after. The last part in your inventory will need a 63 value after it and the first one before it. This is kinda confunsing...
 

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