[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
Last edited by the database,

the database

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Can't you just do what @ils suggested?
Alternatively, replace the eboot.bin in the patch with yours? Because what I believe you did and what is happening, you guys modified the base game's 1.0 executable (as in the eboot), rather than the patch.
And even if not, with your instruction the player ends up replacing the eboot in the base game itself, and not the patch while what happens is that it's most likely being overwritten with the eboot from the patch. Ergo, wouldn't replacing the eboot inside the patch rather than the game solve this?

When you install the 1.02 patch in MaiDumpTool, it installs to the app folder, not the patch folder (this game doesn't appear in the patch directory after installing the patch with Mai; I just double checked it). So we are definitely patching the 1.02 version of the eboot. The eboot contains around 500 translated strings, so if we were accidentally patching the 1.00 eboot and not the 1.02 eboot, it would be apparent immediately, because a lot of system text would remain in Japanese.

When you set Mai to load mode 5 on this game, it modifies the eboot file. We actually tried patching this modified eboot, but our translation only appeared partially. It seems like part of the eboot is being loaded from somewhere else, but we couldn't find any information on how load mode 5 is actually implemented.
 
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Canzah

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Oh, so it would be much better to patch the game first, then work on the parts of the updated game? Off topic question would you translate the evolution version of the TrailsCrossbell Arc which are Trails to Zero and Trails to Azure?
I'm not affiliated with these guys, I was merely giving my own suggestions, but they did say they might do Zero and Ao only if XSEED translates them on PC first.

When you install the 1.02 patch in MaiDumpTool, it installs to the app folder, not the patch folder (this game doesn't appear in the patch directory after installing the patch with Mai; I just double checked it). So we are definitely patching the 1.02 version of the eboot. The eboot contains around 500 translated strings, so if we were accidentally patching the 1.00 eboot and not the 1.02 eboot, it would be apparent immediately, because a lot of system text would remain in Japanese.

When you set Mai to load mode 5 on this game, it modifies the eboot file. We actually tried patching this modified eboot, but our translation only appeared partially. It seems like part of the eboot is being loaded from somewhere else, but we couldn't find any information on how load mode 5 is actually implemented.
I see, well that clarifies it a bit. I wanted to make sure you guys weren't accidentally just patching the 1.00 version which did seem like the case with the weird behaviour of the eboot being overwritten. However this brings a new question, where the hell is Load Mode 5 taking the information from for patching the eboot with its own stuff, I'm hella confused.

Anyhow, the workaround posted earlier allows using DLC by simply temporarily going ingame with the DLC enabled (which makes menus untranslated), redeeming them, then quitting the game and launching it your way without DLC and it will still stay enabled thanks to redeeming it previously.
 

yoshinatsu

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I've been playing this for a few hours and I've got to say, this is one of the best fan "hacks" I've seen. It might be XSEED's translation, but a lot of work has gone into this, so much that aside from the line spacing and the kerning of the letters, this could have almost passed as a professional release.
Thank you so much for this, guys!
You deserve all the love!
Can't wait for the rest! ^_^
 

Cap'n Josh

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This is awesome. I got the Steam version of this a while back and while it's tons of fun to play on the PC, I see it as a perfect "on the go" kind of RPG. I know there was a PSP release a while back, but updated artwork and UI (and voice acting) made me REALLY want this to be released in the US for the Vita. Thank you guys (and the original XSEED translation team as well) SO MUCH for the translation and patch!
 

yeshuachrist

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(the game itself is solid, it played though it twice but did not finish both times. The dungeons get repetitive since they all share the same design, thats the down side and the elevator music. The good side is the map exploration and fetch quests. Its an updated version of "Secret of Mana" for the Original SNES) (You only have to play about 10 to 15 hours into the game to plug any story holes between this version and the updated Trails games on the Vita, just so you get a feel of the transition with nostalgia since it plays on that a tiny bit, the vita games being infinitely better)
 
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I just wanted to say "Thank you." I have a copy of this game for the PSP and the PC, but this looks like the "ultimate" release (unless they rerelease it for the Switch....)

Either way, great work, and I look forward to see if you guys can pull it of for the Second Chapter and the Third!
 

yoshinatsu

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I have a copy of this game for the PSP and the PC, but this looks like the "ultimate" release (unless they rerelease it for the Switch....)
Falcom doesn't seem to like Nintendo much. Unless they change their minds with the Switch.
They themselves haven't released anything on Nintendo platforms (not counting the Virtual Console releases) since the SNES.
They've only licensed two games to other publishers, as far as I know.
Gurumin on the 3DS, and Legacy of Ys on the DS.
 
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Falcom doesn't seem to like Nintendo much. Unless they change their minds with the Switch.
They themselves haven't released anything on Nintendo platforms (not counting the Virtual Console releases) since the SNES.
They've only licensed two games to other developers, as far as I know.
Gurumin on the 3DS, and Legacy of Ys on the DS.

(Shrug.)

If they do - cool. I'm hoping they release Evo for PC eventually. That would be best - but this is good for now.
 
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dazindude

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Is anyone else having issues with saving when I leave the vita in sleep mode after playing and saving just fine for a couple of hours my save files disappear and I cannot save until I restart the game. Is anyone else experiencing similar issues.
 

Canzah

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(Shrug.)

If they do - cool. I'm hoping they release Evo for PC eventually. That would be best - but this is good for now.
XSEED already said Evo for PC is impossible due to the contractual hell involved with the games (due to 3 different companies owning parts of it).
It's like trying to make Disney, 20th Century Fox and Time Warner to cooperate. Not impossible, but expensive and requires so much paperwork and legal bullshit it's just not worth it.
 
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Snigs

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Is anyone else having issues with saving when I leave the vita in sleep mode after playing and saving just fine for a couple of hours my save files disappear and I cannot save until I restart the game. Is anyone else experiencing similar issues.

This is a known issue throughout dumped Vita games. This fix should work. It solved the issue when it showed up while I was testing the game.
 
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trailsfan

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Hi guys!
First of all, thanks for your hard work.
I read you are workin on Trails in the Sky 2 and 3. Is it possible to import the Trails in the sky 3rd PC english texts into the Ps3 or PsP version? Can you lend me a hand because i dont know anything about coding and scripting? I can help you to import line by line if you need.
 
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Zukov

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Is anyone else having issues with saving when I leave the vita in sleep mode after playing and saving just fine for a couple of hours my save files disappear and I cannot save until I restart the game. Is anyone else experiencing similar issues.
Is this 2016 again?
 

dazindude

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This is a known issue throughout dumped Vita games. This fix should work. It solved the issue when it showed up while I was testing the game.
Thanks I'll try this out later.

--------------------- MERGED ---------------------------

Is this 2016 again?
Sorry if it was a stupid question. But I had never encountered the issue before.
 

Zukov

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Thanks I'll try this out later.

--------------------- MERGED ---------------------------


Sorry if it was a stupid question. But I had never encountered the issue before.
I was curious to see someone not knowing this bug. And if you have to ask, molecule team checked on this and is not their bug. It's a Vita thing.
 

Snigs

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I was curious to see someone not knowing this bug. And if you have to ask, molecule team checked on this and is not their bug. It's a Vita thing.
To be honest, it was my first time encountering the issue since it's the first time I've touched vita homebrew.
 

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