[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:


Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
Last edited by the database,

Fali

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Ok, so for future user of my saves:
SLOT0 is my failed attempt to unlock all Extra features
SLOT9 is made without my failed attempt to unlock all Extra features

Also, the save structure goes like this:
BONDING EVENT 1
BONDING EVENT 1
(blank)
BONDING EVENT 2
BONDING EVENT 2
(blank)
BONDING EVENT 3
BONDING EVENT 3
(blank)
CLEAR DATA
CLEAR DATA
CLEAR DATA
CLEAR DATA

Good luck all, have a nice day. :-)

Hi, sorry about this noob question but, how can I import this save?

In Vitashell I see that save directory doesn't have path like this "SLOT0" or 9.
 

the database

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Lemonov

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For anyone who doesn't like to use FTP (like me) after opening decrypted just copy the needed files to some other place on your Vita, and then transfer those copies via USB. Worked for me, installation works as intended.
 

AntTonix

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Thanks for this. It looks like the original thread was taken down but I received permission to create a new thread for it, here:
What is the difference between running the game with the original BGM eboot or the evolution eboot with the original BGM DLC?

EDIT: Sorry for the reply to an older post, but just to try and get your attention :unsure:
 
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the database

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What is the difference between running the game with the original BGM eboot or the evolution eboot with the original BGM DLC?

EDIT: Sorry for the reply to an older post, but just to try and get your attention :unsure:

In FC there's not much difference. If you have the DLC that's better because you can change the BGM type whenever you want in the settings menu.

In SC my original BGM patch also replaces the OP movie with the original PC version's. The Evo version of the OP contains some spoilers and should be avoided for people that haven't played the game before.
 

Bloodis

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In FC there's not much difference. If you have the DLC that's better because you can change the BGM type whenever you want in the settings menu.
So in order to be able to choose between OG and EVO BGM you have to patch the eboot with the EVO BGM? I've patched it with the OG one and the game goes silent if I change the BGM setting. (I've installed all the DLCs)
 

Bloodis

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Retrieving any DLC in-game is crashing the game for me (except for the one that gives you sepith). How can I solve that?
EDIT: solved by renaming the rePatch folder, retrieving the DLCs and renaming the folder rePatch again.
 
Last edited by Bloodis,

aarstar

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I just wanted to say I beat this game over the past few days, and this patch worked great. Had a few crashes but wasn't a big deal.
 

Shenrai

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I saw a fan dub project being done and the prologue so far seems pretty good. Was wondering if it was possible to get this working on the vita?
 

HxRaider

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Guys, wta
i already do all the steps up to patching with Xdelta
When i try to patch, xdelta shows
"xdelta3:target window checksum mismatch: XD3_INVALID_INPUT"
what did i do wrong?

I have the cartridge and want to play via cartridge
I already make sure i updated the game to the latest version (though i don't know what version is the latest)
I transfer all the file via FTP

please help
 

Shadow#1

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Guys, wta
i already do all the steps up to patching with Xdelta
When i try to patch, xdelta shows
"xdelta3:target window checksum mismatch: XD3_INVALID_INPUT"
what did i do wrong?

I have the cartridge and want to play via cartridge
I already make sure i updated the game to the latest version (though i don't know what version is the latest)
I transfer all the file via FTP

please help
Crc mismatch so u need to get the correct crc for it to patch properly
 

HxRaider

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Crc mismatch so u need to get the correct crc for it to patch properly
how to do that?
my cartridge is Japanese one, and i download all the file for patch from the 1st page
now i try to decrypt again my game, hope this work

--------------------------------
Found what's wrong with my file
the part in the 1st page guide where it says optional to make it NoNpDrm, needs to be changed to mandatory because of the data.psarc must be obtained via "open decrypted" and to get that from cartridge, you need to have NoNpDRm installed, or the option will be greyed out, and if possible, provide the MD5 checksum for the vanilla file

right now i can patch the data.psarc with no problem after looking for the NoNpDrm version, now to try to play it with cartridge, hope it works

Yep, it works with cartridge
thank you very much
 
Last edited by HxRaider,

NeoOracle45

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I feel so relieved to finally get this to work. I got so frustrated. I will say that there should have been an extra step in between 7 and 8. The decrypted data.psarc should be copied to the root of the Vita or some other folder. The FTP server doesn't copy the decrypted data.psarc to the PC. It was annoying because I would have to download it twice which is such a pain since the file is 1GB. I've been out of the Vita hacking scene so if I needed to copy the decrypted data.psarc out of the decrypted game folder before copying to PC through FTP then my bad.
 
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