After running this i cant find the output folder, and it took quite a long time to complete so i think i did it right, where would it be?
If i add a bootsound will it automatically be trimmed to the correct length?@cucholix @Saiklex @KiiWii tagging you guys so you know that the script will read TGA files now if you place them
I have updated the OP with version 1.0.2 of the script. This introduces the following new features and changes:
- Custom Boot Sounds: bootSound.wav will be converted from the SOURCE_FILES folder and used if it exists, otherwise the default bootSound will be used
- Manual meta Title ID: You can now choose to manually specify a Title/Group ID if desired instead of using a random one
- TGA File support: Allow usage of TGAs over PNGs if provided. If both exist, TGAs will be prioritized
- Changed Title ID layout from 0005000010XXXX00 to 0005000010XXXXFF to prevent 1/10000 chance a Title ID is generated that overwrites CBHC
- Updated the readme to be less redundant
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In the same folder as the script, alongside the SOURCE_FILES and TOOLS folder.
Yay! thank you@cucholix @Saiklex @KiiWii tagging you guys so you know that the script will read TGA files now if you place them
I have updated the OP with version 1.0.2 of the script. This introduces the following new features and changes:
- Custom Boot Sounds: bootSound.wav will be converted from the SOURCE_FILES folder and used if it exists, otherwise the default bootSound will be used
- Manual meta Title ID: You can now choose to manually specify a Title/Group ID if desired instead of using a random one
- TGA File support: Allow usage of TGAs over PNGs if provided. If both exist, TGAs will be prioritized
- Changed Title ID layout from 0005000010XXXX00 to 0005000010XXXXFF to prevent 1/10000 chance a Title ID is generated that overwrites CBHC
- Updated the readme to be less redundant
--------------------- MERGED ---------------------------
In the same folder as the script, alongside the SOURCE_FILES and TOOLS folder.
If i add a bootsound will it automatically be trimmed to the correct length?
Ah okay thanks for letting me know.Only GamePad can be used to emulate Wii Classic Controller
custom sound loops ?
looks like NO .. can we get this to ask if we prefer loop or no loop ?
If i add a bootsound will it automatically be trimmed to the correct length?
Great work to all involved, tried it and it works a treat, except after installing,(Dragonball Z Budokai Tenkaichi 3) I get asked if I want to allow the gamepad to be used as a classic controller, then it shows the Wii logo and stays at a black screen and requires me to unplug the console to turn it off
So, ran into an issue, I tried looking for information on that key site for Wii games, and Google didn't yield anything for Wii titles. Is it just me or does no site exit? Not asking for any links, but I'm wondering if it's impossible to get keys for Wii games. Wii U and 3DS do, but not Wii? Am I doing something wrong?
Again, not asking for links, at all, but wondering if that one site is no longer existent.
Trying to convert my dump of The Last Story into WUP GX2 format.
I got my game working, and it installs fine, but when i go to launch it it says "This title's data is corrupted" or something like that and forces me to restart my wii u. I'm 99% sure it was a clean PAL iso, and im installing it on a USA wii u with CBHC. Any ideas?
I was using 1.0.2 and both common keys start with D7B0, what now?Probably issue with your Wii U Common Key, either a space accidentally got pasted in along with the key or the wrong key was used. Open the following files with notepad and make sure the common key starts with D7B0:
- TOOLS\JNUSTool\config
- TOOLS\NUSPacker\encryptKeyWith
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I DEFINITELY got the looping flag backwards in the script, if you downloaded version 1.0.3 from the OP since I posted it download it again, as it's fixed now.
I was using 1.0.2 and both common keys start with D7B0, what now?
I let it randomly generate.Did you manually specify a meta Title ID or let the script randomly generate it? If you manually specified one what was it? A meta title id containing non-hex characters can also cause this.
I added a looping option to the latest version of the script as well as trimmed the maximum audio length to 6 seconds (starts to fade out before 6 seconds anyways). Latest version is 1.0.3 available in the OP
I keep getting a ""=="y" was unexpected at this time." error with the latest release.
Great work to all involved, tried it and it works a treat, except after installing,(Dragonball Z Budokai Tenkaichi 3) I get asked if I want to allow the gamepad to be used as a classic controller, then it shows the Wii logo and stays at a black screen and requires me to unplug the console to turn it off
It happens when I type in "n".Are you entering Y or n when prompted or leaving it blank? Leaving it blank would do this, also try re-downloading version 1.0.3 from the op. There were some flag issues that I broke and re-uploaded quickly.