[RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

Discussion in 'Wii U - Hacking & Backup Loaders' started by KhaderWelaye, Sep 9, 2017.

  1. aarti

    aarti GBAtemp Regular

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    The script will ask you if you want it to enable or disable
     


  2. KhaderWelaye
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    KhaderWelaye GBAtemp Stubborn Injection Guy

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    I guess that makes sense, on a real GameCube controller Y is very easy to press while holding A but on other controllers it's more comfortable to let go of the A button.
     
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  3. A Plus Ric

    A Plus Ric GBAtemp Advanced Fan

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    Yeah was just letting anyone know I saw someone say it wasn't working. It works. Just awkward to do. lol

     
  4. alonzondavis

    alonzondavis Advanced Member

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    Ah, is there an example or test of some sorts of a custom wiivc game i can try to install on my wii u? I cant figure it at this time and would like to know if someone gotten a custom wiivc to work if i can test and install it on my wii u. Its not installing the one I made, so I know i cant figure it out without a vid tutorial.
     
  5. A Plus Ric

    A Plus Ric GBAtemp Advanced Fan

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    I will pm you the best instructions. we go thru step by step.
     
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  6. KhaderWelaye
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    KhaderWelaye GBAtemp Stubborn Injection Guy

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    Version 2.1.3 is now released with the following changes:

    ## [2.1.3] = 2017-09-22
    - For GameCube game injection, a custom main.dol can optionally be placed in the SOURCE_FILES folder to replace the Nintendont forwarder. Useful if you've compiled a forwarder with different options, or are testing a forwarder for FIX94

    This won't matter for most users, I only implemented this as I have been compiling my own forwarder DOLs with different options for testing lately and wanted to be able to quickly inject them without manually swapping out the main.dol each time.
     
  7. wicksand420

    wicksand420 GBAtemp Maniac

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    @cucholix is your nintendont channel
    Thanks, sounds good man. Keep up the good work!
     
  8. huma_dawii

    huma_dawii GBAtemp Advanced Maniac

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    Good addition, now lets wait to FIX94 to give us FORWARDERS to test... because as of now he has given us FULL Nintendont dols.
     
  9. Drew That Gamer

    Drew That Gamer weeb

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    When I try to boot an installed GameCube game, it will enter Wii Mode, and just stall on a black screen. I have the latest script and the newest build of FIX94's Nintendont. Please help!
     
  10. wicksand420

    wicksand420 GBAtemp Maniac

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    SNIP
     
    Last edited by wicksand420, Sep 23, 2017
  11. Drew That Gamer

    Drew That Gamer weeb

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  12. KhaderWelaye
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    KhaderWelaye GBAtemp Stubborn Injection Guy

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    What's wrong with the current forwarders? The latest version of the forwarders are found here all of which are implemented in the script. Three versions:

    1. nintendont_default_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin.
    2. nintendont_force_4_by_3_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin while forcing "Force Widescreen" and "WiiU Widescreen" to be off.
    3. nintendont_forwarder.dol just boots launches nintendont normally without any autoboot flags.

    If you want custom options, you can also compile the forwarder yourself. For example, with games that support widescreen through gecko codes or ISO patches, I compiled a DOL that autoboots while turning "Force Widescreen" off but leaves "WiiU Widescreen" on.

    — Posts automatically merged - Please don't double post! —

    Don't do that, this won't help your issue. Post the logs from your build.
     
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  13. Drew That Gamer

    Drew That Gamer weeb

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    Where do we put these? In the HOMEBREWBASE>sys folder?
     
  14. wicksand420

    wicksand420 GBAtemp Maniac

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    Sorry man, i didn't see that you built it in
     
  15. KhaderWelaye
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    KhaderWelaye GBAtemp Stubborn Injection Guy

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    This is a confusing and wrong answer, boot.dol is ONLY placed in SOURCE_FILES if you are trying to inject homebrew other than Nintendont.

    When you're injecting a GameCube game, anything else you place in the folder will be ignored.
     
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  16. Alucardio666

    Alucardio666 Newbie

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    how can I play 2 players, 1 with the Gamepad and player 2 with wiimote?
     
  17. KhaderWelaye
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    KhaderWelaye GBAtemp Stubborn Injection Guy

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    You don't need to put those anywhere, those are built-in to the script. Just do the following:
    • Put your game file in SOURCE_FILES as game.gcm
    • Make sure you have a valid bootTvTex.png and iconTex.png file
    • Run the script
    • Install the resulting package with WUP Installer GX2
    If you have trouble, make sure you're using a 1:1 game dump, not shrunk.

    — Posts automatically merged - Please don't double post! —

    For a Wii game, not possible. For a GameCube game you'd need to plug in a classic controller or something into the Wii Remote.
     
  18. wicksand420

    wicksand420 GBAtemp Maniac

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    REname iso to gcm or are gcm files working now?
     
  19. KhaderWelaye
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    KhaderWelaye GBAtemp Stubborn Injection Guy

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    Rename ISO to GCM and put it in the SOURCE_FILES folder as game.gcm, GCM has been the required file extension for injecting GameCube games with this script since it was implemented :mellow:
     
  20. Drew That Gamer

    Drew That Gamer weeb

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    Yeah, my GCM's were skrunk so now I'll try with 1:1. Will get back to you if they work or not.