Hacking Replacing Save File Issue

AuroraDark

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I recently downloaded a game along with a save file. I wrote the game onto my G6, and then pasted the save file into the /NDS directory replacing the default save.

The problem is that my G6 isn't actually loading from this save file and only shows me a "New Game" screen.

The save file I added is 100% genuine as I have tested it on a DS emulator. I've also made sure it's a .0 file, 256kb etc. so it can't be an issue with the save file itself.

I tried deleting then rewriting the ROM, then copy the save file back over but my G6 still refuses to read it.

I did a long search and found talk about SRAM needing to be flushed among other things but I'm not sure how relevant that is to my problem. I've been trying loads of different things for the past few hours and nothing seems to work.

Any help would be greatly appreciated.
 

noONE

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It is G6Lite right?
(isn't the size supposed to be 512KB?)
Did u convert the save to .0 or just renamed it?
Is it the save the same region as the game? (suppose so, cause you tried it in the emulator.. )
 

AuroraDark

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I'm using a G6 Lite yes.

The original save file was a .sav one. I used Outphase's converter to convert it into a .0 file. It always comes out at 256kb which is the size of all my other DS save files. To make sure it was converting properly I then renamed the .0 file back to .sav and my emulator could read it perfectly.

As for the region, only one is available at this time, so yes fully compatible + tested via emulator as you said.
 

AuroraDark

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Well neither of those worked.
frown.gif


However, that Shunyweb converter has many options for the type of .sav file the source is. I wasn't sure so I just selected RAW .sav. Could that make a difference? I doubt it but worth asking I suppose.

Otherwise I'm really stuck for ideas. It seems that nothings works.
 

AuroraDark

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1751 - Yu-Gi-Oh World Championship 2008 J

I can save just fine ingame, and even after switching off and on the save remains.

The .sav file is 9,888 bytes.
 

Destructobot

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That's an odd size for a .sav file. They are generally 256KB, 512KB, or a power of 2 (512 bytes, 8192 bytes, etc.). I'm guessing it's from an action replay, or some similar device.

Since the save works in an emulator, perhaps you could import the save in the emu, save in-game, then export a raw save. I'm not very familiar with DS emulators, but no$gba is supposed to have a raw save option. Other emulators probably do as well.
 
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