[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
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Burai-ha

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Completed fc, sc and on the verge of ending trails the 3rd. Was hyped up for evo is all. Oh well if you've played you'd know which one is better I guess
That's just his (arguable) opinion. People really like to turn their opinions into absolute truths.
 

ArianNuhan

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That's just his (arguable) opinion. People really like to turn their opinions into absolute truths.
All in all, both games are same though. I can't say which is "better" without playing the new one. Ofc I'd say they're about the same. Still was hyped for some of the features such as attacking your opponent on map and the new music.Ofc I can replace the music with the original ones :) Then it'd ALMOST be the same, a fine alternative if I do say so myself.
 

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That's just his (arguable) opinion. People really like to turn their opinions into absolute truths.
Of course it's impossible to be completely objective, but I do have very good reasons to call this version inferior.
Instead of repeating whats already been said several times, let me show you two quotes that pretty much sum up whats wrong with this versions:
Yotaka said:
Oh, and the recent ports of FC and SC (and undoubtedly the just-announced The 3rd) do feature some gameplay changes that make the games a lot less balanced. Basically, they added more effects to Crafts, added Arts from the Crossbell games letting you do things you weren't meant to do in the first three and they added some insanely broken new turn bonuses.
omgfloofy said:
The only one I really know in detail is 3rd Evolution, unfortunately. But they made it so all crafts can set status effects, changed party's setup for the combat system to be using the Crossbell system, implemented quartz from both Crossbell and Cold Steel into the game- yet the game itself tries to function much like it did originally. This throws of balance a great deal, because the difficulty of Crossbell is a different thing than that of the Sky trilogy. On top of that, instead of doing anything regarding AI for enemy difficulty, they just padded HP by a large amount.

The game, from what I know, is pretty much laughable in its difficulty, yet annoying because of how much HP enemies have.
 

the database

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Is it possible to port the game for pc? If so, would you guys be willing to do it? Since majority of the players play in pc and would greatly appreciate your work if you do so.
Unfortunately no, it's not feasible. Your easiest option is to buy a PSTV, as those are only $60.

Of course it's impossible to be completely objective, but I do have very good reasons to call this version inferior.
Instead of repeating whats already been said several times, let me show you two quotes that pretty much sum up whats wrong with this versions:

The second quote is irrelevant since it only applies to 3rd Evolution. The first two games don't have the HP padding issue at all; I've verified them both. The only really broken turn bonus is the Zero Craft turn bonus, since it gives you a free S-craft. It's a shame that people see exaggerated posts like these and choose not to play the game, because the game is well received by the people that have actually played it. Another good post from someone that's played them:

Absolutely. I'm not saying that every change made to these remakes were for the better. There are some that are objectively worse like some of the difficulty/hp balancing, some of the music, SC evo's god awful new OP animation, etc. And many that could be subjectively worse for you.

But I feel like the evo remakes are getting an unfair shake in the narrative that I see getting thrown around on gaf. Afaik some of the most hardcore english-speaking trails fans post in here and of course traditional fans like that may dislike a lot of changes made to the original version of a game they love.

But anecdotally, the evo remakes aren't widely considered to be bad in Japan or anything. I wish I had a better metric to illustrate this for english audiences but the amazon ratings for almost all of the evo entries average at 4-5 stars (zero evo is especially low due to being riddled with game-breaking crashes/bugs at launch).

Of course everyone is entitled to their opinion and I will never try to convince someone otherweise, but I find it bothersome that some are willing to conclusively declare them the worst versions of the games without playing through them first hand. I've seen the evo estelle portraits/expressions image macro spammed constantly by people who have self-admittedly only watched a few of the evo scenes on youtube. That doesn't paint the whole picture of what you get in the remakes. For example, seeing this scene (FULL SC SPOILER) with the CG there and both characters shouting at the top of their lungs with great voice actors does a lot more for the scene, personally. I enjoyed some of the heartfelt/romantic/somber scenes done in this way more as well.

But at the end of the day, it's all subjective. For Trails games I value the story experience far more than the gameplay, and Evolution delivers major improvements with voice acting and new images. But for someone that values gameplay more than I do, sure, I can see some problems with the changes in the Evolution versions.
 
