1. .TakaM

    OP .TakaM .II
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    can someone make this:

    [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]

    one gif all together?
    or in flash if its easier
     
  2. KroBa

    KroBa Advanced Member
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    The left bit of water doesn't match up...
     
  3. .TakaM

    OP .TakaM .II
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    its just coz it loaded before the waves right of it
     
  4. Triforce

    Triforce GBAtemp Advanced Fan
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    [​IMG]

    EDIT: hold on i think i got it animating too fast lol
     
  5. KroBa

    KroBa Advanced Member
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    I'm a bit bored right now, so I'll give it a whirl.

    EDIT: It would seem I am too late [​IMG]
     
  6. Triforce

    Triforce GBAtemp Advanced Fan
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    Takam original
    [​IMG]
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]

    the all in one gif
    [​IMG]

    EDIT: No still to fast.
     
  7. .TakaM

    OP .TakaM .II
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    the problem is I just animated:
    [​IMG]
    shitly, I'll remake it tommorrow better-ly, thanks a million btw triforce
     
  8. Triforce

    Triforce GBAtemp Advanced Fan
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    Ok no problem, if you're going to remake that part then ill wait until you have the final version.
     
  9. thieves like us

    thieves like us chaos personified
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    .TaKaM
    I've assembled and compiled it into an .fla (flash movie) for your sig if you prefer that over a .gif file. I'll shoot you a PM on where you can grab it. also, I can correct it once you post the updated segment for the water section.

    edit:
    I've thrown in a 0.2 sec delay between your frames for the main water section and that seems to look a lot better. (it's a shame I can't post it from here at work). [​IMG] however, the good news is that the flash movie is only 51kb in size (less than 1/2 the size of triforce's .gif file)
     
  10. thieves like us

    thieves like us chaos personified
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    just another observation (for all of us, the anal retentive).

    the water section in need of fixing, (this one with only 4 frames of animation) [​IMG] should really mimic that of the shoreline [​IMG] (which has 47 frames) so that the pounding of the surf against the rocks to both the right and left matches the ebb and flow of the tide on the shoreline (it should also rise and fall on both edges, not move from left to right as it currently does, but rather rise and recede from the center to both the left and right edges, matching the shoreline's rise and fall).

    just a suggestion if you're going to take the time and fix it. [​IMG]
     
  11. .TakaM

    OP .TakaM .II
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    thanks for all the help guys.. but I think I'll spend a bit more time animating the water better [​IMG]
     
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