Did you update HBL, too?The only things in the tiramisu enviroment are from "the guide"
Tiramisu doesn't change anything with out of region stuffMight pickup a Japanese Wii U as they seem to be cheaper and in better shape.
Did you update HBL, too?The only things in the tiramisu enviroment are from "the guide"
Tiramisu doesn't change anything with out of region stuffMight pickup a Japanese Wii U as they seem to be cheaper and in better shape.
Sone controllers have input issues like the switch use to have really bad abxy but it was fixed bloopair isn't 100% accurate it is a really awesome homebrew thoWhen launching mii maker to get to to the hbl, it goes to a black screen that says -11 in the top left and indefinitely plays the loading sound you get when doing the browser exploit. The only things in the tiramisu enviroment are from "the guide" except bloopair on the latest commit as of 2/15/22 which I built to swap the A B and X Y buttons on the xbox one controller.
119 thing? What's this?Do I still have to do the 119 thing and mod the language files on some games with this too?
Where you have to FTP into the NAND of the WiiU and change the region code to 119 to make it region free.119 thing? What's this?
I don't know if there is an easy way to do it. You may have to download the source and build an rpx/rpl with WUT.Trying to search through this thread, but is it possible to add additional .rpx files to the tiramisu modules > setup folder? Just like how bloopair seems to auto-run, I'd love to add swapDRC Lite or even just a Padcon .rpx to have them auto-run. I assume the number in front is the order these executables are loaded in.
I also can't find a swapDRC .rpx version so I guess that's the first problem to solve!
I deleted and replaced the /wiiu/apps/homebrew_launcher folder with the one from the zip downloaded from https://tiramisu.foryour.cafe/Did you update HBL, too?
I don't know if there is an easy way to do it. You may have to download the source and build an rpx/rpl with WUT.
This bug was fixed 6 weeks ago. Please update to the latest version of Tiramisu. Only use files from https://tiramisu.foryour.cafe/ not any other sourcesHaving Tiramisu without problems (last version), thanks to the team!
There is only one detail when I enter the Amiibo settings, and it happens almost randomly:
When I exit the Amiibo settings, the options menu along with the console freezes completely, making it do a hard reset; I checked with indexiine and it doesn't have that bug. This can be a problem for those who use their amiibo to edit, although it does not affect as long you do not enter there, it is good to report if there are errors in the CFW.
I've never done any such thing and my Wii U has been region free since the first day I put CFW on it years ago, can play games from any region without issue. Not entirely sure what this is, unless it's an old layover from that Brazillian Method or RedNAND or whatever, I never actually bothered with those measures, it was Haxchi, CBHC, and now Tiramisu for me.Where you have to FTP into the NAND of the WiiU and change the region code to 119 to make it region free.
To play USA games in English on a Japanese WiiUI've never done any such thing and my Wii U has been region free since the first day I put CFW on it years ago, can play games from any region without issue. Not entirely sure what this is, unless it's an old layover from that Brazillian Method or RedNAND or whatever, I never actually bothered with those measures, it was Haxchi, CBHC, and now Tiramisu for me.
Ah, that's a whole nother world it would seem lolTo play USA games in English on a Japanese WiiU
Yeah apparently some US games require that to even run and some need their files modded. Japanese WiiU's seem to be cheaper and in better shape than US ones here. Plus they got the 32GB White color and we never got that here.Ah, that's a whole nother world it would seem lol
This bug was fixed 6 weeks ago. Please update to the latest version of Tiramisu. Only use files from https://tiramisu.foryour.cafe/ not any other sources
Yes, I follow the official guides like github, wiiu and here too.
Fortunately it was just updating to the most recent version that you linked to in your message, I had the previous version; Update and solved problem.
Thank you very much for the attention MrDev!
The `50_hbl_installer.rpx` has to be up to date and in your tiramisu/modules directory, see this postSo I installed everything last night, using the package downloader that you linked Maschell since it is part of the wiiu.hacks.guide page, and I checked today and I have that bug as well. Which repo do I need to download and replace the files for to fix this? None of them explicitly mention an amiibo screen fix, but I didn't look too hard.
I have found many Japanese games that fail to boot unless I use Spiik before loading the game. Does making the console region free eliminate the need to run Spiik before hand? If so is there a guide to doing so? Spiik hasn't been updated in 5 years so an up to date method would be awesome.Yeah apparently some US games require that to even run and some need their files modded. Japanese WiiU's seem to be cheaper and in better shape than US ones here. Plus they got the 32GB White color and we never got that here.
The `50_hbl_installer.rpx` has to be up to date and in your tiramisu/modules directory, see this post
It's not as simple as you think. Yes, you can create a .rpx from a .elf by just adding the elf2rpl tool to the makefile but the result will be a completely broken .rpx which does nothing but crashing your console. What you would need to do is understanding why the tools in question won't work, then rewriting them (most likely from scratch) to do what you want. When you're that far into development you'll most likely note that you can't write Tirmaisu payloads that simple and just wait for the next big thing (Aroma) before touching any line of code again.I'm not sure how to modify it to build a .rpx instead of a .elf.