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veekay

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Has anyone had any luck with the button remapper plugin working for this game? Seems to work fine with others, but this one there is no response.
 

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Has anyone had any luck with the button remapper plugin working for this game? Seems to work fine with others, but this one there is no response.

I just tested it, and it did work for me. I placed buttonswap.suprx in the tai folder in the root of the Vita, and then added this to tai/config.txt:

Code:
*PCSG00488
ux0:tai/buttonswap.suprx
 
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Snigs

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Hey everybody!

The database just posted the 1.1 version of the patch. It's only a change to the data.psarc file and should be save compatible.

It fixes some glitches with shops in the final chapters and includes a slue of updated translations so the dialog better matches the text.

Thanks again for all of your support!
 
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Burai-ha

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Hey everybody!

The database just posted the 1.1 version of the patch. It's only a change to the data.psarc file and should be save compatible.

It fixes some glitches with shops in the final chapters and includes a slue of updated translations so the dialog better matches the text.

Thanks again for all of your support!
I had just completed Chapter I without encountering any kind of bug. This comes at the perfect time:)
 

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Don't have original files anymore
Can I xdelta data.psarc from v1.0 with v1.1?

It has to be the original data.psarc, sorry.

If you have the physical copy of the game you should be able to get the original data.psarc from VitaShell (inside of gr0. If you have the digital copy, you would have to delete the patched version (back up your save files first), and then redownload the original game from PSN, which is definitely a hassle.

To support patching from 1.0 I would have to provide a separate xdelta patch, and that could get out of hand quickly if we ever have more versions. There were a few small variations of 1.0 that I uploaded before, so I'm not sure which version of 1.0 you have, either.
 

Robbie_Haruna

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So I'm new to the Vita modding thing.

I got Henkaku, and the molecular shell thingy.

how do I go about this on the PSTV?

Step 2 says "Connect the Vita to your PC via USB." What do I do with a PSTV? Doesn't seem to be a way I can connect it via USB to a PC?
 

Burai-ha

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So I'm new to the Vita modding thing.

I got Henkaku, and the molecular shell thingy.

how do I go about this on the PSTV?

Step 2 says "Connect the Vita to your PC via USB." What do I do with a PSTV? Doesn't seem to be a way I can connect it via USB to a PC?

1. Use FTP
2. Plug in an external HDD on which you will copy and copy back the files.
 

Robbie_Haruna

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1. Use FTP
2. Plug in an external HDD on which you will copy and copy back the files.
What's FTP?

Google gave me a variety of different things.

Also, would it need to be an External HDD? Or could a big enough Flash drive work? How would I manage files on the PSTV? If I can't drag and drop stuff?
 
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Burai-ha

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What's FTP?

Google gave me a variety of different things.

Also, would it need to be an External HDD? Or could a big enough Flash drive work? How would I manage files on the PSTV? If I can't drag and drop stuff?

FTP is a form of wireless connection established between two devices. You could connect Vita and PC through Wi-Fi.
Anyway, it would be easier for you to use a flashdrive, yes(it just needs to be big enough). You can copy and move stuff to and from your Vita memory card using Vitashell.
 

Robbie_Haruna

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FTP is a form of wireless connection established between two devices. You could connect Vita and PC through Wi-Fi.
Anyway, it would be easier for you to use a flashdrive, yes(it just needs to be big enough). You can copy and move stuff to and from your Vita memory card using Vitashell.
Ah okay. I'll do that then.

I'd want to extract the zipped files onto the flashdrive root then right? Then I can move them about with Vitashell?
 

Burai-ha

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Ah okay. I'll do that then.

I'd want to extract the zipped files onto the flashdrive root then right? Then I can move them about with Vitashell?

If you followed the guide and used the xdelta patches, then yes. You just need to copy back and move data.psarc and eboot.bin.
 

boroxs

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is there any new sidequest or new hidden quest for evo version?? if there is, when can i triggered it, especially for new hidden quest.
 

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is there any new sidequest or new hidden quest for evo version?? if there is, when can i triggered it, especially for new hidden quest.
No new hidden or side bracer quests, you're fine to use the generally available guides. There are new optional monsters to fight that show up in chests in the Tetrylic Towers, and if you play a NG+ the final dungeon has an extra boss you can find.
 
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