[Release] Super DevClicker! 5.3.2/5.5/5.5.1

Discussion in 'Wii U - Hacking & Backup Loaders' started by SonyUSA, Jan 31, 2016.

  1. SonyUSA
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    SonyUSA We're all mad here

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    All the files needed should be in the .rar I attached to the OP, are they the same files?

    If you could share that would be great :3
     
    Last edited by SonyUSA, Feb 2, 2016


  2. daxtsu

    daxtsu GBAtemp Guru

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    No, 5.3.2 uses an index.html and a frame.html, not php files or an mp4 file, and code.bin gets written into payload532.html.
     
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  3. SonyUSA
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    SonyUSA We're all mad here

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    Share please :3
     
  4. daxtsu

    daxtsu GBAtemp Guru

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    Sure.
     

    Attached Files:

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  5. SonyUSA
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    SonyUSA We're all mad here

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    Thanks :3 I'll put it in the OP!

    Edit: Done! The 5.3.2 folder should be correct now!
     
    Last edited by SonyUSA, Feb 2, 2016
  6. vgmoose

    vgmoose GBAtemp Regular

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    I'm sure it's fine, if it works it works!

    Updated wiiu.vgmoose.com with these files for 5.3.2, can you see if it works from there too?
     
  7. SonyUSA
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    SonyUSA We're all mad here

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    Great thanks! @daxtsu can you try his URL now? :3
     
  8. daxtsu

    daxtsu GBAtemp Guru

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    Worked first try for me.
     
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  9. SonyUSA
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    SonyUSA We're all mad here

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    Yay, now if I can just get a mod to change the thread title... @p1ngpong >;3

    [Release] Super Dev Clicker (5.3.2-5.5.1)
     
    Last edited by SonyUSA, Feb 2, 2016
  10. thekarter104

    thekarter104 GBAtemp Maniac

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    I used http://exploits.fizazy.com/wiiu on 5.5.0.
    My score is only around 1 million lol

    EDIT: Just read the update today. Time to play again!
    Nice work, SonyUSA!

    Are you planning to create a 2D game like A Link to the Past?
    Would be really cool and see how far we can get in userland!
     
    Last edited by thekarter104, Feb 2, 2016
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  11. daxtsu

    daxtsu GBAtemp Guru

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    I really wouldn't expect much beyond text-based homebrew or very simple graphics, since we're still limited to 32K of code. That's not really a lot to do much of anything with these days. You could maybe code a cool graphics demo (think those old scroller demos on Gameboy, or various scene cracktros/etc.), but actual homebrew games or emulators that load files and have menus and such? That's still a ways off. We need either A) an ELF loader or B) an open-source tool to convert homebrew ELFs to RPX/RPL so we can load homebrew from Loadiine.
     
    Last edited by daxtsu, Feb 2, 2016
  12. hashcheck1

    hashcheck1 GBAtemp Fan

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    how about some old school demo trainers :) like amiga, snes etc days
     
  13. eliboa

    eliboa Member

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    Yes the payload limit is the main problem. I guess we can make some nice homebrew by using GX2 API for example.
    Would it be possible to load binary data (such as an RGB image bin) from USB/SD storage into RAM and then use the data to create texture using GX2 API ?
    We have a read/write access (restricted maybe) to USB/SD storage in Cafe OS, no (i didn't test it yet) ?
     
  14. daxtsu

    daxtsu GBAtemp Guru

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    You can only get access to SD via hijacking Mii Maker or Smash Bros (maybe Karaoke U? I think that's the game in EUR that has access to SD also), like Loadiine does. USB access requires IOSU as far as I understand. So with userland only, it's pretty limited, at least through the browser.
     
  15. eliboa

    eliboa Member

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    Okay, so how about downloading the data from a remote point using socket or curl library ?
     
  16. hashcheck1

    hashcheck1 GBAtemp Fan

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    I really wish this scene would take off :) wish i had the knowledge.. those idea above sound good but wont 5.5 at least need kernel exploit for anything useful
     
  17. thekarter104

    thekarter104 GBAtemp Maniac

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    Damn, so we still need IOSU...
     
  18. oPolo

    oPolo Advanced Member

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    An elf-loader can be made for the kernel exploit too... o_0
     
  19. thekarter104

    thekarter104 GBAtemp Maniac

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    Good luck getting Kernel on 5.5.0 or 5.5.1 :P
     
  20. oPolo

    oPolo Advanced Member

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    Whooops, minor detail, my bad. :P

    I just read the post and thought: "Another that wants IOSU rights blindly without even knowing what it does different from the kernel rights"