Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

Shadow Fyre

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Anybody know if you can get the mic on the gamepad working with gamecube games that use it? Or know how to use any mic for gamecube or wii games? I want to try the Mario Party mic mini games, but I'm guessing we're not that far yet.
 

wicksand420

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Anybody know if you can get the mic on the gamepad working with gamecube games that use it? Or know how to use any mic for gamecube or wii games? I want to try the Mario Party mic mini games, but I'm guessing we're not that far yet.
I dont think so, i have the gamecube mic, i'm pretty sure it was a memory card with a mic, i dont think the hardware can emulate that
 

kevinbrew

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still having problems getting past the CONNECT NUNCHUCK SCREEN ,ON RESIDENT EVIL 4 WII EDITION. I have used the patcher and the -instantcc. has any one got this game to work?
 

TeconMoon

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Has an auto-updater feature ever been considered? It would be nice to have (if it doesnt have it already, lol)

I'm re-doing this entire project so it's a real program with a real GUI, not just a horrible long batch script LOL. I may or may not implement an auto-updater, but with the rewrite you won't have to re-specify the keys every time an update comes out.

Yes, I had the same issue a while back. (this is for the NTSC version of the game) Just extract this file in the "Codes" folder on the root of your SD Card, then enable cheats in the Nintendont settings :)

I personally always liked the inverted by default controls, but that's probably because playing Luigi's Mansion and Super Mario Sunshine all the time growing up geared me towards inverted camera controls ;) (First thing I did in BoTW was invert the camera, literally stopped playing Snake Pass because the invert camera option didn't invert the horizontal axis)

Hey @KhaderWelaye I suggest you to add support for title.txt on dol forwarder injection :)

https://github.com/FIX94/wiivc_chan_booter

It will absolutely be a feature in the rewrite :) In the meantime, here's a quick-n-dirty tutorial for doing this manually:
  • Download the WiiVC Injector Script from the OP and the WiiVC Channel Booter from FIX94's GitHub.
  • Place the WiiVC Channel Booter in the "SOURCE_FILES" folder as boot.dol
  • Place the title.txt file with your vWii Channel's Title ID in the "TOOLS\HOMEBREWBASE\files" folder
  • Run the script and proceed like normal, when asked if you want to enable Wii Remote Passthrough choose N for no.
That should do the trick! If you are doing a normal injection I would remove the title.txt file, though it shouldn't really conflict. Better to not have random files included with the injects.
 

wicksand420

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I'm re-doing this entire project so it's a real program with a real GUI, not just a horrible long batch script LOL. I may or may not implement an auto-updater, but with the rewrite you won't have to re-specify the keys every time an update comes out.



I personally always liked the inverted by default controls, but that's probably because playing Luigi's Mansion and Super Mario Sunshine all the time growing up geared me towards inverted camera controls ;) (First thing I did in BoTW was invert the camera, literally stopped playing Snake Pass because the invert camera option didn't invert the horizontal axis)



It will absolutely be a feature in the rewrite :) In the meantime, here's a quick-n-dirty tutorial for doing this manually:
  • Download the WiiVC Injector Script from the OP and the WiiVC Channel Booter from FIX94's GitHub.
  • Place the WiiVC Channel Booter in the "SOURCE_FILES" folder as boot.dol
  • Place the title.txt file with your vWii Channel's Title ID in the "TOOLS\HOMEBREWBASE\files" folder
  • Run the script and proceed like normal, when asked if you want to enable Wii Remote Passthrough choose N for no.
That should do the trick! If you are doing a normal injection I would remove the title.txt file, though it shouldn't really conflict. Better to not have random files included with the injects.
Hey @KhaderWelaye I was trying the vc inject as labeled above yesterday, and no matter if i used the -vertical or -wiimote the dpad was always sideways
 

CheatFreak47

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i ask because

Shame coz Kirby dreamland uses wiimote horizontal with no nunchuck and no sensor bar all it needs is a shake motion.
i thought about sticking my wiimote to gamepad then shaking. but then realised that i cant have gamepad and wiimote working at the same time.
Actually, iirc, Kirby's Return to Dreamland allows for mashing the d-pad instead of shake movements so that should work actually.
 

wicksand420

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What game? May just not be supported. Plus you don't use this script anyways right? Might need to seek help from fix94
It was megaman 9 and sonic 4 episode 1, they both use horizontal wiimote, I do use the script sometimes to test some feature of it, i was trying to see if i could get it to work for cucholix
 

TeconMoon

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It was megaman 9 and sonic 4 episode 1, they both use horizontal wiimote
Hey @FIX94, how do the different flags affect the WiiVC Channel Booter? I know -homebrew is required and -passthrough will just disable GamePad controls, but flags like -vertical and -wiimote should still be usable correct?
 

FIX94

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Hey @FIX94, how do the different flags affect the WiiVC Channel Booter? I know -homebrew is required and -passthrough will just disable GamePad controls, but flags like -vertical and -wiimote should still be usable correct?
the booter does nothing to the wiimote stuff so -vertical, -wiimote and all of the other related options will all be picked up by the game, just like they do with normal wii games, only difference is that -homebrew has to be set at all times, also I have both megaman 9 and 10 installed and they work just fine with -homebrew -vertical set here with nfs2iso2nfs 0.5.5.
 

wicksand420

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the booter does nothing to the wiimote stuff so -vertical, -wiimote and all of the other related options will all be picked up by the game, just like they do with normal wii games, only difference is that -homebrew has to be set at all times, also I have both megaman 9 and 10 installed and they work just fine with -homebrew -vertical set here with nfs2iso2nfs 0.5.5.
Yesterday you told me to find -homebrew -passthrough and change -passthrough to -vertical in the script and i did but it didn't change anything, the old method of building the wiiware game works however.
 
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FIX94

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Yesterday you told me to find -homebrew -passthrough and change -passthrough to -vertical in the script and i did but it didn't change anything, the old method of building the wiiware game works however.
you sure that was with the correct nfs2iso2nfs version? also what the hell is the "old method" exactly?
 

TeconMoon

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Yesterday you told me to find -homebrew -passthrough and change -passthrough to -vertical in the script and i did but it didn't change anything, the old method of building the wiiware game works however.
Also having never played Mega Man 9, it looks like the kind of game that you'd play holding the Wii Remote horizontally, not vertically? Maybe I'm confusing the actual usage of the flags haha.
 
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